summaryrefslogtreecommitdiff
path: root/world/map/npc/005-1/spirit.txt
diff options
context:
space:
mode:
authorwushin <pasekei@gmail.com>2015-01-07 21:04:38 -0600
committerwushin <pasekei@gmail.com>2015-01-07 21:04:38 -0600
commit61c88ec162713b980f30e6e5111c1cfbd9f23d3a (patch)
treecbc5f399ccf8dd226056887a70b9a313f88bee6e /world/map/npc/005-1/spirit.txt
parent2901ba177dea5867cbd52eb2b02a0ef8e1816e15 (diff)
downloadserverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.gz
serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.bz2
serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.xz
serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.zip
Adjust rest of world to Match new tutorial
Diffstat (limited to 'world/map/npc/005-1/spirit.txt')
-rw-r--r--world/map/npc/005-1/spirit.txt299
1 files changed, 0 insertions, 299 deletions
diff --git a/world/map/npc/005-1/spirit.txt b/world/map/npc/005-1/spirit.txt
deleted file mode 100644
index 6e2784d2..00000000
--- a/world/map/npc/005-1/spirit.txt
+++ /dev/null
@@ -1,299 +0,0 @@
-function|script|EarthImpTouch
-{
- if (getskilllv(SKILL_MAGIC)) goto L_message;
-
- mes "[Well]";
- mes "You hear noises from within the well.";
- close;
-
-L_message:
- set @Q_MASK, NIBBLE_0_MASK;
- set @Q_SHIFT, NIBBLE_0_SHIFT;
- set @Q_status, (QUEST_MAGIC2 & @Q_MASK) >> @Q_SHIFT;
-
- // Set up SkillUp function
- set @SUP_id, SKILL_MAGIC_NATURE;
- set @SUP_name$, "Nature Magic";
- set @Q_STATUS_INITIAL, 0;
- set @Q_STATUS_ONQUEST, 1;
- set @Q_STATUS_STUDENT0, 2;
- set @Q_STATUS_STUDENT1, 3;
- set @Q_STATUS_STUDENT2, 4;
- set @Q_STATUS_STUDENT3, 5;
-
- set @s$, "girl";
- if (Sex) set @s$, "boy";
-
- if (MAGIC_FLAGS & MFLAG_KNOWS_IMP) goto L_wb;
-
- mes "[Well]";
- mes "Something is inside that well, and now that you have turned your attention towards it, it seems to be talking to you!";
- next;
-
- mes "[Well]";
- mes "\"Hey! You there! Yes, I'm talking to you!\"";
- mes "That strange voice seems to be coming from inside your head!";
- next;
- menu
- "Who, me?", L_Next,
- "Leave me alone!", L_Close,
- "Aaah! I'm hearing voices!", L_silly_close;
-
-L_Next:
- mes "[Well]";
- mes "\"I'm in here, in the well, talking to you! If I'm not very mistaken, you are a powerful wizard-to-be, except that nobody has showed you how to properly do magic yet!\"";
- next;
- menu
- "Who are you?", L_Next1,
- "Aaaah! The voices are after me!", L_silly_close,
- "Whatever it is, I'm not interested.", L_Close;
-
-L_Next1:
- mes "[Earth Spirit]";
- mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. Just a fair deal, no more than that...\"";
- next;
- set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_IMP;
- goto L_main;
-
-L_wb:
- mes "[Earth Spirit]";
- mes "\"It's excellent to see you again!\"";
- next;
- goto L_main;
-
-L_main:
- menu
- "How did you get trapped?", L_Q_trapped,
- "Can you teach me magic and spells?", L_Q_magic,
- "What do you know about...", L_Q,
- "Goodbye!", L_Close;
-
-L_Q_trapped:
- mes "[Earth Spirit]";
- mes "\"Oh, a wicked witch grew jealous of my power and locked me up in this well.\"";
- next;
- goto L_main;
-
-L_Q:
- mes "[Earth Spirit]";
- mes "\"Stop bothering me with your questions, will you? I'm trying to make you a powerful wizard, after all!\"";
- next;
- goto L_main;
-
-L_Q_magic:
- if (@Q_status == @Q_STATUS_ONQUEST) goto L_Q_magic_1;
- if (@Q_status == @Q_STATUS_STUDENT0) goto L_Q_magic_2;
- if (@Q_status == @Q_STATUS_STUDENT1) goto L_Q_magic_3;
- if (@Q_status == @Q_STATUS_STUDENT2) goto L_Q_magic_4;
-
- mes "[Earth Spirit]";
- mes "\"Good, good... that's the right attitude! Yes, I can teach you magic, but first you must prove that you are worthy to be my student!\"";
- next;
- mes "[Earth Spirit]";
- mes "\"North-west of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\"";
- next;
- menu
- "No way.", L_silly_close,
- "Sure.", L_Q_tree_ok,
- "Why that particular tree?", L_Next2;
-
-L_Next2:
- mes "[Earth Spirit]";
- mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\"";
- next;
- menu
- "Yuck.", L_silly_close,
- "Sure, whatever.", L_Q_tree_ok,
- "Isn't that like cutting off someone's arm?", L_Next3;
-
-L_Next3:
- mes "[Earth Spirit]";
- mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\"";
- next;
- mes "[Earth Spirit]";
- mes "\"Who knows if he can even feel anything anymore? I'm sure he can't, being wooden and all. Besides, it's only a measly tree. Not like I'm asking you to cut him down!.\"";
- next;
- menu
- "No way.", L_silly_close,
- "Alright, that makes sense.", L_Q_tree_ok;
-
-L_Q_tree_ok:
- mes "[Earth Spirit]";
- mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\"";
- set @Q_status, @Q_STATUS_ONQUEST;
- callsub S_update_var;
- set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_CUTTREE;
- next;
- goto L_main;
-
-L_Q_magic_1:
- mes "[Earth Spirit]";
- mes "\"Yes, yes, if you bring me the branch and the money, then I will!\"";
- next;
- menu
- "Here are the branch and the money.", L_Next4,
- "How much money did you want again?", L_Q_tree_howmuch,
- "How can I cut it?", L_Q_tree_how,
- "Where was the tree again?", L_Q_tree_where,
- "What is that tree?", L_Q_tree_what;
-
-L_Next4:
- if (countitem("DruidTreeBranch") < 1) goto L_Q_tree_none;
- if (!(MAGIC_FLAGS & MFLAG_DID_CUTTREE)) goto L_Q_tree_dry;
- if (Zeny < 100000) goto L_Q_tree_nomoney;
-
- set Zeny, Zeny - 100000;
- delitem "DruidTreeBranch", 1;
- mes "[Earth Spirit]";
- mes "Following the earth sprite's instructions, you throw branch and GP into the well.";
- next;
- mes "[Earth Spirit]";
- mes "\"Well done, very well done! Consider yourself my student now.\"";
- set @SUP_xp, 5000;
- set @SUP_lvl, 2;
- callfunc "SkillUp";
- next;
- set @Q_status, @Q_STATUS_STUDENT0;
- callsub S_update_var;
- goto L_main;
-
-L_Q_magic_finish:
- mes "[1000 experience points]";
- set @Q_status, @Q_status + 1;
- callsub S_update_var;
- getexp 1000,0;
- next;
- goto L_main;
-
-L_Q_magic_2:
- mes "[Earth Spirit]";
- mes "\"Yes, of course! For just 20,000 GP I will teach you your first spell!\"";
- next;
- menu
- "Here you are.", L_Next5,
- "No.", L_main;
-
-L_Next5:
- if (Zeny < 20000) goto L_no20k;
-
- set Zeny, Zeny - 20000;
- mes "[Earth Spirit]";
- mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\"";
- next;
- mes "[Earth Spirit]";
- mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + getspellinvocation("flying-backpack") + "', and feel it float!\"";
- goto L_Q_magic_finish;
-
-L_Q_magic_3:
- mes "[Earth Spirit]";
- mes "\"But yes, yes! Only 20,000 GP, once again, and I will teach you a far more useful spell!\"";
- next;
- menu
- "Here you are.", L_Next6,
- "No.", L_main;
-
-L_Next6:
- if (Zeny < 20000) goto L_no20k;
- set Zeny, Zeny - 20000;
- mes "[Earth Spirit]";
- mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\"";
- next;
- mes "[Earth Spirit]";
- mes "\"Next, say '" + getspellinvocation("protect") + "', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff.\"";
- goto L_Q_magic_finish;
-
-L_Q_magic_4:
- mes "[Earth Spirit]";
- mes "\"Naah, you're too weak now! Come back later when you have grown!\"";
- next;
- goto L_main;
-
-L_no20k:
- mes "[Earth Spirit]";
- mes "\"You can't pay me 20,000 if you don't have that much!\"";
- next;
- goto L_main;
-
-L_Q_tree_none:
- mes "[Earth Spirit]";
- mes "\"Where is your branch?\"";
- next;
- goto L_main;
-
-L_Q_tree_dry:
- mes "[Earth Spirit]";
- mes "\"That won't do. This branch is completely dead; you'll have to get another.\"";
- next;
- goto L_main;
-
-L_Q_tree_nomoney:
- mes "[Earth Spirit]";
- mes "\"No, you don't have enough money! Come back when you have 100,000.\"";
- next;
- goto L_main;
-
-L_Q_tree_howmuch:
- mes "[Earth Spirit]";
- mes "\"It's only 100,000 GP to become my student.\"";
- next;
- goto L_main;
-
-L_Q_tree_how:
- mes "[Earth Spirit]";
- mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\"";
- next;
- goto L_main;
-
-L_Q_tree_where:
- mes "[Earth Spirit]";
- mes "\"North-west of here.\"";
- next;
- goto L_main;
-
-L_Q_tree_what:
- mes "[Earth Spirit]";
- mes "\"Just some silly druid who turned himself into a tree; nothing important.\"";
- next;
- goto L_main;
-
-L_silly_close:
- if (MAGIC_FLAGS & MFLAG_KNOWS_IMP)
- mes "[Earth Spirit]";
- if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP))
- mes "[Well]";
- mes "\"Silly " + @s$ + ".\"";
- goto L_Close;
-
-L_Close:
- set @Q_MASK, 0;
- set @Q_SHIFT, 0;
- set @Q_status, 0;
- set @SUP_id, 0;
- set @SUP_name$, "";
- set @SUP_xp, 0;
- set @SUP_lvl, 0;
- set @Q_STATUS_INITIAL, 0;
- set @Q_STATUS_ONQUEST, 0;
- set @Q_STATUS_STUDENT0, 0;
- set @Q_STATUS_STUDENT1, 0;
- set @Q_STATUS_STUDENT2, 0;
- set @Q_STATUS_STUDENT3, 0;
- set @s$, "";
- close;
-
-S_update_var:
- set QUEST_MAGIC2, (QUEST_MAGIC2 & ~(@Q_MASK) | (@Q_status << @Q_SHIFT));
- return;
-}
-
-005-1.gat,118,70,0|script|#EarthImp0#_M|400
-{
- callfunc "EarthImpTouch";
- end;
-}
-
-005-1.gat,119,70,0|script|#EarthImp1#_M|400
-{
- callfunc "EarthImpTouch";
- end;
-}