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authormekolat <mekolat@gmail.com>2015-04-19 15:37:54 -0400
committermekolat <mekolat@users.noreply.github.com>2015-04-30 01:41:56 -0400
commit6df037322b925220dd503746692200b9aff5d2d4 (patch)
tree9c7fccf1cecea4f1120e2fbad3c71f1df03094ef /world/map/npc/006-1
parentbf3c1c0e4add6a5d8a52b043a30775eada1cef2f (diff)
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add new consts for the params
Diffstat (limited to 'world/map/npc/006-1')
-rw-r--r--world/map/npc/006-1/miriam.txt7
1 files changed, 3 insertions, 4 deletions
diff --git a/world/map/npc/006-1/miriam.txt b/world/map/npc/006-1/miriam.txt
index a0f95288..7ebf41c6 100644
--- a/world/map/npc/006-1/miriam.txt
+++ b/world/map/npc/006-1/miriam.txt
@@ -161,12 +161,11 @@ L_teach:
"I am already fast.", L_notfast;
L_Prepared:
- set @agi, bAgi;
set @torso$, getitemlink(getequipid(equip_torso));
set @weight, MaxWeight/Weight;
if (@weight < 3)
goto L_heavyweight;
- if (@agi < 60)
+ if (Agi < 60)
goto L_slow;
if (BaseLevel < 60)
goto L_lowlevel;
@@ -197,7 +196,7 @@ L_heavymetal:
L_slow:
mes "[Miriam]";
- mes "Oh, wait, wait... " +@agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\"";
+ mes "Oh, wait, wait... " +Agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\"";
close;
L_lowlevel:
@@ -216,7 +215,7 @@ L_offer:
L_TorsoNext:
mes "[Miriam]";
- mes "\"I see. I like the way you distributed your Character Points too... " +@agi+ " points to Agility! You really know how to prepare yourself for a good fight!\"";
+ mes "\"I see. I like the way you distributed your Character Points too... " +Agi+ " points to Agility! You really know how to prepare yourself for a good fight!\"";
next;
mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \"";
next;