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authorwushin <pasekei@gmail.com>2014-04-11 12:09:39 -0500
committerwushin <pasekei@gmail.com>2014-04-15 20:26:23 -0500
commit7632f53fd6f0c2accf45983d2885ef596d4bee7e (patch)
tree0e3aaa7c032d15257e82ba2945f7c3b0d0b17b10 /world/map/npc/003-1
parent0073a8a833ca6970b678f7d48af154429cc547ae (diff)
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New Core Function
Travelers to warp about Checks being moved into functions Warp Towel Behavior changed
Diffstat (limited to 'world/map/npc/003-1')
-rw-r--r--world/map/npc/003-1/stranger.txt316
1 files changed, 120 insertions, 196 deletions
diff --git a/world/map/npc/003-1/stranger.txt b/world/map/npc/003-1/stranger.txt
index e264743b..cc1114ff 100644
--- a/world/map/npc/003-1/stranger.txt
+++ b/world/map/npc/003-1/stranger.txt
@@ -1,17 +1,12 @@
003-1.gat,35,25,0|script|Stranger|192,
{
- set @month, 5;
- set @start_day, 18;
- set @end_day, 25;
set @IRONINGOT, 5;
set @PINKANTENNA, 21;
- set @EXP, 20000;
+ set @Exp, 20000;
+ setarray @towelReq$, "WhiteHitchhikersTowel","RedHitchhikersTowel","GreenHitchhikersTowel","BlueHitchhikersTowel","YellowHitchhikersTowel","PurpleHitchhikersTowel","OrangeHitchhikersTowel","PinkHitchhikersTowel","TealHitchhikersTowel","LimeHitchhikersTowel","HitchhikersTowel";
if (FLAGS & FLAG_TOWEL_COMPLETED) goto L_Event_Done;
- if (gettime(6) != @month) goto L_No_Event;
- if (gettime(5) < @start_day) goto L_No_Event;
- if (gettime(5) > @end_day) goto L_No_Event;
- if ((gettimetick(2)-TUT_var < 6*7*86400) || (BaseLevel < 42 )) //player must be created at least 6 weeks ago and at least level 42
+ if ((gettimetick(2)-TUT_var < 6*7*86400) || (BaseLevel < 42)) //player must be created at least 6 weeks ago and at least level 42
goto L_No_Event;
if (FLAGS & FLAG_TOWEL_HELPED) goto L_Towel;
@@ -32,7 +27,7 @@ L_Items:
if (countitem("PinkAntenna") < @PINKANTENNA) goto L_No_Item;
delitem "IronIngot", @IRONINGOT;
delitem "PinkAntenna", @PINKANTENNA;
- getexp @EXP, 0;
+ getexp @Exp, 0;
set FLAGS, FLAGS | FLAG_TOWEL_HELPED;
mes "[Stranger]";
@@ -231,7 +226,6 @@ L_Right_Answer_Hard:
mes "\"There you are! A towel is really the most important item for a hitchhiker to have.\"";
next;
mes "\"Please take this.\""; // no full inventory check, this is done before the game
- getitem "HitchhikersTowel", 1;
set FLAGS, FLAGS | FLAG_TOWEL_COMPLETED;
next;
goto L_Explain;
@@ -254,7 +248,7 @@ L_No_Event:
mes "\"And it really comes in handy that I have my towel with me. A towel is about the most massively useful thing an inte- ahm, a person can have.\"";
next;
mes "\"You can read more about that in my favourite book, 'The Hitchhiker's Guide to the Galaxy'.\"";
- if (countitem("HitchhikersTowel") > 0)
+ if (FLAGS & FLAG_TOWEL_COMPLETED)
menu
"Thanks for the advice.",L_Close,
"I have my towel with me too.",L_Dye;
@@ -270,7 +264,7 @@ L_Dye:
next;
menu
"Oh? Can you explain about it?",L_Explain,
- "I know. Could you dye it for me?",L_Dye_Towel,
+ "I know. Could you dye it for me?",L_StartDyeTowel,
"It's great, isn't it? I have to go now.",L_Close;
L_No_Item:
@@ -289,10 +283,10 @@ L_Event_Done:
next;
mes "\"Shall I dye your towel?\"";
menu
- "That would be great!",L_Dye_Towel,
+ "That would be great!", L_StartDyeTowel,
"No, thanks.", L_Close;
-L_Dye_Towel:
+L_StartDyeTowel:
mes "[Stranger]";
mes "\"Alright, which color do you want?\"";
// the other colors should be added when more places are released
@@ -300,207 +294,135 @@ L_Dye_Towel:
"Red",L_Red,
"Yellow",L_Yellow,
"White",L_White,
-// "Blue",L_Blue,
-// "Green",L_Green,
-// "Purple",L_Purple,
+ "Blue",L_Blue,
+ "Green",L_Green,
+ "Purple",L_Purple,
"Orange",L_Orange,
"Pink",L_Pink,
-// "Lime",L_Lime,
-// "Teal",L_Teal,
+ "Lime",L_Lime,
+ "Teal",L_Teal,
"I changed my mind.", L_Close;
-L_Red:
- mes "[Stranger]";
- mes "\"Ok, I'll need two bags of Ruby Powder and a bottle of water for that.\"";
- next;
- if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
- getinventorylist;
- if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
- if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("RubyPowder") < 2) goto L_No_Powder;
- delitem "RubyPowder", 2;
- delitem "HitchhikersTowel", 1;
- delitem "BottleOfWater", 1;
- getitem "RedHitchhikersTowel", 1;
- mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
- next;
- mes "[Stranger]";
- mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\"";
- goto L_Close;
+L_White:
+ // Koga
+ set @warpTowelName$, "WhiteHitchhikersTowel";
+ setarray @towelPowder$, "DiamondPowder";
+ setarray @towelPowderCnt, 2;
+ goto L_DyeChecks;
-L_Yellow:
- mes "[Stranger]";
- mes "\"Ok, I'll need two bags of Topaz Powder and a bottle of water for that.\"";
- next;
- if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
- getinventorylist;
- if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
- if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("TopazPowder") < 2) goto L_No_Powder;
- delitem "TopazPowder", 2;
- delitem "HitchhikersTowel", 1;
- delitem "BottleOfWater", 1;
- getitem "YellowHitchhikersTowel", 1;
- mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
- next;
- mes "[Stranger]";
- mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\"";
- goto L_Close;
+L_Red:
+ // Barbarians
+ set @warpTowelName$, "RedHitchhikersTowel";
+ setarray @towelPowder$, "RubyPowder";
+ setarray @towelPowderCnt, 2;
+ goto L_DyeChecks;
-L_White:
- mes "[Stranger]";
- mes "\"Ok, I'll need two bags of Diamond Powder and a bottle of water for that.\"";
- next;
- if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
- getinventorylist;
- if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
- if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("DiamondPowder") < 2) goto L_No_Powder;
- delitem "DiamondPowder", 2;
- delitem "HitchhikersTowel", 1;
- delitem "BottleOfWater", 1;
- getitem "WhiteHitchhikersTowel", 1;
- mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
- next;
- mes "[Stranger]";
- mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\"";
- goto L_Close;
+L_Green:
+ // Candor
+ set @warpTowelName$, "GreenHitchhikersTowel";
+ setarray @towelPowder$, "EmeraldPowder";
+ setarray @towelPowderCnt, 2;
+ goto L_DyeChecks;
L_Blue:
- mes "[Stranger]";
- mes "\"Ok, I'll need two bags of Sapphire Powder and a bottle of water for that.\"";
- next;
- if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
- getinventorylist;
- if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
- if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("SapphirePowder") < 2) goto L_No_Powder;
- delitem "SapphirePowder", 2;
- delitem "HitchhikersTowel", 1;
- delitem "BottleOfWater", 1;
- getitem "BlueHitchhikersTowel", 1;
- mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
- next;
- mes "[Stranger]";
- mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\"";
- goto L_Close;
+ // Blue Sages
+ set @warpTowelName$, "BlueHitchhikersTowel";
+ setarray @towelPowder$, "SapphirePowder";
+ setarray @towelPowderCnt, 2;
+ goto L_DyeChecks;
-L_Green:
- mes "[Stranger]";
- mes "\"Ok, I'll need two bags of Emerald Powder and a bottle of water for that.\"";
- next;
- if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
- getinventorylist;
- if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
- if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("EmeraldPowder") < 2) goto L_No_Powder;
- delitem "EmeraldPowder", 2;
- delitem "HitchhikersTowel", 1;
- delitem "BottleOfWater", 1;
- getitem "GreenHitchhikersTowel", 1;
- mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
- next;
- mes "[Stranger]";
- mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\"";
- goto L_Close;
+L_Yellow:
+ // Tulimshar Mines
+ set @warpTowelName$, "YellowHitchhikersTowel";
+ setarray @towelPowder$, "TopazPowder";
+ setarray @towelPowderCnt, 2;
+ goto L_DyeChecks;
L_Purple:
- mes "[Stranger]";
- mes "\"Ok, I'll need two bags of Amethyst Powder and a bottle of water for that.\"";
- next;
- if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
- getinventorylist;
- if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
- if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("AmethystPowder") < 2) goto L_No_Powder;
- delitem "AmethystPowder", 2;
- delitem "HitchhikersTowel", 1;
- delitem "BottleOfWater", 1;
- getitem "PurpleHitchhikersTowel", 1;
- mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
- next;
- mes "[Stranger]";
- mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\"";
- goto L_Close;
+ // Dimonds Inn
+ set @warpTowelName$, "PurpleHitchhikersTowel";
+ setarray @towelPowder$, "AmethystPowder";
+ setarray @towelPowderCnt, 2;
+ goto L_DyeChecks;
L_Orange:
- mes "[Stranger]";
- mes "\"Ok, I'll need one bag of Ruby Powder, one bag of Topaz Powder and a bottle of water for that.\"";
- next;
- if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
- getinventorylist;
- if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
- if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("RubyPowder") < 1) goto L_No_Powder;
- if (countitem("TopazPowder") < 1) goto L_No_Powder;
- delitem "RubyPowder", 1;
- delitem "TopazPowder", 1;
- delitem "HitchhikersTowel", 1;
- delitem "BottleOfWater", 1;
- getitem "OrangeHitchhikersTowel", 1;
- mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
- next;
- mes "[Stranger]";
- mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\"";
- goto L_Close;
+ // Graveyard
+ set @warpTowelName$, "OrangeHitchhikersTowel";
+ setarray @towelPowder$, "RubyPowder", "TopazPowder";
+ setarray @towelPowderCnt, 1, 1;
+ goto L_DyeChecks;
L_Pink:
- mes "[Stranger]";
- mes "\"Ok, I'll need one bag of Ruby Powder, one bag of Diamond Powder and a bottle of water for that.\"";
- next;
- if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
- getinventorylist;
- if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
- if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("RubyPowder") < 1) goto L_No_Powder;
- if (countitem("DiamondPowder") < 1) goto L_No_Powder;
- delitem "RubyPowder", 1;
- delitem "DiamondPowder", 1;
- delitem "HitchhikersTowel", 1;
- delitem "BottleOfWater", 1;
- getitem "PinkHitchhikersTowel", 1;
- mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
- next;
- mes "[Stranger]";
- mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\"";
- goto L_Close;
+ // Terranite Cave
+ set @warpTowelName$, "PinkHitchhikersTowel";
+ setarray @towelPowder$, "RubyPowder", "DiamondPowder";
+ setarray @towelPowderCnt, 1, 1;
+ goto L_DyeChecks;
+
+L_Teal:
+ // Mana Seed
+ set @warpTowelName$, "TealHitchhikersTowel";
+ setarray @towelPowder$, "EmeraldPowder", "SapphirePowder";
+ setarray @towelPowderCnt, 1, 1;
+ goto L_DyeChecks;
L_Lime:
- mes "[Stranger]";
- mes "\"Ok, I'll need one bag of Emerald Powder, one bag of Topaz Powder and a bottle of water for that.\"";
- next;
- if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
- getinventorylist;
- if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
- if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("EmeraldPowder") < 1) goto L_No_Powder;
- if (countitem("TopazPowder") < 1) goto L_No_Powder;
- delitem "EmeraldPowder", 1;
- delitem "TopazPowder", 1;
- delitem "HitchhikersTowel", 1;
- delitem "BottleOfWater", 1;
- getitem "LimeHitchhikersTowel", 1;
- mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
- next;
- mes "[Stranger]";
- mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\"";
- goto L_Close;
+ // Panchua
+ set @warpTowelName$, "LimeHitchhikersTowel";
+ setarray @towelPowder$, "EmeraldPowder", "TopazPowder";
+ setarray @towelPowderCnt, 1, 1;
+ goto L_DyeChecks;
-L_Teal:
+L_DyeChecks:
mes "[Stranger]";
- mes "\"Ok, I'll need one bag of Emerald Powder, one bag of Sapphire Powder and a bottle of water for that.\"";
+ mes "\"Ok, I'll need a bottle of water first.\"";
next;
- if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if (@inventorylist_count == 100) goto L_Full_Inv;
if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("EmeraldPowder") < 1) goto L_No_Powder;
- if (countitem("SapphirePowder") < 1) goto L_No_Powder;
- delitem "EmeraldPowder", 1;
- delitem "SapphirePowder", 1;
- delitem "HitchhikersTowel", 1;
+ set @powderCheckCount, 0;
+ goto L_PowderChecks;
+
+L_PowderCheckAgain:
+ mes "[Stranger]";
+ mes "\"Now I need " + @towelPowderCnt[@powderCheckCount] + " " + @towelPowder$[@powderCheckCount] + ".\"";
+ next;
+ if((@powderCheckCount + 1) == getarraysize(@towelPowder$))
+ goto L_TowelChecks;
+ set @powderCheckCount, (@powderCheckCount + 1);
+ goto L_PowderChecks;
+
+L_PowderChecks:
+ if (countitem(@towelPowder$[@powderCheckCount]) < @towelPowderCnt[@powderCheckCount])
+ goto L_No_Powder;
+ goto L_PowderCheckAgain;
+
+L_TowelCheckAgain:
+ set @towelCheckCount, (@towelCheckCount + 1);
+ if(@towelCheckCount >= getarraysize(@towelReq$))
+ goto L_No_Towel;
+ goto L_TowelChecks;
+
+L_TowelChecks:
+ if (countitem(@towelReq$[@towelCheckCount]) > 0)
+ goto L_DeletePowder;
+ goto L_TowelCheckAgain;
+
+L_DeleteAgain:
+ set @powderCheckCount, (@powderCheckCount - 1);
+ goto L_DeletePowder;
+
+L_DeletePowder:
+ delitem @towelPowder$[@powderCheckCount], @towelPowderCnt[@powderCheckCount];
+ if (@powderCheckCount)
+ goto L_DeleteAgain;
+ goto L_DyeTowel;
+
+L_DyeTowel:
+ callfunc "MultiWarpTowel";
+ delitem @towelReq$[@towelCheckCount], 1;
delitem "BottleOfWater", 1;
- getitem "TealHitchhikersTowel", 1;
+ getitem @warpTowelName$, 1;
mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
next;
mes "[Stranger]";
@@ -528,13 +450,15 @@ L_Full_Inv:
goto L_Close;
L_Close:
- set @month, 0;
- set @start_day, 0;
- set @end_day, 0;
set @IRONINGOT, 0;
set @PINKANTENNA, 0;
- set @EXP, 0;
+ set @Exp, 0;
set @random, 0;
set @quizparam$, "";
+ set @warpTowelName$, "";
+ set @powderCheckCount, 0;
+ set @towelCheckCount, 0;
+ cleararray @towelPowder$, "", getarraysize(@towelPowder$);
+ cleararray @towelPowderCnt, "", getarraysize(@towelPowderCnt);
close;
}