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author | Vreality <vreality@donutdev.com> | 2014-05-05 06:49:13 -0500 |
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committer | wushin <pasekei@gmail.com> | 2014-05-05 06:54:02 -0500 |
commit | 9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch) | |
tree | 42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/002-4 | |
parent | d92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff) | |
download | serverdata-9bf115afded2f22a06c99e22a1f864b5c97d83ed.tar.gz serverdata-9bf115afded2f22a06c99e22a1f864b5c97d83ed.tar.bz2 serverdata-9bf115afded2f22a06c99e22a1f864b5c97d83ed.tar.xz serverdata-9bf115afded2f22a06c99e22a1f864b5c97d83ed.zip |
Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf."
Added "croupier" name tag to the Roulette NPC's dialog
Improved grammar and wording
Replaced ". " with ". "
Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/002-4')
-rw-r--r-- | world/map/npc/002-4/mine_triggerone.txt | 8 | ||||
-rw-r--r-- | world/map/npc/002-4/mine_triggerthree.txt | 6 | ||||
-rw-r--r-- | world/map/npc/002-4/mine_triggertwo.txt | 6 | ||||
-rw-r--r-- | world/map/npc/002-4/naem.txt | 16 |
4 files changed, 18 insertions, 18 deletions
diff --git a/world/map/npc/002-4/mine_triggerone.txt b/world/map/npc/002-4/mine_triggerone.txt index 86d9a501..4dcf7996 100644 --- a/world/map/npc/002-4/mine_triggerone.txt +++ b/world/map/npc/002-4/mine_triggerone.txt @@ -12,11 +12,11 @@ if (@state == 23) goto L_Trigger_Wrong_1; if (@state == 22) goto L_Trigger_1; - mes "There is a large button on the ground. A key hole appears on the button."; + mes "There is a large button on the ground. A key hole appears on the button."; goto L_Close; L_Trigger_Wrong_1: - mes "There is a large button on the ground. A key hole appears on the button."; + mes "There is a large button on the ground. A key hole appears on the button."; menu "Put the key in, turn right.", L_Right_Wrong_1, "Put the key in, turn left.", L_Left_Wrong_1, @@ -35,7 +35,7 @@ L_Left_Wrong_1: goto L_Close; L_Trigger_1: - mes "There is a large button on the ground. A key hole appears on the button."; + mes "There is a large button on the ground. A key hole appears on the button."; menu "Put the key in, turn right.", L_Right_1, "Put the key in, turn left.", L_Left_1, @@ -44,7 +44,7 @@ L_Trigger_1: L_Right_1: set @state, 23; callsub S_Update_Var; - mes "You turn the key right. A clicking sound echoes throughout the mine."; + mes "You turn the key right. A clicking sound echoes throughout the mine."; goto L_Close; L_Left_1: diff --git a/world/map/npc/002-4/mine_triggerthree.txt b/world/map/npc/002-4/mine_triggerthree.txt index 76ea8e9e..dfbb717b 100644 --- a/world/map/npc/002-4/mine_triggerthree.txt +++ b/world/map/npc/002-4/mine_triggerthree.txt @@ -12,11 +12,11 @@ if (@state == 23) goto L_Trigger_3; if (@state == 22) goto L_Trigger_Wrong_3; - mes "There is a large button on the ground. A key hole appears on the button."; + mes "There is a large button on the ground. A key hole appears on the button."; goto L_Close; L_Trigger_Wrong_3: - mes "There is a large button on the ground. A key hole appears on the button."; + mes "There is a large button on the ground. A key hole appears on the button."; menu "Put the key in, turn right.", L_Right_Wrong_3, "Put the key in, turn left.", L_Left_Wrong_3, @@ -35,7 +35,7 @@ L_Left_Wrong_3: goto L_Close; L_Trigger_3: - mes "There is a large button on the ground. A key hole appears on the button."; + mes "There is a large button on the ground. A key hole appears on the button."; menu "Put the key in, turn right.", L_Right_3, "Put the key in, turn left.", L_Left_3, diff --git a/world/map/npc/002-4/mine_triggertwo.txt b/world/map/npc/002-4/mine_triggertwo.txt index f51a85e3..67bd1194 100644 --- a/world/map/npc/002-4/mine_triggertwo.txt +++ b/world/map/npc/002-4/mine_triggertwo.txt @@ -14,11 +14,11 @@ if (@state == 23) goto L_Trigger_Wrong_2; if (@state == 22) goto L_Trigger_Wrong_2; - mes "There is a large button on the ground. A key hole appears on the button."; + mes "There is a large button on the ground. A key hole appears on the button."; goto L_Close; L_Trigger_Wrong_2: - mes "There is a large button on the ground. A key hole appears on the button."; + mes "There is a large button on the ground. A key hole appears on the button."; menu "Put the key in, turn right.", L_Right_Wrong_2, "Put the key in, turn left.", L_Left_Wrong_2, @@ -37,7 +37,7 @@ L_Left_Wrong_2: goto L_Close; L_Trigger_2: - mes "There is a large button on the ground. A key hole appears on the button."; + mes "There is a large button on the ground. A key hole appears on the button."; menu "Put the key in, turn right.", L_Right_2, "Put the key in, turn left.", L_Left_2, diff --git a/world/map/npc/002-4/naem.txt b/world/map/npc/002-4/naem.txt index 1d3b1d2c..d8afcfcc 100644 --- a/world/map/npc/002-4/naem.txt +++ b/world/map/npc/002-4/naem.txt @@ -26,26 +26,26 @@ if (@state == 9) goto L_Naem_Okay; mes "[Naem]"; - mes "\"I'm just mining away here. Lots of work to do.\""; + mes "\"I'm just mining away here. Lots of work to do.\""; goto L_Close; L_Naem_Okay: set @state, 10; callsub S_Update_Var; mes "[Naem]"; - mes "\"Oh, hello there. Nickos wanted you to check on me? Yeah, you can tell him I'm okay.\""; + mes "\"Oh, hello there. Nickos wanted you to check on me? Yeah, you can tell him I'm okay.\""; goto L_Close; L_Naem_Cool: mes "[Naem]"; - mes "\"Yeah, I'm cool. Just mining away here.\""; + mes "\"Yeah, I'm cool. Just mining away here.\""; goto L_Close; L_Naem_Help_1: set @state, 13; callsub S_Update_Var; mes "[Naem]"; - mes "\"Oh, you are here to help move my bags? Cool, I've got a few ready to go. Go ahead and take this one!\""; + mes "\"Oh, you are here to help move my bags? Cool, I've got a few ready to go. Go ahead and take this one!\""; next; mes "Naem hands you a bag of ore."; next; @@ -83,7 +83,7 @@ L_Naem_Help_3: L_Naem_Waits_3: mes "[Naem]"; - mes "\"You got my last sack already. Just give it to Nathan and we'll have caught up.\""; + mes "\"You got my last sack already. Just give it to Nathan and we'll have caught up.\""; goto L_Close; L_Naem_Great: @@ -95,7 +95,7 @@ L_Naem_Memory: mes "You see Naem grimacing in pain as you approach."; next; mes "[Naem]"; - mes "\"Oh, my head! Some rocks fell on me and bonked me pretty good. I'm still a little sore.\""; + mes "\"Oh, my head! Some rocks fell on me and bonked me pretty good. I'm still a little sore.\""; menu "Don't you have a key so I can go to the underground palace?", L_Naem_Palace_No, "You should be more careful.", L_Naem_Duh; @@ -114,12 +114,12 @@ L_Naem_Palace_No: L_Naem_Lt: mes "[Naem]"; - mes "\"I hurt my head pretty bad. I also lost my key. If you want to get into the underground palace, you'll have to talk to Lieutenant Dausen about getting the spare.\""; + mes "\"I hurt my head pretty bad. I also lost my key. If you want to get into the underground palace, you'll have to talk to Lieutenant Dausen about getting the spare.\""; goto L_Close; L_Naem_Code: mes "[Naem]"; - mes "\"Oh, you got the key. That is good! But my head still hurts... All I remember about the code is you have to put the key into the key hole buttons around the mine in a certain order and turn them in a certain order and it will unlock the underground palace. Sorry, that's all I have for you. Good luck!\""; + mes "\"Oh, you got the key. That is good! But my head still hurts... All I remember about the code is you have to put the key into the key hole buttons around the mine in a certain order and turn them in a certain order and it will unlock the underground palace. Sorry, that's all I have for you. Good luck!\""; goto L_Close; L_Naem_Gloves: |