summaryrefslogtreecommitdiff
path: root/world/map/npc/003-1
diff options
context:
space:
mode:
authorMadCamel <madcamel@gmail.com>2013-11-27 17:40:35 -0500
committerMadCamel <madcamel@gmail.com>2013-11-27 17:40:35 -0500
commit0a2c474e0aa0816a4085cf1999c1fe26a7764aad (patch)
tree2efe41e0d488fb4af451ae52f778d71fc0c042b7 /world/map/npc/003-1
parent8aa4cc37857682ede53f4e8fba206a490f20ed4a (diff)
downloadserverdata-0a2c474e0aa0816a4085cf1999c1fe26a7764aad.tar.gz
serverdata-0a2c474e0aa0816a4085cf1999c1fe26a7764aad.tar.bz2
serverdata-0a2c474e0aa0816a4085cf1999c1fe26a7764aad.tar.xz
serverdata-0a2c474e0aa0816a4085cf1999c1fe26a7764aad.zip
Monsters in graveyard now reset when there are no players present
This helps prevent nerfing and other player-abuses of the map. It's also pretty creepy to walk into an empty graveyard and have a bunch of mobs slowly sneak up on you...
Diffstat (limited to 'world/map/npc/003-1')
0 files changed, 0 insertions, 0 deletions