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author | Jessica Tölke <jtoelke@mail.upb.de> | 2013-01-27 17:39:15 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-02-12 23:05:14 +0100 |
commit | b8a7ee5eeee65369ba5e4e4a88815f8f6e67d9f2 (patch) | |
tree | 54fc8745dffe9e6ec91de4c41ae264be05c5ebb5 /world/map/npc/002-3/naem.txt | |
parent | c7d5ef095f9b24e338ac772674b15d29c44abf3d (diff) | |
download | serverdata-b8a7ee5eeee65369ba5e4e4a88815f8f6e67d9f2.tar.gz serverdata-b8a7ee5eeee65369ba5e4e4a88815f8f6e67d9f2.tar.bz2 serverdata-b8a7ee5eeee65369ba5e4e4a88815f8f6e67d9f2.tar.xz serverdata-b8a7ee5eeee65369ba5e4e4a88815f8f6e67d9f2.zip |
Restructuring the quests saved in TMW_Quest: Convert NPCs on 002-3 to new variables.
Diffstat (limited to 'world/map/npc/002-3/naem.txt')
-rw-r--r-- | world/map/npc/002-3/naem.txt | 90 |
1 files changed, 54 insertions, 36 deletions
diff --git a/world/map/npc/002-3/naem.txt b/world/map/npc/002-3/naem.txt index d5ddbd2b..a38953ee 100644 --- a/world/map/npc/002-3/naem.txt +++ b/world/map/npc/002-3/naem.txt @@ -1,39 +1,46 @@ -// +// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar 002-3.gat,85,97,6|script|Naem|109,{ + // This NPC previously used the variable TMW_Quest + callfunc "ClearVarTMW_Quest"; + + set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); + if (FLAGS & FLAG_GOT_NAEM_GLOVES) goto L_Naem_Complete; if (FLAGS & FLAG_OPENED_UNDERGROUND) goto L_Naem_Gloves; - if (TMW_Quest == 34) goto L_Naem_Code; - if (TMW_Quest == 33) goto L_Naem_Lt; - if (TMW_Quest == 32) goto L_Naem_Memory; - if (TMW_Quest > 29) && (TMW_Quest < 31)goto L_Naem_Great; - if (TMW_Quest == 29) goto L_Naem_Waits_3; - if (TMW_Quest == 28) goto L_Naem_Help_3; - if (TMW_Quest == 27) goto L_Naem_Waits_2; - if (TMW_Quest == 26) goto L_Naem_Help_2; - if (TMW_Quest == 25) goto L_Naem_Waits_1; - if (TMW_Quest == 24) goto L_Naem_Help_1; - if (TMW_Quest == 22) goto L_Naem_Cool; - if (TMW_Quest == 21) goto L_Naem_Okay; + if (@state == 22) goto L_Naem_Code; + if (@state == 21) goto L_Naem_Lt; + if (@state == 20) goto L_Naem_Memory; + if (@state > 17) && (@state < 19)goto L_Naem_Great; + if (@state == 17) goto L_Naem_Waits_3; + if (@state == 16) goto L_Naem_Help_3; + if (@state == 15) goto L_Naem_Waits_2; + if (@state == 14) goto L_Naem_Help_2; + if (@state == 13) goto L_Naem_Waits_1; + if (@state == 12) goto L_Naem_Help_1; + if (@state == 10) goto L_Naem_Cool; + if (@state == 9) goto L_Naem_Okay; mes "[Naem]"; mes "\"I'm just mining away here. Lots of work to do.\""; - close; + goto L_Close; L_Naem_Okay: - set TMW_Quest, 22; + set @state, 10; + callsub S_Update_Var; mes "[Naem]"; mes "\"Oh, hello there. Nickos wanted you to check on me? Yeah, you can tell him I'm okay.\""; - close; + goto L_Close; L_Naem_Cool: mes "[Naem]"; mes "\"Yeah, I'm cool. Just mining away here.\""; - close; + goto L_Close; L_Naem_Help_1: - set TMW_Quest, 25; + set @state, 13; + callsub S_Update_Var; mes "[Naem]"; mes "\"Oh, you are here to help move my bags? Cool, I've got a few ready to go. Go ahead and take this one!\""; next; @@ -41,43 +48,45 @@ L_Naem_Help_1: next; mes "[Naem]"; mes "\"After you deliver that one to Nathan, come on back, I've got a couple more ready to go.\""; - close; + goto L_Close; L_Naem_Waits_1: mes "[Naem]"; mes "\"After you deliver that bag of ore to Nathan, come on back, I've got a couple more ready to go.\""; - close; + goto L_Close; L_Naem_Help_2: - set TMW_Quest, 27; + set @state, 15; + callsub S_Update_Var; mes "Naem gives you a bag of ore."; next; mes "[Naem]"; mes "\"Just one more after this one and we'll be all caught up!\""; - close; + goto L_Close; L_Naem_Waits_2: mes "[Naem]"; mes "\"Just one more bag of ore after the one you got and we'll be all caught up!\""; - close; + goto L_Close; L_Naem_Help_3: - set TMW_Quest, 29; + set @state, 17; + callsub S_Update_Var; mes "[Naem]"; mes "Hands a bag of ore to you."; next; mes "\"Last one!\""; - close; + goto L_Close; L_Naem_Waits_3: mes "[Naem]"; mes "\"You got my last sack already. Just give it to Nathan and we'll have caught up.\""; - close; + goto L_Close; L_Naem_Great: mes "[Naem]"; mes "\"Hi ho! It's off to work I go! I work every day for meager pay, a miner's life for me...\""; - close; + goto L_Close; L_Naem_Memory: mes "You see Naem grimacing in pain as you approach."; @@ -87,45 +96,54 @@ L_Naem_Memory: menu "Don't you have a key so I can go to the underground palace?", L_Naem_Palace_No, "You should be more careful.", L_Naem_Duh; - close; L_Naem_Duh: mes "[Naem]"; mes "\"I guess I should...\""; - close; + goto L_Close; L_Naem_Palace_No: - set TMW_Quest, 33; + set @state, 21; + callsub S_Update_Var; mes "[Naem]"; mes "\"Oh no! I lost the key! Don't worry though, talk to Lieutenant Dausen about getting the spare key.\""; - close; + goto L_Close; L_Naem_Lt: mes "[Naem]"; mes "\"I hurt my head pretty bad. I also lost my key. If you want to get into the underground palace, you'll have to talk to Lieutenant Dausen about getting the spare.\""; - close; + goto L_Close; L_Naem_Code: mes "[Naem]"; mes "\"Oh, you got the key. That is good! But my head still hurts... All I remember about the code is you have to put the key into the key hole buttons around the mine in a certain order and turn them in a certain order and it will unlock the underground palace. Sorry, that's all I have for you. Good luck!\""; - close; + goto L_Close; L_Naem_Gloves: getinventorylist; - if (@inventorylist_count == 100) goto L_Nathan_TooMany; + if (@inventorylist_count == 100) + goto L_Nathan_TooMany; set FLAGS, FLAGS | FLAG_GOT_NAEM_GLOVES; getitem "MinerGloves", 1; mes "[Naem]"; mes "\"Hey, good job on getting that together! Take these gloves, they might prove useful in the underground palace.\""; - close; + goto L_Close; L_Naem_TooMany: mes "[Naem]"; mes "\"You have too many items for me to give you a reward.\""; - close; + goto L_Close; L_Naem_Complete: mes "[Naem]"; mes "\"Yo-ho-ho, a miner's life for me!\""; + goto L_Close; + +L_Close: + set @state, 0; close; + +S_Update_Var: + set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT)); + return; } |