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authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/005-1
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
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Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/005-1')
-rw-r--r--world/map/npc/005-1/spirit.txt20
-rw-r--r--world/map/npc/005-1/traveler.txt2
-rw-r--r--world/map/npc/005-1/tree.txt6
3 files changed, 14 insertions, 14 deletions
diff --git a/world/map/npc/005-1/spirit.txt b/world/map/npc/005-1/spirit.txt
index 187ba131..6d328d23 100644
--- a/world/map/npc/005-1/spirit.txt
+++ b/world/map/npc/005-1/spirit.txt
@@ -50,7 +50,7 @@ L_Next:
L_Next1:
mes "[Earth Spirit]";
- mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. Just a fair deal, no more than that...\"";
+ mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. Just a fair deal, no more than that...\"";
next;
set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_IMP;
goto L_main;
@@ -90,7 +90,7 @@ L_Q_magic:
mes "\"Good, good... that's the right attitude! Yes, I can teach you magic, but first you must prove that you are worthy to be my student!\"";
next;
mes "[Earth Spirit]";
- mes "\"North-west of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\"";
+ mes "\"North-west of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\"";
next;
menu
"No way.", L_silly_close,
@@ -99,7 +99,7 @@ L_Q_magic:
L_Next2:
mes "[Earth Spirit]";
- mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\"";
+ mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\"";
next;
menu
"Yuck.", L_silly_close,
@@ -108,10 +108,10 @@ L_Next2:
L_Next3:
mes "[Earth Spirit]";
- mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\"";
+ mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\"";
next;
mes "[Earth Spirit]";
- mes "\"Who knows if he can even feel anything anymore? I'm sure he can't, being wooden and all. Besides, it's only a measly tree. Not like I'm asking you to cut him down!.\"";
+ mes "\"Who knows if he can even feel anything anymore? I'm sure he can't, being wooden and all. Besides, it's only a measly tree. Not like I'm asking you to cut him down!.\"";
next;
menu
"No way.", L_silly_close,
@@ -119,7 +119,7 @@ L_Next3:
L_Q_tree_ok:
mes "[Earth Spirit]";
- mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\"";
+ mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\"";
set @Q_status, @Q_STATUS_ONQUEST;
callsub S_update_var;
set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_CUTTREE;
@@ -181,7 +181,7 @@ L_Next5:
mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\"";
next;
mes "[Earth Spirit]";
- mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + getspellinvocation("flying-backpack") + "', and feel it float!\"";
+ mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + getspellinvocation("flying-backpack") + "', and feel it float!\"";
goto L_Q_magic_finish;
L_Q_magic_3:
@@ -196,7 +196,7 @@ L_Next6:
if (Zeny < 20000) goto L_no20k;
set Zeny, Zeny - 20000;
mes "[Earth Spirit]";
- mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\"";
+ mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\"";
next;
mes "[Earth Spirit]";
mes "\"Next, say '" + getspellinvocation("protect") + "', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff.\"";
@@ -222,7 +222,7 @@ L_Q_tree_none:
L_Q_tree_dry:
mes "[Earth Spirit]";
- mes "\"That won't do. This branch is completely dead; you'll have to get another.\"";
+ mes "\"That won't do. This branch is completely dead; you'll have to get another.\"";
next;
goto L_main;
@@ -240,7 +240,7 @@ L_Q_tree_howmuch:
L_Q_tree_how:
mes "[Earth Spirit]";
- mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\"";
+ mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\"";
next;
goto L_main;
diff --git a/world/map/npc/005-1/traveler.txt b/world/map/npc/005-1/traveler.txt
index f4c38bb4..b050d355 100644
--- a/world/map/npc/005-1/traveler.txt
+++ b/world/map/npc/005-1/traveler.txt
@@ -1,4 +1,4 @@
-// This is a teleportation (warp) NPC. Its purpose is to offer expensive, fast trips throughout the world.
+// This is a teleportation (warp) NPC. Its purpose is to offer expensive, fast trips throughout the world.
// Author: Wombat, wushin
// cost depending on level and adapted to new scripting guidelines: Jenalya
diff --git a/world/map/npc/005-1/tree.txt b/world/map/npc/005-1/tree.txt
index 626164b9..db6541fd 100644
--- a/world/map/npc/005-1/tree.txt
+++ b/world/map/npc/005-1/tree.txt
@@ -101,7 +101,7 @@ L_givewater:
getitem "EmptyBottle", 1;
mes "[Dying Tree]";
- mes "You pour a bottle of water into the sand. The water dissipates quickly, without any effect.";
+ mes "You pour a bottle of water into the sand. The water dissipates quickly, without any effect.";
goto L_Close;
L_no_water:
@@ -122,7 +122,7 @@ L_do_cut:
mes "[Dying Tree]";
mes "You find a suitable branch and put your bone knife in position.";
- mes "Holding the branch, you have an uneasy feeling-- as if something inside the tree were trying to resist you...";
+ mes "Holding the branch, you have an uneasy feeling – as if something inside the tree were trying to resist you...";
mes "Do you want to continue cutting?";
next;
menu
@@ -139,7 +139,7 @@ L_really_cut:
L_no_boneknife:
mes "[Dying Tree]";
- mes "Try as you might, you can't seem to find a way to cut off a branch. Perhaps you need a different tool for cutting?";
+ mes "Try as you might, you can't seem to find a way to cut off a branch. Perhaps you need a different tool for cutting?";
goto L_Close;
L_happy: