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author | Wushin <pasekei@gmail.com> | 2015-03-08 17:00:42 -0500 |
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committer | Wushin <pasekei@gmail.com> | 2015-03-08 17:00:42 -0500 |
commit | 95e8332fca6bc456bf437a40fc30db51a5312d0f (patch) | |
tree | 9c0a7e8fc3d02e44363a794ef93de0c25cc9e89d /world/map/npc/002-2/bleacher.txt | |
parent | a7e1ccc2e920ea97c7a0d44ae9ac100ef340a4bb (diff) | |
parent | 331707dc5f6c581fa1ccef479d6bf86b25b3fd99 (diff) | |
download | serverdata-95e8332fca6bc456bf437a40fc30db51a5312d0f.tar.gz serverdata-95e8332fca6bc456bf437a40fc30db51a5312d0f.tar.bz2 serverdata-95e8332fca6bc456bf437a40fc30db51a5312d0f.tar.xz serverdata-95e8332fca6bc456bf437a40fc30db51a5312d0f.zip |
Merge pull request #289 from mekolat/itemcolor
Item color naming convention
Diffstat (limited to 'world/map/npc/002-2/bleacher.txt')
-rw-r--r-- | world/map/npc/002-2/bleacher.txt | 327 |
1 files changed, 83 insertions, 244 deletions
diff --git a/world/map/npc/002-2/bleacher.txt b/world/map/npc/002-2/bleacher.txt index 213c96f8..2853bb73 100644 --- a/world/map/npc/002-2/bleacher.txt +++ b/world/map/npc/002-2/bleacher.txt @@ -1,293 +1,132 @@ -// +// IMPORTANT: add your items to DyeConfig, do not edit Candide 002-2,72,92,0|script|Candide|156 { mes "[Candide]"; - mes "\"I've figured out how that volcanic ash bleaches cloth."; - mes "I could do it for you, but I'll need three piles of ash and 5,000 GP for supplies per item.\""; + mes "\"Greetings! I am Candide the Bleacher."; + mes "Tulimshar is my homeland, where I learned the ancient art of bleaching.\""; + next; + mes "\"Bleaching was originally done by the sun, but now we use ash combined with special ingredients to remove color from fabric.\""; next; - - if (countitem("PileOfAsh") < 3) goto L_no_ash; - - if (Zeny < 5000) goto L_no_money; - menu + "What is needed for the bleaching process?", L_Materials, "I'd like to bleach something.", L_bleach_menu, - "No thanks.", L_Close; + "So long.", L_Close; -L_bleach_menu: +L_Materials: mes "[Candide]"; - mes "\"What would you like to bleach?\""; + mes "\"For each item, I will need 3 piles of ash and 5,000 GP for the special ingredients.\""; next; - menu - "Cotton shirt.", L_cottonshirt, - "Contributor shirt.", L_contributor, - "V-Neck sweater.", L_vneck, - "Turtleneck sweater.", L_tneck, - "Cotton shorts.", L_shorts, - "Cotton trousers.", L_trousers, - "Cotton skirt.", L_skirt, - "Miniskirt.", L_miniskirt, - "Tank top .", L_tanktop, - "Short tank top.", L_tanktop_short, - "Silk robe.", L_robe, - "Cotton headband.", L_cotton_headband, - "Desert hat.", L_desert_hat, - "Cotton boots.", L_cotton_boots, - "Cotton gloves.", L_cotton_gloves, - "Rabbit ears.", L_rabbit_ears, - "Wizard hat.", L_wizard_hat, - "Bowler hat.", L_bowler_hat, - "Sorcerer robe.", L_sorcerer_robe, - "Bowler hat (brown).", L_bowler_hat_brown, - "Fine dress.", L_fine_dress, - "Cotton cloth.", L_cotton_cloth, - "Nevermind.", L_Close; - -L_contributor: - set @normal, 1178; - set @dyeBase, 5131; - goto L_choose_color; - -L_cottonshirt: - set @normal, 1202; - set @dyeBase, 2050; - goto L_choose_color; - -L_vneck: - set @normal, 624; - set @dyeBase, 2060; - goto L_choose_color; - -L_tneck: - set @normal, 564; - set @dyeBase, 2070; - goto L_choose_color; - -L_shorts: - set @normal, 586; - set @dyeBase, 2110; - goto L_choose_color; - -L_trousers: - set @normal, 648; - set @dyeBase, 2180; - goto L_choose_color; - -L_skirt: - set @normal, 632; - set @dyeBase, 2100; - goto L_choose_color; - -L_miniskirt: - set @normal, 771; - set @dyeBase, 2170; - goto L_choose_color; - -L_tanktop: - set @normal, 688; - set @dyeBase, 2090; - goto L_choose_color; - -L_tanktop_short: - set @normal, 689; - set @dyeBase, 2120; - goto L_choose_color; - -L_robe: - set @normal, 720; - set @dyeBase, 2080; - goto L_choose_color; - -L_cotton_headband: - set @normal, 724; - set @dyeBase, 2140; - goto L_choose_color; - -L_desert_hat: - set @normal, 723; - set @dyeBase, 2130; - goto L_choose_color; - -L_cotton_boots: - set @normal, 735; - set @dyeBase, 2150; - goto L_choose_color; - -L_cotton_gloves: - set @normal, 741; - set @dyeBase, 2160; - goto L_choose_color; - -L_rabbit_ears: - set @normal, 1255; - set @dyeBase, 2190; - goto L_choose_color; - -L_wizard_hat: - set @normal, 4028; - set @dyeBase, 2200; - goto L_choose_color; - -L_bowler_hat: - set @normal, 4030; - set @dyeBase, 2210; - goto L_choose_color; + "I'd like to bleach something.", L_bleach_menu, + "So long.", L_Close; -L_sorcerer_robe: +L_bleach_menu: + if (countitem("PileOfAsh") < 3) goto L_no_ash; + if (Zeny < 5000) goto L_no_money; + cleararray @CANDIDE_items,0,getarraysize(@CANDIDE_items); + cleararray @CANDIDE_color,0,getarraysize(@CANDIDE_color); + cleararray @CANDIDE_menu$,"",getarraysize(@CANDIDE_menu$); + set @w, 0; + freeloop 1; // do not check for infinity loop + callsub S_LoopArray; + freeloop 0; // re-enable infinity loop check + set @w, 0; + set @c, 0; + set @p, 0; + if(@CANDIDE_menu$[0] == "") goto L_Nothing; mes "[Candide]"; - mes "\"Which one?\""; + mes "\"Yes?\""; next; menu - "A red lined one.", L_red_lined, - "A green lined one.", L_green_lined, - "A dark blue lined one.", L_dark_blue_lined, - "A yellow lined one.", L_yellow_lined, - "A light blue lined one.", L_light_blue_lined, - "A pink lined one.", L_pink_lined, - "A black lined one.", L_black_lined, - "An orange lined one.", L_orange_lined, - "A purple lined one.", L_purple_lined, - "A dark green lined one.", L_dark_green_lined, - "A white lined one.", L_white_lined, - "Nevermind.", L_Close; - -L_red_lined: - set @normal, 798; - set @dyeBase, 2220; - goto L_choose_color; - -L_green_lined: - set @normal, 5010; - set @dyeBase, 5000; - goto L_choose_color; - -L_dark_blue_lined: - set @normal, 5021; - set @dyeBase, 5011; - goto L_choose_color; - -L_yellow_lined: - set @normal, 5032; - set @dyeBase, 5022; - goto L_choose_color; - -L_light_blue_lined: - set @normal, 5043; - set @dyeBase, 5033; - goto L_choose_color; - -L_pink_lined: - set @normal, 5054; - set @dyeBase, 5044; - goto L_choose_color; - -L_black_lined: - set @normal, 5065; - set @dyeBase, 5055; - goto L_choose_color; - -L_orange_lined: - set @normal, 5076; - set @dyeBase, 5066; - goto L_choose_color; - -L_purple_lined: - set @normal, 5087; - set @dyeBase, 5077; - goto L_choose_color; - -L_dark_green_lined: - set @normal, 5098; - set @dyeBase, 5088; - goto L_choose_color; - -L_white_lined: - set @normal, 5109; - set @dyeBase, 5099; - goto L_choose_color; - -L_bowler_hat_brown: - set @normal, 800; - set @dyeBase, 2230; - goto L_choose_color; - -L_fine_dress: - set @normal, 870; - set @dyeBase, 2240; - goto L_choose_color; - -L_cotton_cloth: - set @normal, 660; - set @dyeBase, 2250; - goto L_choose_color; - -L_choose_color: + "Nevermind.", L_Close, + @CANDIDE_menu$[0], L_MenuItems, // base array was too big for a dynamic menu so we can't use it + @CANDIDE_menu$[1], L_MenuItems, + @CANDIDE_menu$[2], L_MenuItems, + @CANDIDE_menu$[3], L_MenuItems, + @CANDIDE_menu$[4], L_MenuItems, + @CANDIDE_menu$[5], L_MenuItems, + @CANDIDE_menu$[6], L_MenuItems, + @CANDIDE_menu$[7], L_MenuItems, + @CANDIDE_menu$[8], L_MenuItems, + @CANDIDE_menu$[9], L_MenuItems, + @CANDIDE_menu$[10], L_MenuItems, + @CANDIDE_menu$[11], L_MenuItems, + @CANDIDE_menu$[12], L_MenuItems, + @CANDIDE_menu$[13], L_MenuItems, + @CANDIDE_menu$[14], L_MenuItems, + @CANDIDE_menu$[15], L_MenuItems, + @CANDIDE_menu$[16], L_MenuItems, + @CANDIDE_menu$[17], L_MenuItems; + +S_LoopArray: + set @c, 0; + callsub S_LoopColor; + set @w, @w + 1; + if(@w < getarraysize($@DYE_items$)) goto S_LoopArray; + return; + +S_LoopColor: + if(countitem($@DYE_colors$[@c] + $@DYE_items$[@w]) > 0) + goto L_AddToMenu; + goto L_LoopColor2; + +L_AddToMenu: + set @CANDIDE_items[@p], @w; + set @CANDIDE_color[@p], @c; + set @CANDIDE_menu$[@p], $@DYE_color_names$[@c]+" "+$@DYE_item_names$[@w]; + set @p, @p + 1; + goto L_LoopColor2; + +L_LoopColor2: + set @c, @c + 1; + if(@c < getarraysize($@DYE_colors$)) goto S_LoopColor; + return; + +L_Nothing: mes "[Candide]"; - mes "\"And the color?\""; + mes "\"Sorry, you have nothing to bleach.\""; next; - - menu - "Red.", L_MenuItems, - "Green.", L_MenuItems, - "Dark Blue.", L_MenuItems, - "Yellow.", L_MenuItems, - "Light Blue.", L_MenuItems, - "Pink.", L_MenuItems, - "Black.", L_MenuItems, - "Orange.", L_MenuItems, - "Purple.", L_MenuItems, - "Dark Green.", L_MenuItems; + goto L_Close; L_MenuItems: - set @del, @dyeBase + @menu - 1; - - if (countitem(@del) == 0) goto L_no_item; - if (countitem("PileOfAsh") < 3) goto L_no_ash; - if (Zeny < 5000) goto L_no_money; - - delitem @del, 1; - getitem @normal, 1; + set @m, @menu - 2; + set @it$, $@DYE_colors$[@CANDIDE_color[@m]] + $@DYE_items$[@CANDIDE_items[@m]]; + if(getitemname(@it$) == "Unknown Item") mapexit; + delitem @it$, 1; delitem "PileOfAsh", 3; set Zeny, Zeny - 5000; + getitem $@DYE_items$[@CANDIDE_items[@m]], 1; goto L_again; L_again: mes "[Candide]"; mes "\"Would you like to bleach something else?\""; next; - menu "Yes.", L_bleach_menu, "No.", L_Close; -L_no_item: - mes "[Candide]"; - mes "\"You don't have one of those.\""; - next; - - goto L_again; - L_no_ash: mes "[Candide]"; mes "\"You don't have enough ash for me to bleach anything."; mes "I need three piles.\""; + next; goto L_Close; L_no_money: mes "[Candide]"; mes "\"You don't have enough gold for me to bleach anything."; mes "I need 5,000 GP for supplies.\""; + next; goto L_Close; L_Close: mes "[Candide]"; mes "\"Come again.\""; - set @normal, 0; - set @dyeBase, 0; - set @del, 0; - close; + close2; + emotion EMOTE_GRIN; + end; } |