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authorThe Kandiman <kandiman@kandiman.(none)>2011-08-28 12:32:15 -0400
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-01 18:01:26 +0200
commiteeeb6bf662bbc65556d9149ac73fb511b19b6acd (patch)
tree1554fdd19109b146cd469ffe83bf4b3be41076c3 /world/map/npc/001-2
parentc5709d4eebb58e36e1ae1eb7b3d6de5e566a5850 (diff)
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Second batch of tab conversion. Maps 001-2 through 002-4 complete.
Diffstat (limited to 'world/map/npc/001-2')
-rw-r--r--world/map/npc/001-2/casino.txt272
-rw-r--r--world/map/npc/001-2/dedication.txt14
-rw-r--r--world/map/npc/001-2/omar.txt528
-rw-r--r--world/map/npc/001-2/phaet.txt40
-rw-r--r--world/map/npc/001-2/shops.txt12
-rw-r--r--world/map/npc/001-2/troupe_leader.txt74
6 files changed, 443 insertions, 497 deletions
diff --git a/world/map/npc/001-2/casino.txt b/world/map/npc/001-2/casino.txt
index b4cb7bb0..9dcbf5c5 100644
--- a/world/map/npc/001-2/casino.txt
+++ b/world/map/npc/001-2/casino.txt
@@ -1,181 +1,177 @@
//
-001-2.gat,134,23,0 script Valdo 117,{
- mes "[Valdo the Worker]";
- mes "\"Please let me work, I'm really in a hurry!\"";
- close;
+001-2.gat,134,23,0|script|Valdo|117,{
+ mes "[Valdo the Worker]";
+ mes "\"Please let me work, I'm really in a hurry!\"";
+ close;
}
-001-2.gat,37,65,0 script Slot1 127,{
- callfunc "SlotMachine";
- close;
+001-2.gat,37,65,0|script|Slot1|127,{
+ callfunc "SlotMachine";
+ close;
}
-001-2.gat,39,65,0 script Slot2 127,{
- callfunc "SlotMachine";
- close;
+001-2.gat,39,65,0|script|Slot2|127,{
+ callfunc "SlotMachine";
+ close;
}
-001-2.gat,41,65,0 script Slot3 127,{
- callfunc "SlotMachine";
- close;
+001-2.gat,41,65,0|script|Slot3|127,{
+ callfunc "SlotMachine";
+ close;
}
-001-2.gat,32,67,0 script MoneyChanger 124,{
- mes "[" + @npcname$ + "]";
- mes "\"I used to exchange Casino Coins for cash, but the Wizard's Council shut me down. Now the casino only runs off Casino Coins currently in circulation.\"";
- next;
- mes "\"I heard that many a gambler wandered onto the Beach to the South West and through to the Snake Desert to the South East. If you want to find coins already in circulation, you might find some on the monsters there.\"";
- close;
+001-2.gat,32,67,0|script|MoneyChanger|124,{
+ mes "[" + @npcname$ + "]";
+ mes "\"I used to exchange Casino Coins for cash, but the Wizard's Council shut me down. Now the casino only runs off Casino Coins currently in circulation.\"";
+ next;
+ mes "\"I heard that many a gambler wandered onto the Beach to the South West and through to the Snake Desert to the South East. If you want to find coins already in circulation, you might find some on the monsters there.\"";
+ close;
}
-001-2.gat,28,63,0 script BlackJack 107,{
- mes "[Croupier]";
- mes "\"Would you like to play Black Jack?";
- mes "You will need 15 casino coins.\"";
- next;
-
- menu
- "Yes", L_Begin,
- "No", -;
- mes "\"As you wish.\"";
- close;
+001-2.gat,28,63,0|script|BlackJack|107,{
+ mes "[Croupier]";
+ mes "\"Would you like to play Black Jack?";
+ mes "You will need 15 casino coins.\"";
+ next;
+ menu
+ "Yes", L_Begin,
+ "No", -;
+ mes "\"As you wish.\"";
+ close;
L_Begin:
- if(countitem("CasinoCoins") < 15) goto L_NoCoin;
- delitem "CasinoCoins", 15;
- set @croupier, rand(0, 4);
- set @croupier, @croupier + 17;
- set @player, rand(4, 21);
- mes "\"You got " + @player + " with your cards.";
- if(@player == 21) goto L_End;
- mes "Do you want another card?\"";
- next;
-
- menu
- "Yes", L_Another,
- "No", L_End;
-
+ if(countitem("CasinoCoins") < 15) goto L_NoCoin;
+ delitem "CasinoCoins", 15;
+ set @croupier, rand(0, 4);
+ set @croupier, @croupier + 17;
+ set @player, rand(4, 21);
+ mes "\"You got " + @player + " with your cards.";
+ if(@player == 21) goto L_End;
+ mes "Do you want another card?\"";
+ next;
+ menu
+ "Yes", L_Another,
+ "No", L_End;
+
L_Another:
- set @tempace, rand(2, 11);
- if (@tempace == 11) goto L_Ace;
- set @player, @player + @tempace;
- if (@player > 21) goto L_Lost;
- if (@player == 21) goto L_End;
- mes "\"You got " + @player + " with your cards.";
- mes "Do you want another card?\"";
- next;
-
- menu
- "Yes", L_Another,
- "No", L_End;
+ set @tempace, rand(2, 11);
+ if (@tempace == 11) goto L_Ace;
+ set @player, @player + @tempace;
+ if (@player > 21) goto L_Lost;
+ if (@player == 21) goto L_End;
+ mes "\"You got " + @player + " with your cards.";
+ mes "Do you want another card?\"";
+ next;
+ menu
+ "Yes", L_Another,
+ "No", L_End;
+
L_End:
- if (@player <= @croupier) goto L_Lost;
- mes "\"Congratulations, you won!";
- mes "I had " + @croupier + ".";
- mes "You get 45 casino coins.\"";
- getitem "CasinoCoins", 45;
- close;
+ if (@player <= @croupier) goto L_Lost;
+ mes "\"Congratulations, you won!";
+ mes "I had " + @croupier + ".";
+ mes "You get 45 casino coins.\"";
+ getitem "CasinoCoins", 45;
+ close;
L_NoCoin:
- mes "\"You need at least 15 coins.\"";
- close;
+ mes "\"You need at least 15 coins.\"";
+ close;
L_Lost:
- mes "\"I'm sorry but you lost.";
- mes "You got " + @player + " with your cards.";
- mes "I had " + @croupier + ".\"";
- close;
+ mes "\"I'm sorry but you lost.";
+ mes "You got " + @player + " with your cards.";
+ mes "I had " + @croupier + ".\"";
+ close;
L_Ace:
- set @player, @player + 11;
- if (@player > 21) set @player, @player - 10;
- if (@player > 21) goto L_Lost;
- if (@player == 21) goto L_End;
- mes "You got " + @player + " with your cards.";
- mes "Do you want another card?";
- next;
-
- menu
- "Yes", L_Another,
- "No", L_End;
- close;
+ set @player, @player + 11;
+ if (@player > 21) set @player, @player - 10;
+ if (@player > 21) goto L_Lost;
+ if (@player == 21) goto L_End;
+ mes "You got " + @player + " with your cards.";
+ mes "Do you want another card?";
+ next;
+ menu
+ "Yes", L_Another,
+ "No", L_End;
+ close;
}
-001-2.gat,22,69,0 script Roulette 107,{
- mes "\"Good evening monsieur...";
- mes "How much would you like to bet?\"";
- next;
-
- menu
- "1 coin", L_b1,
- "5 coins", L_b5,
- "10 coins", L_b10,
- "50 coins", L_b50,
- "100 coins", L_b100,
- "Maybe I'll play later", -;
- mes "Come again.";
- close;
+001-2.gat,22,69,0|script|Roulette|107,{
+ mes "\"Good evening monsieur...";
+ mes "How much would you like to bet?\"";
+ next;
+ menu
+ "1 coin", L_b1,
+ "5 coins", L_b5,
+ "10 coins", L_b10,
+ "50 coins", L_b50,
+ "100 coins", L_b100,
+ "Maybe I'll play later", -;
+ mes "Come again.";
+ close;
L_b1:
- set @bet, 1;
- goto L_Check;
+ set @bet, 1;
+ goto L_Check;
L_b5:
- set @bet, 5;
- goto L_Check;
+ set @bet, 5;
+ goto L_Check;
L_b10:
- set @bet, 10;
- goto L_Check;
+ set @bet, 10;
+ goto L_Check;
L_b50:
- set @bet, 50;
- goto L_Check;
+ set @bet, 50;
+ goto L_Check;
L_b100:
- set @bet, 100;
- goto L_Check;
-
+ set @bet, 100;
+ goto L_Check;
+
L_Check:
- if(countitem("CasinoCoins") < @bet) goto L_NoCoin;
- delitem "CasinoCoins", @bet;
- menu
- "Choose a color", -,
- "Choose a number", L_Number;
- menu
- "Black", -,
- "Red", -;
+ if(countitem("CasinoCoins") < @bet) goto L_NoCoin;
+ delitem "CasinoCoins", @bet;
+ menu
+ "Choose a color", -,
+ "Choose a number", L_Number;
+ menu
+ "Black", -,
+ "Red", -;
set @color,rand(2);
- if(@color == 1) goto L_Lost;
- mes "You won!";
- getitem "CasinoCoins", @bet * 2;
- close;
+ if(@color == 1) goto L_Lost;
+ mes "You won!";
+ getitem "CasinoCoins", @bet * 2;
+ close;
L_Number:
- menu
- "0", -, "00", -, "1", -, "2", -, "3", -, "4", -, "5", -, "6", -, "7", -, "8", -,
- "9", -, "10", -, "11", -, "12", -, "13", -, "14", -, "15", -, "16", -, "17", -, "18", -,
- "19", -, "20", -, "21", -, "22", -, "23", -, "24", -, "25", -, "26", -, "27", -, "28", -,
- "29", -, "30", -, "31", -, "32", -, "33", -, "34", -, "35", -, "36", -;
-
- if (@menu == 1) set @number, 0;
- if (@menu == 2) set @number, 37;
- if (@menu >= 3) set @number, @menu - 2;
-
- set @roulette, rand(38);
- if (@roulette == 37) mes "The ball stopped on 00";
- if (@roulette < 37) mes "The ball stopped on " + @roulette;
- if (@number != @roulette) goto L_Lost;
- mes "\"You won!\"";
- getitem "CasinoCoins", @bet * 10;
- close;
+ menu
+ "0", -, "00", -, "1", -, "2", -, "3", -, "4", -, "5", -, "6", -, "7", -, "8", -,
+ "9", -, "10", -, "11", -, "12", -, "13", -, "14", -, "15", -, "16", -, "17", -, "18", -,
+ "19", -, "20", -, "21", -, "22", -, "23", -, "24", -, "25", -, "26", -, "27", -, "28", -,
+ "29", -, "30", -, "31", -, "32", -, "33", -, "34", -, "35", -, "36", -;
+
+ if (@menu == 1) set @number, 0;
+ if (@menu == 2) set @number, 37;
+ if (@menu >= 3) set @number, @menu - 2;
+
+ set @roulette, rand(38);
+ if (@roulette == 37) mes "The ball stopped on 00";
+ if (@roulette < 37) mes "The ball stopped on " + @roulette;
+ if (@number != @roulette) goto L_Lost;
+ mes "\"You won!\"";
+ getitem "CasinoCoins", @bet * 10;
+ close;
L_NoCoin:
- mes "\"You don't have enough coins.\"";
- close;
+ mes "\"You don't have enough coins.\"";
+ close;
L_Lost:
- mes "\"I'm sorry, you lost.\"";
- close;
+ mes "\"I'm sorry, you lost.\"";
+ close;
}
diff --git a/world/map/npc/001-2/dedication.txt b/world/map/npc/001-2/dedication.txt
index d65f47d1..1a668da7 100644
--- a/world/map/npc/001-2/dedication.txt
+++ b/world/map/npc/001-2/dedication.txt
@@ -1,9 +1,9 @@
// Dedication to Irene Christina
-001-2.gat,76,68,0 script #IreneDedication 127,{
- mes "~ Irene Christina ~";
- mes "The song in this house is dedicated to Irene.";
- next;
- mes "She had seen only twenty hours of this world when she died in her father's arms.";
- close;
-};
+001-2.gat,76,68,0|script|#IreneDedication|127,{
+ mes "~ Irene Christina ~";
+ mes "The song in this house is dedicated to Irene.";
+ next;
+ mes "She had seen only twenty hours of this world when she died in her father's arms.";
+ close;
+}
diff --git a/world/map/npc/001-2/omar.txt b/world/map/npc/001-2/omar.txt
index 4f75574e..37bd3307 100644
--- a/world/map/npc/001-2/omar.txt
+++ b/world/map/npc/001-2/omar.txt
@@ -1,348 +1,300 @@
//
-function script KadiyaSubquestConsts {
- set @Q_kadiya_status, (QUEST_MAGIC2 & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT;
-
- set @Q_STATUS_NONE, 0;
- set @Q_STATUS_KNOWS_MOPOX, 1;
- set @Q_STATUS_MADE_MOPOX, 2;
- set @Q_STATUS_DIDNT_DRINK, 3;
- set @Q_STATUS_WANTS_CHOCOCAKE, 4;
- set @Q_STATUS_WANTS_ORANGECUPCAKE, 5;
- set @Q_STATUS_COMPLETED, 6;
- set @Q_STATUS_COMPLETED_ELANORE, 7;
- set @Q_STATUS_COMPLETED_NOELANORE, 8;
- set @Q_STATUS_COMPLETED_POST_ELANORE, 9;
-
- if (((QUEST_MAGIC2 & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT) < 4)
- set @Q_kadiya_status, @Q_STATUS_NONE;
-
- if (((QUEST_MAGIC2 & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT) > 4)
- set @Q_kadiya_status, @Q_STATUS_COMPLETED_POST_ELANORE;
-
- return;
-}
+function|script|KadiyaSubquestConsts|{
+ set @Q_kadiya_status, (QUEST_MAGIC2 & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT;
+
+ set @Q_STATUS_NONE, 0;
+ set @Q_STATUS_KNOWS_MOPOX, 1;
+ set @Q_STATUS_MADE_MOPOX, 2;
+ set @Q_STATUS_DIDNT_DRINK, 3;
+ set @Q_STATUS_WANTS_CHOCOCAKE, 4;
+ set @Q_STATUS_WANTS_ORANGECUPCAKE, 5;
+ set @Q_STATUS_COMPLETED, 6;
+ set @Q_STATUS_COMPLETED_ELANORE, 7;
+ set @Q_STATUS_COMPLETED_NOELANORE, 8;
+ set @Q_STATUS_COMPLETED_POST_ELANORE, 9;
+ if (((QUEST_MAGIC2 & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT) < 4) set @Q_kadiya_status, @Q_STATUS_NONE;
-001-2.gat,70,60,0 script Omar 162,{
- callfunc "ElanoreFix";
- callfunc "KadiyaSubquestConsts";
+ if (((QUEST_MAGIC2 & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT) > 4) set @Q_kadiya_status, @Q_STATUS_COMPLETED_POST_ELANORE;
- set @Q_status, @Q_kadiya_status;
+ return;
+}
- if (@Q_status >= @Q_STATUS_COMPLETED)
- goto L_cured;
+001-2.gat,70,60,0|script|Omar|162,{
+ callfunc "ElanoreFix";
+ callfunc "KadiyaSubquestConsts";
- if (@Q_status == @Q_STATUS_DIDNT_DRINK)
- goto L_didnt_drink;
+ set @Q_status, @Q_kadiya_status;
- if (@Q_status > @Q_STATUS_DIDNT_DRINK)
- goto L_make_food;
+ if (@Q_status >= @Q_STATUS_COMPLETED) goto L_cured;
- mes "[Omar]";
- mes "\"Welcome to my humble abode.\"";
- next;
+ if (@Q_status == @Q_STATUS_DIDNT_DRINK) goto L_didnt_drink;
- menu
- "Well met! May I ask who you are?", L_omar,
- "What's wrong with your daughter?", L_kadiya_sick,
- "Thank you!", -;
- close;
+ if (@Q_status > @Q_STATUS_DIDNT_DRINK) goto L_make_food;
+
+ mes "[Omar]";
+ mes "\"Welcome to my humble abode.\"";
+ next;
+ menu
+ "Well met! May I ask who you are?", L_omar,
+ "What's wrong with your daughter?", L_kadiya_sick,
+ "Thank you!", -;
+ close;
L_omar:
- mes "[Omar]";
- mes "\"My name is Omar; I am a trader of oils and spices.\"";
- close;
+ mes "[Omar]";
+ mes "\"My name is Omar; I am a trader of oils and spices.\"";
+ close;
L_kadiya_sick:
- mes "[Omar]";
- mes "\"Kadiya has caught Ponderpox, I fear.\"";
- mes "He sighs.";
- mes "\"She's has been feverish for many days now. I wish there were something I could do.\"";
- next;
-
- menu
- "Have you asked Elanore the healer?", L_sick_elanore,
- "How about the Hurnscald hospital?", L_sick_hospital,
- "Can I help?", L_sick_self,
- "I'm sorry to hear that.", -;
-
- mes "[Omar]";
- mes "\"Well, she is a strong girl. I am sure that she will get over it eventually.\"";
- mes "He smiles, but you see doubt in his eyes.";
- close;
+ mes "[Omar]";
+ mes "\"Kadiya has caught Ponderpox, I fear.\"";
+ mes "He sighs.";
+ mes "\"She's has been feverish for many days now. I wish there were something I could do.\"";
+ next;
+ menu
+ "Have you asked Elanore the healer?", L_sick_elanore,
+ "How about the Hurnscald hospital?", L_sick_hospital,
+ "Can I help?", L_sick_self,
+ "I'm sorry to hear that.", -;
+
+ mes "[Omar]";
+ mes "\"Well, she is a strong girl. I am sure that she will get over it eventually.\"";
+ mes "He smiles, but you see doubt in his eyes.";
+ close;
L_sick_elanore:
- mes "[Omar]";
- mes "\"Elanore?\"";
- mes "He frowns.";
- mes "\"She knows nothing. I see no point in talking to her.\"";
- close;
+ mes "[Omar]";
+ mes "\"Elanore?\"";
+ mes "He frowns.";
+ mes "\"She knows nothing. I see no point in talking to her.\"";
+ close;
L_sick_hospital:
- mes "[Omar]";
- mes "\"Hurnscald is too far away. I don't think that it would be good for her to go on such a long trip.\"";
- close;
+ mes "[Omar]";
+ mes "\"Hurnscald is too far away. I don't think that it would be good for her to go on such a long trip.\"";
+ close;
L_sick_self:
- mes "[Omar]";
- mes "\"You are very kind, but I don't think there is anything you can do.\"";
- close;
+ mes "[Omar]";
+ mes "\"You are very kind, but I don't think there is anything you can do.\"";
+ close;
L_didnt_drink:
- mes "[Omar]";
- mes "\"So she has Mopox, not Ponderpox, you say? Hmm. That is much harder to cure, I think.\"";
- mes "\"I am grateful for the effort you put into brewing a potion for her. But it does smell vile...\"";
- next;
-
- mes "[Omar]";
- mes "\"I promised my dear wife that I would never make Kadiya eat or drink anything she doesn't like. So I won't force her to drink this.\"";
- next;
-
- mes "[Omar]";
- set @Q_status, (@Q_STATUS_WANTS_CHOCOCAKE + rand(2));
- callsub S_update_var;
-
- if (@Q_status == @Q_STATUS_WANTS_ORANGECUPCAKE)
- mes "\"If only we could make it smell and taste like orange cupcakes... she really loves those cupcakes.\"";
- if (@Q_status == @Q_STATUS_WANTS_CHOCOCAKE)
- mes "\"If only this were a chocolate cake and not a potion... she really loves chocolate cakes.\"";
- close;
+ mes "[Omar]";
+ mes "\"So she has Mopox, not Ponderpox, you say? Hmm. That is much harder to cure, I think.\"";
+ mes "\"I am grateful for the effort you put into brewing a potion for her. But it does smell vile...\"";
+ next;
+ mes "[Omar]";
+ mes "\"I promised my dear wife that I would never make Kadiya eat or drink anything she doesn't like. So I won't force her to drink this.\"";
+ next;
+ mes "[Omar]";
+ set @Q_status, (@Q_STATUS_WANTS_CHOCOCAKE + rand(2));
+ callsub S_update_var;
+ if (@Q_status == @Q_STATUS_WANTS_ORANGECUPCAKE)
+ mes "\"If only we could make it smell and taste like orange cupcakes... she really loves those cupcakes.\"";
+ if (@Q_status == @Q_STATUS_WANTS_CHOCOCAKE)
+ mes "\"If only this were a chocolate cake and not a potion... she really loves chocolate cakes.\"";
+ close;
L_make_food:
- mes "[Omar]";
- mes "\"I should stay here to watch over her. I wish I could think of a way to convince her to drink the potion...\"";
- if (@Q_status == @Q_STATUS_WANTS_ORANGECUPCAKE)
- mes "\"Alas, it is not an orange cupcake.\"";
- if (@Q_status == @Q_STATUS_WANTS_CHOCOCAKE)
- mes "\"If only it were to smell and taste like her favourite chocolate cake...\"";
- close;
+ mes "[Omar]";
+ mes "\"I should stay here to watch over her. I wish I could think of a way to convince her to drink the potion...\"";
+ if (@Q_status == @Q_STATUS_WANTS_ORANGECUPCAKE)
+ mes "\"Alas, it is not an orange cupcake.\"";
+ if (@Q_status == @Q_STATUS_WANTS_CHOCOCAKE)
+ mes "\"If only it were to smell and taste like her favourite chocolate cake...\"";
+ close;
L_cured:
- if (@Q_status == @Q_STATUS_COMPLETED)
- goto L_cured_choice;
- mes "[Omar]";
- mes "\"She is sleeping now, but she seems to be much better. I am sure that she will be up and running around again soon.\"";
- close;
+ if (@Q_status == @Q_STATUS_COMPLETED) goto L_cured_choice;
+ mes "[Omar]";
+ mes "\"She is sleeping now, but she seems to be much better. I am sure that she will be up and running around again soon.\"";
+ close;
L_cured_choice:
- mes "[Omar]";
- mes "\"I am very grateful for your help. I really was sure that it was Ponderpox, not Mopox, that she had.\"";
- next;
-
- menu
- "Oh, it was nothing.", L_cured_nothing,
- "I didn't do it alone; Elanore helped.", L_cured_elanore,
- "That will be 5000 GP.", -;
-
- mes "[Omar]";
- mes "\"Ah, certainly.\"";
- mes "He hands you a small bag of money.";
- next;
-
- set @Q_status, @Q_STATUS_COMPLETED_NOELANORE;
- callsub S_update_var;
-
- set zeny, zeny + 5000;
- close;
+ mes "[Omar]";
+ mes "\"I am very grateful for your help. I really was sure that it was Ponderpox, not Mopox, that she had.\"";
+ next;
+ menu
+ "Oh, it was nothing.", L_cured_nothing,
+ "I didn't do it alone; Elanore helped.", L_cured_elanore,
+ "That will be 5000 GP.", -;
+ mes "[Omar]";
+ mes "\"Ah, certainly.\"";
+ mes "He hands you a small bag of money.";
+ next;
+ set @Q_status, @Q_STATUS_COMPLETED_NOELANORE;
+ callsub S_update_var;
+ set zeny, zeny + 5000;
+ close;
L_cured_nothing:
- mes "[Omar]";
- mes "\"No, this wasn't nothing. She is everything to me. Here, you deserve a reward.\"";
- mes "He hands you a bag of money containing 10,000 GP and two pearls.";
- mes "\"And feel free to drop by again whenever you would like!\"";
-
- set @Q_status, @Q_STATUS_COMPLETED_NOELANORE;
- callsub S_update_var;
-
- getitem "Pearl", 2;
- set zeny, zeny + 10000;
- close;
+ mes "[Omar]";
+ mes "\"No, this wasn't nothing. She is everything to me. Here, you deserve a reward.\"";
+ mes "He hands you a bag of money containing 10,000 GP and two pearls.";
+ mes "\"And feel free to drop by again whenever you would like!\"";
+ set @Q_status, @Q_STATUS_COMPLETED_NOELANORE;
+ callsub S_update_var;
+ getitem "Pearl", 2;
+ set zeny, zeny + 10000;
+ close;
L_cured_elanore:
- mes "[Omar]";
- mes "Omar frowns.";
- mes "\"That witch? You worked with her without telling me?\"";
- mes "He looks over to his daughter, concern suddenly in his eyes.";
- mes "\"She is looking better, though...\"";
- next;
-
- mes "[Omar]";
- mes "Omar shakes his head.";
- mes "\"I will have to think about this. Please leave me alone.\"";
- next;
-
- set @Q_status, @Q_STATUS_COMPLETED_ELANORE;
- callsub S_update_var;
-
- close;
+ mes "[Omar]";
+ mes "Omar frowns.";
+ mes "\"That witch? You worked with her without telling me?\"";
+ mes "He looks over to his daughter, concern suddenly in his eyes.";
+ mes "\"She is looking better, though...\"";
+ next;
+ mes "[Omar]";
+ mes "Omar shakes his head.";
+ mes "\"I will have to think about this. Please leave me alone.\"";
+ next;
+ set @Q_status, @Q_STATUS_COMPLETED_ELANORE;
+ callsub S_update_var;
+ close;
S_update_var:
- set QUEST_MAGIC2,
- (QUEST_MAGIC2 & ~(NIBBLE_3_MASK)
- | (@Q_status << NIBBLE_3_SHIFT));
- return;
+ set QUEST_MAGIC2, (QUEST_MAGIC2 & ~(NIBBLE_3_MASK) | (@Q_status << NIBBLE_3_SHIFT));
+ return;
}
-
-001-2.gat,76,59,0 script _______Kadiya 174,{
- callfunc "ElanoreFix";
- set @Q_MASK, NIBBLE_3_MASK;
- set @Q_SHIFT, NIBBLE_3_SHIFT;
-
- callfunc "KadiyaSubquestConsts";
- set @Q_status, @Q_kadiya_status;
-
- if (@Q_status >= @Q_STATUS_COMPLETED)
- goto L_cured;
-
- mes "You see a young girl lying in bed. At first she doesn't seem to notice you approaching.";
- mes "Finally, she turns her head towards you. Judging from the sweat on her forehead and look in her eyes, she is suffering from some kind of fever.";
- next;
-
- mes "[Kadiya]";
- mes "\"Hello,\" she says in a tiny voice.";
- next;
-
- set @M_NAME, 1;
- set @M_CANDY, 2;
- set @M_POTION, 3;
- set @M_CHOCOCAKE, 4;
- set @M_CUPCAKE, 5;
-
- setarray @choice$, "Hello! What's your name?", "Would you like some candy?", "", "", "", "", "", "";
- setarray @choice_idx, @M_NAME, @M_CANDY, 0, 0, 0, 0, 0, 0;
- set @choices_nr, 2;
-
- if (countitem("MopoxCurePotion") == 0)
- goto L_M_no_cure;
-
- set @choice_idx[@choices_nr], @M_POTION;
- set @choice$[@choices_nr], "This potion will cure your illness!";
- set @choices_nr, @choices_nr + 1;
+001-2.gat,76,59,0|script|Kadiya|174,{
+ callfunc "ElanoreFix";
+ set @Q_MASK, NIBBLE_3_MASK;
+ set @Q_SHIFT, NIBBLE_3_SHIFT;
+ callfunc "KadiyaSubquestConsts";
+ set @Q_status, @Q_kadiya_status;
+ if (@Q_status >= @Q_STATUS_COMPLETED) goto L_cured;
+
+ mes "You see a young girl lying in bed. At first she doesn't seem to notice you approaching.";
+ mes "Finally, she turns her head towards you. Judging from the sweat on her forehead and look in her eyes, she is suffering from some kind of fever.";
+ next;
+ mes "[Kadiya]";
+ mes "\"Hello,\" she says in a tiny voice.";
+ next;
+ set @M_NAME, 1;
+ set @M_CANDY, 2;
+ set @M_POTION, 3;
+ set @M_CHOCOCAKE, 4;
+ set @M_CUPCAKE, 5;
+
+ setarray @choice$, "Hello! What's your name?", "Would you like some candy?", "", "", "", "", "", "";
+ setarray @choice_idx, @M_NAME, @M_CANDY, 0, 0, 0, 0, 0, 0;
+ set @choices_nr, 2;
+
+ if (countitem("MopoxCurePotion") == 0) goto L_M_no_cure;
+
+ set @choice_idx[@choices_nr], @M_POTION;
+ set @choice$[@choices_nr], "This potion will cure your illness!";
+ set @choices_nr, @choices_nr + 1;
L_M_no_cure:
-
- if ((countitem("LacedChocolateCake") == 0) || (@Q_status != @Q_STATUS_WANTS_CHOCOCAKE))
- goto L_M_no_chococake;
-
- set @choice_idx[@choices_nr], @M_CHOCOCAKE;
- set @choice$[@choices_nr], "Would you like special chocolate cake?";
- set @choices_nr, @choices_nr + 1;
+ if ((countitem("LacedChocolateCake") == 0) || (@Q_status != @Q_STATUS_WANTS_CHOCOCAKE))
+ goto L_M_no_chococake;
+ set @choice_idx[@choices_nr], @M_CHOCOCAKE;
+ set @choice$[@choices_nr], "Would you like special chocolate cake?";
+ set @choices_nr, @choices_nr + 1;
L_M_no_chococake:
-
- if ((countitem("LacedOrangeCupcake") == 0) || (@Q_status != @Q_STATUS_WANTS_ORANGECUPCAKE))
- goto L_M_no_cupcake;
-
- set @choice_idx[@choices_nr], @M_CUPCAKE;
- set @choice$[@choices_nr], "Would you like special orange cupcake?";
- set @choices_nr, @choices_nr + 1;
+ if ((countitem("LacedOrangeCupcake") == 0) || (@Q_status != @Q_STATUS_WANTS_ORANGECUPCAKE))
+ goto L_M_no_cupcake;
+ set @choice_idx[@choices_nr], @M_CUPCAKE;
+ set @choice$[@choices_nr], "Would you like special orange cupcake?";
+ set @choices_nr, @choices_nr + 1;
L_M_no_cupcake:
-
- set @choice_idx[@choices_nr], 0;
- set @choice$[@choices_nr], "Goodbye.";
- set @choices_nr, @choices_nr + 1;
-
- menu
- @choice$[0], -,
- @choice$[1], -,
- @choice$[2], -,
- @choice$[3], -,
- @choice$[4], -,
- @choice$[5], -;
-
- set @choice, @choice_idx[@menu - 1];
-
- if (@choice == @M_NAME) goto L_name;
- if (@choice == @M_CANDY) goto L_no_candy;
- if (@choice == @M_POTION) goto L_potion;
- if (@choice == @M_CHOCOCAKE) goto L_chococake;
- if (@choice == @M_CUPCAKE) goto L_cupcake;
-
- close;
+ set @choice_idx[@choices_nr], 0;
+ set @choice$[@choices_nr], "Goodbye.";
+ set @choices_nr, @choices_nr + 1;
+
+ menu
+ @choice$[0], -,
+ @choice$[1], -,
+ @choice$[2], -,
+ @choice$[3], -,
+ @choice$[4], -,
+ @choice$[5], -;
+
+ set @choice, @choice_idx[@menu - 1];
+
+ if (@choice == @M_NAME) goto L_name;
+ if (@choice == @M_CANDY) goto L_no_candy;
+ if (@choice == @M_POTION) goto L_potion;
+ if (@choice == @M_CHOCOCAKE) goto L_chococake;
+ if (@choice == @M_CUPCAKE) goto L_cupcake;
+ close;
L_name:
- mes "[Kadiya]";
- mes "She smiles a faint smile.";
- mes "\"My name is Kadiya.\"";
-
- close;
+ mes "[Kadiya]";
+ mes "She smiles a faint smile.";
+ mes "\"My name is Kadiya.\"";
+ close;
L_no_candy:
- mes "[Kadiya]";
- mes "She hesitates for a moment.";
- mes "\"No, thank you. I don't think I should.\"";
-
- close;
+ mes "[Kadiya]";
+ mes "She hesitates for a moment.";
+ mes "\"No, thank you. I don't think I should.\"";
+ close;
L_potion:
- mes "[Kadiya]";
- if (@Q_status < @Q_STATUS_DIDNT_DRINK)
- set @Q_status, @Q_STATUS_DIDNT_DRINK;
- callsub S_update_var;
-
- mes "Kadiya grimaces and pushes the bottle away.";
- mes "\"That smells terrible!\"";
- next;
-
- mes "[Kadiya]";
- mes "She pulls the sheets over her head.";
- mes "\"I won't drink that!\"";
- next;
-
- close;
+ mes "[Kadiya]";
+ if (@Q_status < @Q_STATUS_DIDNT_DRINK) set @Q_status, @Q_STATUS_DIDNT_DRINK;
+ callsub S_update_var;
+
+ mes "Kadiya grimaces and pushes the bottle away.";
+ mes "\"That smells terrible!\"";
+ next;
+ mes "[Kadiya]";
+ mes "She pulls the sheets over her head.";
+ mes "\"I won't drink that!\"";
+ next;
+ close;
L_chococake:
- delitem "LacedChocolateCake", 1;
- goto L_do_cure;
+ delitem "LacedChocolateCake", 1;
+ goto L_do_cure;
L_cupcake:
- delitem "LacedOrangeCupcake", 1;
- goto L_do_cure;
+ delitem "LacedOrangeCupcake", 1;
+ goto L_do_cure;
L_do_cure:
- if (@Q_status < @Q_STATUS_COMPLETED)
- set @Q_status, @Q_STATUS_COMPLETED;
- callsub S_update_var;
- mes "[Kadiya]";
- mes "Kadiya's eyes widen.";
- mes "\"Oh! Daddy, is it okay if I eat this?\"";
- mes "Omar nods and smiles. \"You should eat a bit to regain your strength, sweetheart.\"";
- next;
-
- mes "[Kadiya]";
- mes "Kadiya devours your gift in just a handful of bites.";
- next;
-
- mes "[Kadiya]";
- mes "She smiles. \"Thank you! I feel better already!\".";
- next;
-
- mes "[Kadiya]";
- mes "She looks much healthier, too. Omar walks over and touches her forehead.";
- mes "\"Now that is funny-- your fever has gone down quite a bit!\"";
- mes "He smiles at you. \"Thank you for your help!\"";
- next;
-
- mes "[Kadiya]";
- mes "\"You should get some sleep now, sweetheart. I'm sure that you will be better soon.\"";
- close;
+ if (@Q_status < @Q_STATUS_COMPLETED) set @Q_status, @Q_STATUS_COMPLETED;
+ callsub S_update_var;
+
+ mes "[Kadiya]";
+ mes "Kadiya's eyes widen.";
+ mes "\"Oh! Daddy, is it okay if I eat this?\"";
+ mes "Omar nods and smiles. \"You should eat a bit to regain your strength, sweetheart.\"";
+ next;
+ mes "[Kadiya]";
+ mes "Kadiya devours your gift in just a handful of bites.";
+ next;
+ mes "[Kadiya]";
+ mes "She smiles. \"Thank you! I feel better already!\".";
+ next;
+ mes "[Kadiya]";
+ mes "She looks much healthier, too. Omar walks over and touches her forehead.";
+ mes "\"Now that is funny-- your fever has gone down quite a bit!\"";
+ mes "He smiles at you. \"Thank you for your help!\"";
+ next;
+ mes "[Kadiya]";
+ mes "\"You should get some sleep now, sweetheart. I'm sure that you will be better soon.\"";
+ close;
L_goodbye:
- mes "[Kadiya]";
- mes "Goodbye!";
-
- close;
+ mes "[Kadiya]";
+ mes "Goodbye!";
+ close;
L_cured:
- mes "[Kadiya]";
- mes "Kadiya seems to be sleeping calmly. She looks much less sweaty than earlier; unless you are very much mistaken, her fever has disappeared.";
- close;
+ mes "[Kadiya]";
+ mes "Kadiya seems to be sleeping calmly. She looks much less sweaty than earlier; unless you are very much mistaken, her fever has disappeared.";
+ close;
S_update_var:
- set QUEST_MAGIC2,
- (QUEST_MAGIC2 & ~(@Q_MASK)
- | (@Q_status << @Q_SHIFT));
- return;
+ set QUEST_MAGIC2, (QUEST_MAGIC2 & ~(@Q_MASK) | (@Q_status << @Q_SHIFT));
+ return;
}
diff --git a/world/map/npc/001-2/phaet.txt b/world/map/npc/001-2/phaet.txt
index e495d93d..1e37bdcb 100644
--- a/world/map/npc/001-2/phaet.txt
+++ b/world/map/npc/001-2/phaet.txt
@@ -1,30 +1,28 @@
//
-001-2.gat,24,23,0 script Phaet 125,{
- mes "[Phaet the Royal Guard]";
- mes "\"Hey, you seem tough enough! Would you like to prove your skills? I'll let you in the arena if you give me 50 gp. You can fight against other players there.\"";
- next;
+001-2.gat,24,23,0|script|Phaet|125,{
+ mes "[Phaet the Royal Guard]";
+ mes "\"Hey, you seem tough enough! Would you like to prove your skills? I'll let you in the arena if you give me 50 gp. You can fight against other players there.\"";
+ next;
+ menu
+ "Yes", L_Sure,
+ "No", -;
- menu
- "Yes", L_Sure,
- "No", -;
-
- mes "[Phaet the Royal Guard]";
- mes "\"Ha ha, coward.\"";
- close;
+ mes "[Phaet the Royal Guard]";
+ mes "\"Ha ha, coward.\"";
+ close;
L_Sure:
- if (zeny < 50) goto L_NoMoney;
- set zeny, zeny - 50;
-
- mes "[Phaet the Royal Guard]";
- mes "\"Get ready!\"";
- next;
+ if (zeny < 50) goto L_NoMoney;
+ set zeny, zeny - 50;
- warp "001-3.gat", 0, 0;
- close;
+ mes "[Phaet the Royal Guard]";
+ mes "\"Get ready!\"";
+ next;
+ warp "001-3.gat", 0, 0;
+ close;
L_NoMoney:
- mes "\"Wait a second, you don't have enough money.\"";
- close;
+ mes "\"Wait a second, you don't have enough money.\"";
+ close;
}
diff --git a/world/map/npc/001-2/shops.txt b/world/map/npc/001-2/shops.txt
index e33ae53c..d4cf178b 100644
--- a/world/map/npc/001-2/shops.txt
+++ b/world/map/npc/001-2/shops.txt
@@ -1,10 +1,10 @@
//
-001-2.gat,26,26,0 shop InnKeeper 112,Beer :-1,Cake :-1,CherryCake :-1
+001-2.gat,26,26,0|shop|InnKeeper|112,Beer :-1,Cake :-1,CherryCake :-1
-001-2.gat,103,26,0 script Rebecca 118,{
- set @npcname$, "Rebecca the Inn Keeper";
- set @cost, 100;
- callfunc "Inn";
- close;
+001-2.gat,103,26,0|script|Rebecca|118,{
+ set @npcname$, "Rebecca the Inn Keeper";
+ set @cost, 100;
+ callfunc "Inn";
+ close;
}
diff --git a/world/map/npc/001-2/troupe_leader.txt b/world/map/npc/001-2/troupe_leader.txt
index e7b0486e..f34408d3 100644
--- a/world/map/npc/001-2/troupe_leader.txt
+++ b/world/map/npc/001-2/troupe_leader.txt
@@ -1,51 +1,51 @@
//
-001-2.gat,34,25,0 script Troupe Leader 165,{
- if (Inspector == 4) goto L_NohMask_Troupe;
- if (Inspector == 13) goto L_NohMask_Found;
+001-2.gat,34,25,0|script|Troupe Leader|165,{
+ if (Inspector == 4) goto L_NohMask_Troupe;
+ if (Inspector == 13) goto L_NohMask_Found;
- mes "[Troupe Leader]";
- mes "\"Hello. I'm the leader of a traveling theater troupe. We'll be staying here in Tulimshar for a while.\"";
- close;
+ mes "[Troupe Leader]";
+ mes "\"Hello. I'm the leader of a traveling theater troupe. We'll be staying here in Tulimshar for a while.\"";
+ close;
L_NohMask_Troupe:
- mes "[Troupe Leader]";
- mes "\"Yes, a mask was stolen from us the last night we were in Hurnscald.\"";
- next;
- menu
- "Any ideas on who might have taken it?", L_NohMask_Idea,
- "Are you sure one of your troupe members didn't hide it and commit those robberies?", L_NohMask_Accuse,
- "Hmm...", -;
- close;
+ mes "[Troupe Leader]";
+ mes "\"Yes, a mask was stolen from us the last night we were in Hurnscald.\"";
+ next;
+ menu
+ "Any ideas on who might have taken it?", L_NohMask_Idea,
+ "Are you sure one of your troupe members didn't hide it and commit those robberies?", L_NohMask_Accuse,
+ "Hmm...", -;
+ close;
L_NohMask_Idea:
- set Inspector, 5;
- mes "[Troupe Leader]";
- mes "\"Hm...I did see an old man hang out near the theater after our last show.\"";
- close;
+ set Inspector, 5;
+ mes "[Troupe Leader]";
+ mes "\"Hm...I did see an old man hang out near the theater after our last show.\"";
+ close;
L_NohMask_Accuse:
- mes "[Troupe Leader]";
- mes "\"I am absolutely positive. None of my troupe have left the city since we got here. Good day!\"";
- close;
+ mes "[Troupe Leader]";
+ mes "\"I am absolutely positive. None of my troupe have left the city since we got here. Good day!\"";
+ close;
L_NohMask_Found:
- mes "[Troupe Leader]";
- mes "\"Thank you for finding the mask. You did such a good job, you should keep it.\"";
- getinventorylist;
- if (@inventorylist_count == 100) goto L_NohMask_TooMany;
- mes "[1500 experience points]";
- getexp 1500, 0;
- set Inspector, 14;
- getitem "NohMask", 1;
- next;
- mes "[Troupe Leader]";
- mes "\"We don't need it anymore. We're doing different shows here.\"";
- close;
+ mes "[Troupe Leader]";
+ mes "\"Thank you for finding the mask. You did such a good job, you should keep it.\"";
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_NohMask_TooMany;
+ mes "[1500 experience points]";
+ getexp 1500, 0;
+ set Inspector, 14;
+ getitem "NohMask", 1;
+ next;
+ mes "[Troupe Leader]";
+ mes "\"We don't need it anymore. We're doing different shows here.\"";
+ close;
L_NohMask_TooMany:
- next;
- mes "[Troupe Leader]";
- mes "\"Except, you don't seem to have any room for it. I'll hold onto it for you until you do have room.\"";
- close;
+ next;
+ mes "[Troupe Leader]";
+ mes "\"Except, you don't seem to have any room for it. I'll hold onto it for you until you do have room.\"";
+ close;
}