summaryrefslogtreecommitdiff
path: root/world/map/npc/001-2
diff options
context:
space:
mode:
authorwushin <pasekei@gmail.com>2015-02-14 11:26:25 -0600
committerwushin <pasekei@gmail.com>2015-02-19 22:19:27 -0600
commite80a9f91f84bc27df05e6a2466732d765aa075ac (patch)
tree131b830eef61d25e1d16b555608493ea399c6350 /world/map/npc/001-2
parenta23957369f82dd7102623d3e373c7ecd2848556b (diff)
downloadserverdata-e80a9f91f84bc27df05e6a2466732d765aa075ac.tar.gz
serverdata-e80a9f91f84bc27df05e6a2466732d765aa075ac.tar.bz2
serverdata-e80a9f91f84bc27df05e6a2466732d765aa075ac.tar.xz
serverdata-e80a9f91f84bc27df05e6a2466732d765aa075ac.zip
Shorten Labels
Diffstat (limited to 'world/map/npc/001-2')
-rw-r--r--world/map/npc/001-2/heathin.txt135
1 files changed, 65 insertions, 70 deletions
diff --git a/world/map/npc/001-2/heathin.txt b/world/map/npc/001-2/heathin.txt
index e6548542..0bcb0294 100644
--- a/world/map/npc/001-2/heathin.txt
+++ b/world/map/npc/001-2/heathin.txt
@@ -9,28 +9,28 @@
set @state, ((QUEST_NorthTulimshar & NIBBLE_6_MASK) >> NIBBLE_6_SHIFT);
- if (@state == 14) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows_Trade;
- if (@state == 13) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows_Ready;
- if (@state == 12) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows_Forge;
- if (@state == 11) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows;
- if (@state == 10) && (BaseLevel >= 80) goto L_Heathin_Terranite_Chest_Armor_Ready;
- if (@state == 9) && (BaseLevel >= 80) goto L_Heathin_Terranite_Chest_Armor_Forge;
- if (@state == 8) && (BaseLevel >= 80) goto L_Heathin_Terranite_Chest_Armor;
- if (@state == 7) && (BaseLevel >= 80) goto L_Heathin_Terranite_Legs_Ready;
- if (@state == 6) && (BaseLevel >= 80) goto L_Heathin_Terranite_Legs_Forge;
- if (@state == 5) && (BaseLevel >= 80) goto L_Heathin_Terranite_Legs;
- if (@state == 4) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood_Ready;
- if (@state == 3) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood_Forge;
- if (@state == 2) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood;
- if (@state == 2) && (BaseLevel >= 60) goto L_Heathin_Forge_Thanks;
- if (@state == 1) && (BaseLevel >= 60) goto L_Heathin_Forge_Award;
- if (BaseLevel >= 60) goto L_Heathin_Start;
+ if (@state == 14) && (BaseLevel >= 80) goto L_Arrows_Trade;
+ if (@state == 13) && (BaseLevel >= 80) goto L_Arrows_Ready;
+ if (@state == 12) && (BaseLevel >= 80) goto L_Arrows_Forge;
+ if (@state == 11) && (BaseLevel >= 80) goto L_Arrows;
+ if (@state == 10) && (BaseLevel >= 80) goto L_Chest_Armor_Ready;
+ if (@state == 9) && (BaseLevel >= 80) goto L_Chest_Armor_Forge;
+ if (@state == 8) && (BaseLevel >= 80) goto L_Chest_Armor;
+ if (@state == 7) && (BaseLevel >= 80) goto L_Legs_Ready;
+ if (@state == 6) && (BaseLevel >= 80) goto L_Legs_Forge;
+ if (@state == 5) && (BaseLevel >= 80) goto L_Legs;
+ if (@state == 4) && (BaseLevel >= 80) goto L_Hood_Ready;
+ if (@state == 3) && (BaseLevel >= 80) goto L_Hood_Forge;
+ if (@state == 2) && (BaseLevel >= 80) goto L_Hood;
+ if (@state == 2) && (BaseLevel >= 60) goto L_Forge_Thanks;
+ if (@state == 1) && (BaseLevel >= 60) goto L_Forge_Award;
+ if (BaseLevel >= 60) goto L_Start;
mes "[Heathin]";
mes "\"Hello, friend. I am Heathin, a smith of exotic metals. \"";
close;
-L_Heathin_Start:
+L_Start:
mes "[Heathin]";
mes "\"Hello, friend. I am Heathin, a smith of exotic metals. \"";
next;
@@ -38,23 +38,18 @@ L_Heathin_Start:
next;
mes "\"Perhaps you would be interested in helping me out? Would you be willing to help me gather Coal and help me fulfill my commission? I am asking any and all willing souls to get me 50 coal, as that would put a significant dint in my goal.\"";
menu
- "Sure, I'll help!", L_Heathin_Help,
- "I'd rather keep my Coal for my own purposes, thank you very much.", L_Heathin_No,
- "Wait, what kind of award are we talking about?", L_Heathin_Interested;
+ "Sure, I'll help!", L_Help,
+ "I'd rather keep my Coal for my own purposes, thank you very much.", L_No,
+ "Wait, what kind of award are we talking about?", L_Interested;
-L_Heathin_Help:
+L_Help:
set @state, 1;
callsub S_Update_Mask;
mes "[Heathin]";
mes "\"Excellent! I am always glad when someone can be of service not just to me, but to all of Tulimshar. Please get me 50 Coal and you will be compensated for your efforts.\"";
close;
-L_Heathin_No:
- mes "[Heathin]";
- mes "\"That is too bad. If you change your mind, I shall still be here, attempting to get my commission done.\"";
- close;
-
-L_Heathin_Interested:
+L_Interested:
mes "[Heathin]";
mes "\"Well, I can compensate you from the commision I getting from the council.\"";
next;
@@ -62,12 +57,12 @@ L_Heathin_Interested:
next;
mes "\"Does this sound like something you might be interested in?\"";
menu
- "Sure, I'll help!", L_Heathin_Help,
- "I'd rather keep my Coal.", L_Heathin_No,
- "Can you repeat that again?", L_Heathin_Interested;
+ "Sure, I'll help!", L_Help,
+ "I'd rather keep my Coal.", L_No,
+ "Can you repeat that again?", L_Interested;
-L_Heathin_Forge_Award:
- if (countitem ("Coal") < 50) goto L_Heathin_Forge_Wait;
+L_Forge_Award:
+ if (countitem ("Coal") < 50) goto L_Forge_Wait;
getinventorylist;
set @state, 2;
callsub S_Update_Mask;
@@ -80,7 +75,7 @@ L_Heathin_Forge_Award:
mes "\"Time to make some armor. The Council will be pleased. Thank you for your efforts!\"";
close;
-L_Heathin_Forge_Wait:
+L_Forge_Wait:
mes "[Heathin]";
mes "\"Hello again. Making armor keeps me pretty busy. I certainly hope I can fulfill my commission soon so that I can move on to bigger and better things.\"";
next;
@@ -89,12 +84,12 @@ L_Heathin_Forge_Wait:
mes "\"I will be sure to provide an apt award once you are done.\"";
close;
-L_Heathin_Forge_Thanks:
+L_Forge_Thanks:
mes "[Heathin]";
mes "\"Thank you again for helping me fulfil my commission. It has made a signficant dint in what the Council requires of me. Perhaps I may be of service to you again one day!\"";
close;
-L_Heathin_Terranite_Hood:
+L_Hood:
mes "[Heathin]";
mes "\"Hello again friend, I just found out about this great metal called terranite.\"";
next;
@@ -108,15 +103,15 @@ L_Heathin_Terranite_Hood:
next;
mes "\"So, what do you say? Are you interested?\"";
menu
- "No, thank you. Maybe later.", L_Heathin_Terranite_No,
- "Armor, you say? Definitely!", L_Heathin_Terranite_Yes;
+ "No, thank you. Maybe later.", L_No,
+ "Armor, you say? Definitely!", L_Yes;
-L_Heathin_Terranite_No:
+L_No:
mes "[Heathin]";
- mes "\"Ah, that is too bad. Come by again anytime.\"";
+ mes "\"Ah, that is too bad. Come back anytime.\"";
close;
-L_Heathin_Terranite_Yes:
+L_Yes:
set @state, 3;
callsub S_Update_Mask;
mes "[Heathin]";
@@ -129,11 +124,11 @@ L_Heathin_Terranite_Yes:
mes "\"It will require a great amount of heat, if the rumors are to be believed. For this, I will need 100 Coal to keep my forge burning hot. I will also need 10 Terranite Ore to make the armor. Of course, such work does not come cheap. While I may enjoy my work, my time and effort is very valuable. Since you have been a great help I will only need 20,000 gold pieces, well below my going rate. Please come back with the gold, Coal and ore and I'll make this hood for you.\"";
close;
-L_Heathin_Terranite_Hood_Forge:
+L_Hood_Forge:
if ( (Zeny < 20000)
|| (countitem("Coal") < 100)
|| (countitem("TerraniteOre") < 10) )
- goto L_Heathin_Terranite_Hood_Wait;
+ goto L_Hood_Wait;
set @state, 4;
callsub S_Update_Mask;
delitem "Coal", 100;
@@ -144,12 +139,12 @@ L_Heathin_Terranite_Hood_Forge:
mes "\"Great, you brought everything! Come back later and I'll have the helm ready for you.\"";
close;
-L_Heathin_Terranite_Hood_Wait:
+L_Hood_Wait:
mes "[Heathin]";
mes "\"I am very busy right now. If you could bring me 10 Terranite Ore, 100 Coal and 20,000 gold pieces, I will make that terranite hood for you.\"";
close;
-L_Heathin_Terranite_Hood_Ready:
+L_Hood_Ready:
getinventorylist;
if ((checkweight("TerraniteHelmet", 1) == 0) || (@inventorylist_count == 100))
goto L_InventoryNoSpace;
@@ -160,7 +155,7 @@ L_Heathin_Terranite_Hood_Ready:
mes "\"I am all done with your terranite hood. I hope you enjoy it! I have some work to wrap up for the Council, but come back later and I might be able to assist you again.\"";
close;
-L_Heathin_Terranite_Legs:
+L_Legs:
set @state, 6;
callsub S_Update_Mask;
mes "[Heathin]";
@@ -169,11 +164,11 @@ L_Heathin_Terranite_Legs:
mes "\"To make terranite pants, I need 200 Coal, 30 Terranite Ore and 40,000 gold pieces. The faster you bring this to me, the faster I can have your terranite pants ready.\"";
close;
-L_Heathin_Terranite_Legs_Forge:
+L_Legs_Forge:
if ( (Zeny < 40000)
|| (countitem("Coal") < 200)
|| (countitem("TerraniteOre") < 30) )
- goto L_Heathin_Terranite_Legs_Wait;
+ goto L_Legs_Wait;
set @state, 7;
callsub S_Update_Mask;
delitem "Coal", 200;
@@ -184,12 +179,12 @@ L_Heathin_Terranite_Legs_Forge:
mes "\"Great, you have brought everything! Come back later and I will have those terranite pants ready for you.\"";
close;
-L_Heathin_Terranite_Legs_Wait:
+L_Legs_Wait:
mes "[Heathin]";
mes "\"I am very busy right now. If you could bring me 30 Terranite Ore, 200 Coal and 40,000 gold pieces, I will make those terranite pants for you.\"";
close;
-L_Heathin_Terranite_Legs_Ready:
+L_Legs_Ready:
getinventorylist;
if ((checkweight("TerraniteLegs", 1) == 0) || (@inventorylist_count == 100))
goto L_InventoryNoSpace;
@@ -200,7 +195,7 @@ L_Heathin_Terranite_Legs_Ready:
mes "\"I am all done with your terranite pants. Hope you enjoy them! I have some more work to complete for the Council. Come back later and I might be able to assist you again.\"";
close;
-L_Heathin_Terranite_Chest_Armor:
+L_Chest_Armor:
set @state, 9;
callsub S_Update_Mask;
mes "[Heathin]";
@@ -209,11 +204,11 @@ L_Heathin_Terranite_Chest_Armor:
mes "\"To make terranite chest armor, I need 250 Coal, 40 Terranite Ore and 50,000 gold pieces. The faster you bring this to me, the faster I can have your terranite armor ready.\"";
close;
-L_Heathin_Terranite_Chest_Armor_Forge:
+L_Chest_Armor_Forge:
if ( (Zeny < 50000)
|| (countitem("Coal") < 250)
|| (countitem("TerraniteOre") < 40) )
- goto L_Heathin_Terranite_Chest_Armor_Wait;
+ goto L_Chest_Armor_Wait;
set @state, 10;
callsub S_Update_Mask;
delitem "Coal", 250;
@@ -224,12 +219,12 @@ L_Heathin_Terranite_Chest_Armor_Forge:
mes "\"Splendid, you have brought everything! Come back later and I will have the terranite chest armor ready for you.\"";
close;
-L_Heathin_Terranite_Chest_Armor_Wait:
+L_Chest_Armor_Wait:
mes "[Heathin]";
mes "\"I am very busy right now. If you could bring me 40 Terranite Ore, 250 Coal and 50,000 gold pieces, I will make that chest armor for you.\"";
close;
-L_Heathin_Terranite_Chest_Armor_Ready:
+L_Chest_Armor_Ready:
getinventorylist;
if ((checkweight("TerraniteChestArmor", 1) == 0) || (@inventorylist_count == 100))
goto L_InventoryNoSpace;
@@ -240,21 +235,21 @@ L_Heathin_Terranite_Chest_Armor_Ready:
mes "\"I have completed your terranite chest armor. I hope you enjoy it! I have some work to wrap up for the Council again, but come back later and I might be able to assist you once more.\"";
close;
-L_Heathin_Terranite_Arrows:
+L_Arrows:
mes "[Heathin]";
mes "\"How good to see you. I have experimented a little with Terranite Ore to see what else can be done with it. It seems to have some qualities suitable for weapons, but I have only tested it with arrows. If you would like, I can make Terranite Arrows, but as as with the armor, I need Coal, Terranite Ore and payment for my efforts.\"";
next;
mes "\"Also, it might be a while until I have time to see what else I can make with terranite other than arrows, as right now the Council is keeping me rather busy with my commission. So, would you like some Terranite Arrows?\"";
menu
- "No, thank you.", L_Heathin_Terranite_Arrows_No,
- "Sure, I could use some arrows.", L_Heathin_Terranite_Arrows_Yes;
+ "No, thank you.", L_Arrows_No,
+ "Sure, I could use some arrows.", L_Arrows_Yes;
-L_Heathin_Terranite_Arrows_No:
+L_Arrows_No:
mes "[Heathin]";
mes "\"Well, if you change your mind, I'm not going anywhere.\"";
close;
-L_Heathin_Terranite_Arrows_Yes:
+L_Arrows_Yes:
set @state, 12;
callsub S_Update_Mask;
mes "[Heathin]";
@@ -263,11 +258,11 @@ L_Heathin_Terranite_Arrows_Yes:
mes "\"See you soon!\"";
close;
-L_Heathin_Terranite_Arrows_Forge:
+L_Arrows_Forge:
if ( (Zeny < @TARROW_REQ_GP)
|| (countitem("Coal") < @TARROW_REQ_COAL)
|| (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) )
- goto L_Heathin_Terranite_Arrows_Wait;
+ goto L_Arrows_Wait;
set @state, 13;
callsub S_Update_Mask;
delitem "Coal", @TARROW_REQ_COAL;
@@ -278,12 +273,12 @@ L_Heathin_Terranite_Arrows_Forge:
mes "\"Wonderful! You have everything I asked for. I will start working on the arrows right away.\"";
close;
-L_Heathin_Terranite_Arrows_Wait:
+L_Arrows_Wait:
mes "[Heathin]";
mes "\"If you want Terranite Arrows, please get me "+@TARROW_REQ_TERRA_ORE+" Terranite Ore, "+@TARROW_REQ_COAL+" Coal and "+@TARROW_REQ_GP+" gold pieces.\"";
close;
-L_Heathin_Terranite_Arrows_Ready:
+L_Arrows_Ready:
getinventorylist;
if ((checkweight("TerraniteArrow", 1000) == 0) || (@inventorylist_count == 100))
goto L_InventoryNoSpace;
@@ -294,23 +289,23 @@ L_Heathin_Terranite_Arrows_Ready:
mes "\"All done, here you go! I hope you like them. I am still working on my commission, but if you ever need any more Terranite Arrows, just come on by with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces and I will make another 1,000 arrows for you. By now I have enough Terranite Ore in reserve that you can just trade me my requirements to keep my resources up. Thank you for all your efforts!\"";
close;
-L_Heathin_Terranite_Arrows_Trade:
+L_Arrows_Trade:
mes "[Heathin]";
mes "\"Hello, there. If you have "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces, I will trade you 1,000 Terranite Arrows. Would you like some Terranite Arrows?\"";
menu
- "No.", L_Heathin_Terranite_Arrows_Trade_No,
- "Yes.", L_Heathin_Terranite_Arrows_Trade_Yes;
+ "No.", L_Arrows_Trade_No,
+ "Yes.", L_Arrows_Trade_Yes;
-L_Heathin_Terranite_Arrows_Trade_No:
+L_Arrows_Trade_No:
mes "[Heathin]";
mes "\"Come back again if you would like to get Terranite Arrows.\"";
close;
-L_Heathin_Terranite_Arrows_Trade_Yes:
+L_Arrows_Trade_Yes:
if ( (Zeny < @TARROW_REQ_GP)
|| (countitem("Coal") < @TARROW_REQ_COAL)
|| (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) )
- goto L_Heathin_Terranite_Arrows_Trade_Wait;
+ goto L_Arrows_Trade_Wait;
getinventorylist;
if ((checkweight("TerraniteArrow", 1500) == 0) || (@inventorylist_count == 100))
goto L_InventoryNoSpace;
@@ -323,7 +318,7 @@ L_Heathin_Terranite_Arrows_Trade_Yes:
mes "\"Here you go! You are lucky, I could forge "+@lucky+" more arrows than expected. Come back again if you want more Terranite Arrows.\"";
close;
-L_Heathin_Terranite_Arrows_Trade_Wait:
+L_Arrows_Trade_Wait:
mes "[Heathin]";
mes "\"It seems that you do not have the necessary resources for me to trade you. Please come back with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces if you want another 1,000 Terranite Arrows.\"";
close;