summaryrefslogtreecommitdiff
path: root/world/map/npc/001-3
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2020-05-10 05:30:16 -0300
committerJesusaves <cpntb1@ymail.com>2020-05-10 05:30:16 -0300
commit6757a2a3ac649fe37187551c39c5714f5d8b9328 (patch)
treec62983eab571c1f9d935829fe68ba30024009ee7 /world/map/npc/001-3
parent72fdacabed540f910c8899dd6703ff837baf6e0a (diff)
downloadserverdata-6757a2a3ac649fe37187551c39c5714f5d8b9328.tar.gz
serverdata-6757a2a3ac649fe37187551c39c5714f5d8b9328.tar.bz2
serverdata-6757a2a3ac649fe37187551c39c5714f5d8b9328.tar.xz
serverdata-6757a2a3ac649fe37187551c39c5714f5d8b9328.zip
Now that a player got to the new swamps map...
I can flesh this out better. Add Experience gain everywhere. * Reaching the swamps: 100k, every time. * Cleaning all monsters and talking to Tree: 1M, every time. * Opening the chest: 20M first time, 10M second time. * Killing any monster: 50k~100k, every monster. The experience for the off-tasks may look nice, but they're a drop in the bucket compared to actually killing monsters. (Tree can double the experience you got, but will not give you items)
Diffstat (limited to 'world/map/npc/001-3')
0 files changed, 0 insertions, 0 deletions