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author | wushin <pasekei@gmail.com> | 2013-06-21 11:28:26 -0500 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-06-21 22:38:39 +0200 |
commit | f4aad0b8a088ffbd648bb1fcace56d2f8dc96909 (patch) | |
tree | 93878be55cc1bf45fa3cee8a9dbb54c359ef68b5 /world/map/npc/002-5/chest.txt | |
parent | 1f5fe84a1b593574bdf37d812e343bf9690f24e9 (diff) | |
download | serverdata-f4aad0b8a088ffbd648bb1fcace56d2f8dc96909.tar.gz serverdata-f4aad0b8a088ffbd648bb1fcace56d2f8dc96909.tar.bz2 serverdata-f4aad0b8a088ffbd648bb1fcace56d2f8dc96909.tar.xz serverdata-f4aad0b8a088ffbd648bb1fcace56d2f8dc96909.zip |
New server content to support new caves
Added mobs:Angry Fire Goblin, Angry Sea Slime, Angry Green Slime.
Moved NPCs in sandstorm around.
Malvox got a house and lives in it now on 002-2
The mines go a layer deeper so the merchant was moved into the camp along with nathan.
Naem and Sema moved down with respective maps.
Sandstorm_mine_barrier is not mining_camp_barrier
Diffstat (limited to 'world/map/npc/002-5/chest.txt')
-rw-r--r-- | world/map/npc/002-5/chest.txt | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/world/map/npc/002-5/chest.txt b/world/map/npc/002-5/chest.txt new file mode 100644 index 00000000..50e3eed0 --- /dev/null +++ b/world/map/npc/002-5/chest.txt @@ -0,0 +1,51 @@ +// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar + +002-5.gat,93,37,0|script|Supply Chest|377,{ + + // This NPC previously used the variable TMW_Quest + callfunc "ClearVarTMW_Quest"; + + set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); + + if (@state >= 26) goto L_Finished; + + mes "Hrmm... A supply chest."; + mes "Do you want to try to open it?"; + next; + menu + "Yes.", L_Yes, + "No.", L_Close; + +L_Yes: + if (countitem("TreasureKey") < 3) + goto L_Not_Enough; + getinventorylist; + if (@inventorylist_count == 100 && countitem("TreasureKey") > 3) + goto L_TooMany; + mes "You opened the chest and found a short bow!"; + delitem "TreasureKey", 3; + getitem "ShortBow", 1; + set @state, 26; + callsub S_Update_Var; + goto L_Close; + +L_Not_Enough: + mes "It seems that you do not have the right key for this chest yet..."; + goto L_Close; + +L_Finished: + mes "You have already opened this chest."; + goto L_Close; + +L_TooMany: + mes "You do not have enough room to loot this chest. Maybe you should try again later."; + goto L_Close; + +L_Close: + set @state, 0; + close; + +S_Update_Var: + set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT)); + return; +} |