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author | wushin <pasekei@gmail.com> | 2015-01-07 21:04:38 -0600 |
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committer | wushin <pasekei@gmail.com> | 2015-01-07 21:04:38 -0600 |
commit | 61c88ec162713b980f30e6e5111c1cfbd9f23d3a (patch) | |
tree | cbc5f399ccf8dd226056887a70b9a313f88bee6e /world/map/npc/005-1/spirit.txt | |
parent | 2901ba177dea5867cbd52eb2b02a0ef8e1816e15 (diff) | |
download | serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.gz serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.bz2 serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.xz serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.zip |
Adjust rest of world to Match new tutorial
Diffstat (limited to 'world/map/npc/005-1/spirit.txt')
-rw-r--r-- | world/map/npc/005-1/spirit.txt | 299 |
1 files changed, 0 insertions, 299 deletions
diff --git a/world/map/npc/005-1/spirit.txt b/world/map/npc/005-1/spirit.txt deleted file mode 100644 index 6e2784d2..00000000 --- a/world/map/npc/005-1/spirit.txt +++ /dev/null @@ -1,299 +0,0 @@ -function|script|EarthImpTouch -{ - if (getskilllv(SKILL_MAGIC)) goto L_message; - - mes "[Well]"; - mes "You hear noises from within the well."; - close; - -L_message: - set @Q_MASK, NIBBLE_0_MASK; - set @Q_SHIFT, NIBBLE_0_SHIFT; - set @Q_status, (QUEST_MAGIC2 & @Q_MASK) >> @Q_SHIFT; - - // Set up SkillUp function - set @SUP_id, SKILL_MAGIC_NATURE; - set @SUP_name$, "Nature Magic"; - set @Q_STATUS_INITIAL, 0; - set @Q_STATUS_ONQUEST, 1; - set @Q_STATUS_STUDENT0, 2; - set @Q_STATUS_STUDENT1, 3; - set @Q_STATUS_STUDENT2, 4; - set @Q_STATUS_STUDENT3, 5; - - set @s$, "girl"; - if (Sex) set @s$, "boy"; - - if (MAGIC_FLAGS & MFLAG_KNOWS_IMP) goto L_wb; - - mes "[Well]"; - mes "Something is inside that well, and now that you have turned your attention towards it, it seems to be talking to you!"; - next; - - mes "[Well]"; - mes "\"Hey! You there! Yes, I'm talking to you!\""; - mes "That strange voice seems to be coming from inside your head!"; - next; - menu - "Who, me?", L_Next, - "Leave me alone!", L_Close, - "Aaah! I'm hearing voices!", L_silly_close; - -L_Next: - mes "[Well]"; - mes "\"I'm in here, in the well, talking to you! If I'm not very mistaken, you are a powerful wizard-to-be, except that nobody has showed you how to properly do magic yet!\""; - next; - menu - "Who are you?", L_Next1, - "Aaaah! The voices are after me!", L_silly_close, - "Whatever it is, I'm not interested.", L_Close; - -L_Next1: - mes "[Earth Spirit]"; - mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. Just a fair deal, no more than that...\""; - next; - set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_IMP; - goto L_main; - -L_wb: - mes "[Earth Spirit]"; - mes "\"It's excellent to see you again!\""; - next; - goto L_main; - -L_main: - menu - "How did you get trapped?", L_Q_trapped, - "Can you teach me magic and spells?", L_Q_magic, - "What do you know about...", L_Q, - "Goodbye!", L_Close; - -L_Q_trapped: - mes "[Earth Spirit]"; - mes "\"Oh, a wicked witch grew jealous of my power and locked me up in this well.\""; - next; - goto L_main; - -L_Q: - mes "[Earth Spirit]"; - mes "\"Stop bothering me with your questions, will you? I'm trying to make you a powerful wizard, after all!\""; - next; - goto L_main; - -L_Q_magic: - if (@Q_status == @Q_STATUS_ONQUEST) goto L_Q_magic_1; - if (@Q_status == @Q_STATUS_STUDENT0) goto L_Q_magic_2; - if (@Q_status == @Q_STATUS_STUDENT1) goto L_Q_magic_3; - if (@Q_status == @Q_STATUS_STUDENT2) goto L_Q_magic_4; - - mes "[Earth Spirit]"; - mes "\"Good, good... that's the right attitude! Yes, I can teach you magic, but first you must prove that you are worthy to be my student!\""; - next; - mes "[Earth Spirit]"; - mes "\"North-west of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\""; - next; - menu - "No way.", L_silly_close, - "Sure.", L_Q_tree_ok, - "Why that particular tree?", L_Next2; - -L_Next2: - mes "[Earth Spirit]"; - mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\""; - next; - menu - "Yuck.", L_silly_close, - "Sure, whatever.", L_Q_tree_ok, - "Isn't that like cutting off someone's arm?", L_Next3; - -L_Next3: - mes "[Earth Spirit]"; - mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\""; - next; - mes "[Earth Spirit]"; - mes "\"Who knows if he can even feel anything anymore? I'm sure he can't, being wooden and all. Besides, it's only a measly tree. Not like I'm asking you to cut him down!.\""; - next; - menu - "No way.", L_silly_close, - "Alright, that makes sense.", L_Q_tree_ok; - -L_Q_tree_ok: - mes "[Earth Spirit]"; - mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\""; - set @Q_status, @Q_STATUS_ONQUEST; - callsub S_update_var; - set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_CUTTREE; - next; - goto L_main; - -L_Q_magic_1: - mes "[Earth Spirit]"; - mes "\"Yes, yes, if you bring me the branch and the money, then I will!\""; - next; - menu - "Here are the branch and the money.", L_Next4, - "How much money did you want again?", L_Q_tree_howmuch, - "How can I cut it?", L_Q_tree_how, - "Where was the tree again?", L_Q_tree_where, - "What is that tree?", L_Q_tree_what; - -L_Next4: - if (countitem("DruidTreeBranch") < 1) goto L_Q_tree_none; - if (!(MAGIC_FLAGS & MFLAG_DID_CUTTREE)) goto L_Q_tree_dry; - if (Zeny < 100000) goto L_Q_tree_nomoney; - - set Zeny, Zeny - 100000; - delitem "DruidTreeBranch", 1; - mes "[Earth Spirit]"; - mes "Following the earth sprite's instructions, you throw branch and GP into the well."; - next; - mes "[Earth Spirit]"; - mes "\"Well done, very well done! Consider yourself my student now.\""; - set @SUP_xp, 5000; - set @SUP_lvl, 2; - callfunc "SkillUp"; - next; - set @Q_status, @Q_STATUS_STUDENT0; - callsub S_update_var; - goto L_main; - -L_Q_magic_finish: - mes "[1000 experience points]"; - set @Q_status, @Q_status + 1; - callsub S_update_var; - getexp 1000,0; - next; - goto L_main; - -L_Q_magic_2: - mes "[Earth Spirit]"; - mes "\"Yes, of course! For just 20,000 GP I will teach you your first spell!\""; - next; - menu - "Here you are.", L_Next5, - "No.", L_main; - -L_Next5: - if (Zeny < 20000) goto L_no20k; - - set Zeny, Zeny - 20000; - mes "[Earth Spirit]"; - mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\""; - next; - mes "[Earth Spirit]"; - mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + getspellinvocation("flying-backpack") + "', and feel it float!\""; - goto L_Q_magic_finish; - -L_Q_magic_3: - mes "[Earth Spirit]"; - mes "\"But yes, yes! Only 20,000 GP, once again, and I will teach you a far more useful spell!\""; - next; - menu - "Here you are.", L_Next6, - "No.", L_main; - -L_Next6: - if (Zeny < 20000) goto L_no20k; - set Zeny, Zeny - 20000; - mes "[Earth Spirit]"; - mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\""; - next; - mes "[Earth Spirit]"; - mes "\"Next, say '" + getspellinvocation("protect") + "', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff.\""; - goto L_Q_magic_finish; - -L_Q_magic_4: - mes "[Earth Spirit]"; - mes "\"Naah, you're too weak now! Come back later when you have grown!\""; - next; - goto L_main; - -L_no20k: - mes "[Earth Spirit]"; - mes "\"You can't pay me 20,000 if you don't have that much!\""; - next; - goto L_main; - -L_Q_tree_none: - mes "[Earth Spirit]"; - mes "\"Where is your branch?\""; - next; - goto L_main; - -L_Q_tree_dry: - mes "[Earth Spirit]"; - mes "\"That won't do. This branch is completely dead; you'll have to get another.\""; - next; - goto L_main; - -L_Q_tree_nomoney: - mes "[Earth Spirit]"; - mes "\"No, you don't have enough money! Come back when you have 100,000.\""; - next; - goto L_main; - -L_Q_tree_howmuch: - mes "[Earth Spirit]"; - mes "\"It's only 100,000 GP to become my student.\""; - next; - goto L_main; - -L_Q_tree_how: - mes "[Earth Spirit]"; - mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\""; - next; - goto L_main; - -L_Q_tree_where: - mes "[Earth Spirit]"; - mes "\"North-west of here.\""; - next; - goto L_main; - -L_Q_tree_what: - mes "[Earth Spirit]"; - mes "\"Just some silly druid who turned himself into a tree; nothing important.\""; - next; - goto L_main; - -L_silly_close: - if (MAGIC_FLAGS & MFLAG_KNOWS_IMP) - mes "[Earth Spirit]"; - if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP)) - mes "[Well]"; - mes "\"Silly " + @s$ + ".\""; - goto L_Close; - -L_Close: - set @Q_MASK, 0; - set @Q_SHIFT, 0; - set @Q_status, 0; - set @SUP_id, 0; - set @SUP_name$, ""; - set @SUP_xp, 0; - set @SUP_lvl, 0; - set @Q_STATUS_INITIAL, 0; - set @Q_STATUS_ONQUEST, 0; - set @Q_STATUS_STUDENT0, 0; - set @Q_STATUS_STUDENT1, 0; - set @Q_STATUS_STUDENT2, 0; - set @Q_STATUS_STUDENT3, 0; - set @s$, ""; - close; - -S_update_var: - set QUEST_MAGIC2, (QUEST_MAGIC2 & ~(@Q_MASK) | (@Q_status << @Q_SHIFT)); - return; -} - -005-1.gat,118,70,0|script|#EarthImp0#_M|400 -{ - callfunc "EarthImpTouch"; - end; -} - -005-1.gat,119,70,0|script|#EarthImp1#_M|400 -{ - callfunc "EarthImpTouch"; - end; -} |