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authorwushin <pasekei@gmail.com>2013-06-21 11:28:26 -0500
committerJessica Tölke <jtoelke@mail.upb.de>2013-06-21 22:38:39 +0200
commitf4aad0b8a088ffbd648bb1fcace56d2f8dc96909 (patch)
tree93878be55cc1bf45fa3cee8a9dbb54c359ef68b5 /world/map/npc/002-4/mine_triggerone.txt
parent1f5fe84a1b593574bdf37d812e343bf9690f24e9 (diff)
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New server content to support new caves
Added mobs:Angry Fire Goblin, Angry Sea Slime, Angry Green Slime. Moved NPCs in sandstorm around. Malvox got a house and lives in it now on 002-2 The mines go a layer deeper so the merchant was moved into the camp along with nathan. Naem and Sema moved down with respective maps. Sandstorm_mine_barrier is not mining_camp_barrier
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diff --git a/world/map/npc/002-4/mine_triggerone.txt b/world/map/npc/002-4/mine_triggerone.txt
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+//Sandstorm mine trigger 1 Trigger 002-4 35,43 (127)
+// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar
+
+002-4.gat,30,47,0|script|Button|400,0,0,{
+
+ // This NPC previously used the variable TMW_Quest
+ callfunc "ClearVarTMW_Quest";
+
+ set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
+
+ if (@state == 24) goto L_Trigger_Wrong_1;
+ if (@state == 23) goto L_Trigger_Wrong_1;
+ if (@state == 22) goto L_Trigger_1;
+
+ mes "There is a large button on the ground. A key hole appears on the button.";
+ goto L_Close;
+
+L_Trigger_Wrong_1:
+ mes "There is a large button on the ground. A key hole appears on the button.";
+ menu
+ "Put the key in, turn right.", L_Right_Wrong_1,
+ "Put the key in, turn left.", L_Left_Wrong_1,
+ "Do nothing.", L_Nothing_1;
+
+L_Right_Wrong_1:
+ set @state, 22;
+ callsub S_Update_Var;
+ mes "You turn the key right.";
+ goto L_Close;
+
+L_Left_Wrong_1:
+ set @state, 22;
+ callsub S_Update_Var;
+ mes "You turn the key left.";
+ goto L_Close;
+
+L_Trigger_1:
+ mes "There is a large button on the ground. A key hole appears on the button.";
+ menu
+ "Put the key in, turn right.", L_Right_1,
+ "Put the key in, turn left.", L_Left_1,
+ "Do nothing.", L_Nothing_1;
+
+L_Right_1:
+ set @state, 23;
+ callsub S_Update_Var;
+ mes "You turn the key right. A clicking sound echoes throughout the mine.";
+ goto L_Close;
+
+L_Left_1:
+ set @state, 22;
+ callsub S_Update_Var;
+ mes "You turn the key left.";
+ goto L_Close;
+
+L_Nothing_1:
+ mes "You leave the button alone.";
+ goto L_Close;
+
+L_Close:
+ set @state, 0;
+ close;
+
+S_Update_Var:
+ set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
+ return;
+}