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author | wushin <pasekei@gmail.com> | 2015-01-07 21:04:38 -0600 |
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committer | wushin <pasekei@gmail.com> | 2015-01-07 21:04:38 -0600 |
commit | 61c88ec162713b980f30e6e5111c1cfbd9f23d3a (patch) | |
tree | cbc5f399ccf8dd226056887a70b9a313f88bee6e /world/map/npc/005-1/tree.txt | |
parent | 2901ba177dea5867cbd52eb2b02a0ef8e1816e15 (diff) | |
download | serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.gz serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.bz2 serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.xz serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.zip |
Adjust rest of world to Match new tutorial
Diffstat (limited to 'world/map/npc/005-1/tree.txt')
-rw-r--r-- | world/map/npc/005-1/tree.txt | 168 |
1 files changed, 0 insertions, 168 deletions
diff --git a/world/map/npc/005-1/tree.txt b/world/map/npc/005-1/tree.txt deleted file mode 100644 index 27840370..00000000 --- a/world/map/npc/005-1/tree.txt +++ /dev/null @@ -1,168 +0,0 @@ -function|script|QuestTreeTrigger -{ - set @Q_MASK, NIBBLE_2_MASK; - set @Q_SHIFT, NIBBLE_2_SHIFT; - - set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; - set @Q_status_lower, @Q_status & 3; - set @Q_status, (@Q_status & 12) >> 2; - - if (@Q_status & @flag) goto L_Close; // already did that - - if (@flag == 2) goto L_hug; - goto L_cont; - -L_cont: - set @Q_status, @Q_status | @flag; - callsub S_update_var; - - if (@Q_status != 3) goto L_Close; - - if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) goto L_Close; - - mes "Maybe it is just a trick of the light, but you can't help but think that the tree looks different... healthier, almost younger."; - mes "[20000 experience points]"; - getexp 20000, 0; - set @value, 15; - callfunc "QuestSagathaHappy"; - goto L_Close; - -L_hug: - mes "You hug the tree."; - next; - goto L_cont; - -L_Close: - set @Q_MASK, 0; - set @Q_SHIFT, 0; - set @Q_status, 0; - set @Q_status_lower, 0; - set @Q_wr_status, 0; - set @value, 0; - close; - -S_update_var: - set @Q_wr_status, (@Q_status << 2) | @Q_status_lower; - set QUEST_MAGIC, (QUEST_MAGIC & ~(@Q_MASK) | (@Q_wr_status << @Q_SHIFT)); - return; -} - -function|script|QuestTreeTouch -{ - set @Q_MASK, NIBBLE_2_MASK; - set @Q_SHIFT, NIBBLE_2_SHIFT; - - set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; - set @Q_status, (@Q_status & 12) >> 2; - - if (@Q_status == 3) goto L_happy; - - if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_CUTTREE) goto L_cut; - - if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_DRUIDTREE) goto L_water; - - if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) > 0) //i.e., both are set - goto L_both; - - mes "[Dying Tree]"; - mes "You see a strange tree."; - goto L_Close; - -L_cut: - mes "[Dying Tree]"; - mes "This must be the tree that the earth spirit was referring to."; - next; - menu - "Cut off a branch", L_do_cut, - "Leave it alone", L_Close; - -L_water: - mes "[Dying Tree]"; - mes "This must be the druid tree."; - next; - menu - "Water the tree", L_givewater, - "Kiss tree", L_kiss, - "Leave it alone", L_Close; - -L_both: - mes "[Dying Tree]"; - mes "This must be the druid tree that Wyara and the earth spirit were talking about."; - next; - menu - "Water the tree", L_givewater, - "Kiss tree", L_kiss, - "Cut off a branch", L_do_cut, - "Leave it alone", L_Close; - -L_givewater: - if (countitem("BottleOfWater") < 1) goto L_no_water; - delitem "BottleOfWater", 1; - getitem "EmptyBottle", 1; - - mes "[Dying Tree]"; - mes "You pour a bottle of water into the sand. The water dissipates quickly, without any effect."; - goto L_Close; - -L_no_water: - mes "[Dying Tree]"; - mes "You don't have any water."; - goto L_Close; - -L_kiss: - mes "[Dying Tree]"; - mes "You pluck out a splinter from your lip."; - mes "Somehow, you don't think that this helped."; - goto L_Close; - -L_do_cut: - if (countitem("BoneKnife") < 1) goto L_no_boneknife; - - if (MAGIC_FLAGS & MFLAG_DID_CUTTREE) goto L_really_cut; - - mes "[Dying Tree]"; - mes "You find a suitable branch and put your bone knife in position."; - mes "Holding the branch, you have an uneasy feeling – as if something inside the tree were trying to resist you..."; - mes "Do you want to continue cutting?"; - next; - menu - "Nah... better not.", L_Close, - "Yes, let's cut!", L_really_cut; - -L_really_cut: - set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DID_CUTTREE; - getitem "DruidTreeBranch", 1; - mes "[Dying Tree]"; - mes "You cut off a branch from the tree."; - mes "For an instant, you have an uneasy feeling, as if the branch were writhing in your hand..."; - goto L_Close; - -L_no_boneknife: - mes "[Dying Tree]"; - mes "Try as you might, you can't seem to find a way to cut off a branch. Perhaps you need a different tool for cutting?"; - goto L_Close; - -L_happy: - mes "[Druid Tree]"; - mes "The tree looks younger and healthier now."; - goto L_Close; - -L_Close: - set @Q_MASK, 0; - set @Q_SHIFT, 0; - set @Q_status, 0; - close; - -} - -005-1.gat,79,41,0|script|#DruidTree0#_M|400 -{ - callfunc "QuestTreeTouch"; - end; -} - -005-1.gat,80,41,0|script|#DruidTree1#_M|400 -{ - callfunc "QuestTreeTouch"; - end; -} |