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author | wushin <pasekei@gmail.com> | 2015-05-19 12:35:46 -0500 |
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committer | wushin <pasekei@gmail.com> | 2015-09-06 13:13:30 -0500 |
commit | a5816766ed870dd55170a4b66a75a1907021e421 (patch) | |
tree | 12288e1561914b5268a2ccd6801cc4aa4f0e4dd8 /world/map/npc/001-2/heathin.txt | |
parent | f86e961ffbf9e1467279d3086a48c47be2a5a86f (diff) | |
download | serverdata-a5816766ed870dd55170a4b66a75a1907021e421.tar.gz serverdata-a5816766ed870dd55170a4b66a75a1907021e421.tar.bz2 serverdata-a5816766ed870dd55170a4b66a75a1907021e421.tar.xz serverdata-a5816766ed870dd55170a4b66a75a1907021e421.zip |
Some of the Tonori Area Quests
Diffstat (limited to 'world/map/npc/001-2/heathin.txt')
-rw-r--r-- | world/map/npc/001-2/heathin.txt | 81 |
1 files changed, 30 insertions, 51 deletions
diff --git a/world/map/npc/001-2/heathin.txt b/world/map/npc/001-2/heathin.txt index 05044812..3ebfbbc7 100644 --- a/world/map/npc/001-2/heathin.txt +++ b/world/map/npc/001-2/heathin.txt @@ -1,5 +1,3 @@ -//Items for NPC are incomplete. Makes "simple ring" which can be crafted into a useful ring by Inya and terranite armor. - 001-2,23,55,0|script|Heathin|147 { set @TARROW_REQ_TERRA_ORE, 1; @@ -7,23 +5,21 @@ set @TARROW_REQ_GP, 3000; set @heathin_xp_bonus, (100 * BaseLevel); - set @state, ((QUEST_NorthTulimshar & NIBBLE_6_MASK) >> NIBBLE_6_SHIFT); - - if (@state == 14) && (BaseLevel >= 80) goto L_Arrows_Trade; - if (@state == 13) && (BaseLevel >= 80) goto L_Arrows_Ready; - if (@state == 12) && (BaseLevel >= 80) goto L_Arrows_Forge; - if (@state == 11) && (BaseLevel >= 80) goto L_Arrows; - if (@state == 10) && (BaseLevel >= 80) goto L_Chest_Armor_Ready; - if (@state == 9) && (BaseLevel >= 80) goto L_Chest_Armor_Forge; - if (@state == 8) && (BaseLevel >= 80) goto L_Chest_Armor; - if (@state == 7) && (BaseLevel >= 80) goto L_Legs_Ready; - if (@state == 6) && (BaseLevel >= 80) goto L_Legs_Forge; - if (@state == 5) && (BaseLevel >= 80) goto L_Legs; - if (@state == 4) && (BaseLevel >= 80) goto L_Hood_Ready; - if (@state == 3) && (BaseLevel >= 80) goto L_Hood_Forge; - if (@state == 2) && (BaseLevel >= 80) goto L_Hood; - if (@state == 2) && (BaseLevel >= 60) goto L_Forge_Thanks; - if (@state == 1) && (BaseLevel >= 60) goto L_Forge_Award; + if (QL_TERRANITE_ARMOR == 14) && (BaseLevel >= 80) goto L_Arrows_Trade; + if (QL_TERRANITE_ARMOR == 13) && (BaseLevel >= 80) goto L_Arrows_Ready; + if (QL_TERRANITE_ARMOR == 12) && (BaseLevel >= 80) goto L_Arrows_Forge; + if (QL_TERRANITE_ARMOR == 11) && (BaseLevel >= 80) goto L_Arrows; + if (QL_TERRANITE_ARMOR == 10) && (BaseLevel >= 80) goto L_Chest_Armor_Ready; + if (QL_TERRANITE_ARMOR == 9) && (BaseLevel >= 80) goto L_Chest_Armor_Forge; + if (QL_TERRANITE_ARMOR == 8) && (BaseLevel >= 80) goto L_Chest_Armor; + if (QL_TERRANITE_ARMOR == 7) && (BaseLevel >= 80) goto L_Legs_Ready; + if (QL_TERRANITE_ARMOR == 6) && (BaseLevel >= 80) goto L_Legs_Forge; + if (QL_TERRANITE_ARMOR == 5) && (BaseLevel >= 80) goto L_Legs; + if (QL_TERRANITE_ARMOR == 4) && (BaseLevel >= 80) goto L_Hood_Ready; + if (QL_TERRANITE_ARMOR == 3) && (BaseLevel >= 80) goto L_Hood_Forge; + if (QL_TERRANITE_ARMOR == 2) && (BaseLevel >= 80) goto L_Hood; + if (QL_TERRANITE_ARMOR == 2) && (BaseLevel >= 60) goto L_Forge_Thanks; + if (QL_TERRANITE_ARMOR == 1) && (BaseLevel >= 60) goto L_Forge_Award; if (BaseLevel >= 60) goto L_Start; mes "[Heathin]"; @@ -43,8 +39,7 @@ L_Start: "Wait, what kind of award are we talking about?", L_Interested; L_Help: - set @state, 1; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 1; mes "[Heathin]"; mes "\"Excellent! I am always glad when someone can be of service not just to me, but to all of Tulimshar. Please get me 50 Coal and you will be compensated for your efforts.\""; close; @@ -64,8 +59,7 @@ L_Interested: L_Forge_Award: if (countitem ("Coal") < 50) goto L_Forge_Wait; getinventorylist; - set @state, 2; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 2; delitem "Coal", 50; getexp @heathin_xp_bonus, 0; set Zeny, Zeny + 20000; @@ -112,8 +106,7 @@ L_No: close; L_Yes: - set @state, 3; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 3; mes "[Heathin]"; mes "\"Great, this is going to be fun! As I have not had much practice with this armor, I'd like to get started soon.\""; next; @@ -129,8 +122,7 @@ L_Hood_Forge: || (countitem("Coal") < 100) || (countitem("TerraniteOre") < 10) ) goto L_Hood_Wait; - set @state, 4; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 4; delitem "Coal", 100; delitem "TerraniteOre", 10; getexp @heathin_xp_bonus, 0; @@ -148,16 +140,14 @@ L_Hood_Ready: getinventorylist; if ((checkweight("TerraniteHelmet", 1) == 0) || (@inventorylist_count == 100)) goto L_InventoryNoSpace; - set @state, 5; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 5; getitem "TerraniteHelmet", 1; mes "[Heathin]"; mes "\"I am all done with your terranite hood. I hope you enjoy it! I have some work to wrap up for the Council, but come back later and I might be able to assist you again.\""; close; L_Legs: - set @state, 6; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 6; mes "[Heathin]"; mes "\"I am glad you are back! I've just finished up some more of my commission. Now I can get back to making terranite armor for you. This time I will make some pants, but they need more ore, more Coal to heat my forge and of course, more gold for my efforts.\""; next; @@ -169,8 +159,7 @@ L_Legs_Forge: || (countitem("Coal") < 200) || (countitem("TerraniteOre") < 30) ) goto L_Legs_Wait; - set @state, 7; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 7; delitem "Coal", 200; delitem "TerraniteOre", 30; getexp @heathin_xp_bonus, 0; @@ -188,16 +177,14 @@ L_Legs_Ready: getinventorylist; if ((checkweight("TerraniteLegs", 1) == 0) || (@inventorylist_count == 100)) goto L_InventoryNoSpace; - set @state, 8; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 8; getitem "TerraniteLegs", 1; mes "[Heathin]"; mes "\"I am all done with your terranite pants. Hope you enjoy them! I have some more work to complete for the Council. Come back later and I might be able to assist you again.\""; close; L_Chest_Armor: - set @state, 9; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 9; mes "[Heathin]"; mes "\"Good to see you again. I have just finished up some more of my commission. Now I can get back to making terranite armor for you. This time, I will make some terranite chest armor, but it needs more ore, more Coal for my forge and of course, more gold to compensate for my efforts.\""; next; @@ -209,8 +196,7 @@ L_Chest_Armor_Forge: || (countitem("Coal") < 250) || (countitem("TerraniteOre") < 40) ) goto L_Chest_Armor_Wait; - set @state, 10; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 10; delitem "Coal", 250; delitem "TerraniteOre", 40; getexp @heathin_xp_bonus, 0; @@ -228,8 +214,7 @@ L_Chest_Armor_Ready: getinventorylist; if ((checkweight("TerraniteChestArmor", 1) == 0) || (@inventorylist_count == 100)) goto L_InventoryNoSpace; - set @state, 11; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 11; getitem "TerraniteChestArmor", 1; mes "[Heathin]"; mes "\"I have completed your terranite chest armor. I hope you enjoy it! I have some work to wrap up for the Council again, but come back later and I might be able to assist you once more.\""; @@ -250,8 +235,7 @@ L_Arrows_No: close; L_Arrows_Yes: - set @state, 12; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 12; mes "[Heathin]"; mes "\"Good, good. I shall begin crafting these arrows as soon as you come back. However, I cannot just make small handfuls as it would not be worth my time and effort to have my concentration interrupted for small tasks. I will make 1,000 Terranite Arrows per request, for which I will need "+@TARROW_REQ_TERRA_ORE+" Terranite Ore, "+@TARROW_REQ_COAL+" Coal and "+@TARROW_REQ_GP+" gold pieces.\""; next; @@ -263,8 +247,7 @@ L_Arrows_Forge: || (countitem("Coal") < @TARROW_REQ_COAL) || (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) ) goto L_Arrows_Wait; - set @state, 13; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 13; delitem "Coal", @TARROW_REQ_COAL; delitem "TerraniteOre", @TARROW_REQ_TERRA_ORE; getexp @heathin_xp_bonus, 0; @@ -282,8 +265,7 @@ L_Arrows_Ready: getinventorylist; if ((checkweight("TerraniteArrow", 1000) == 0) || (@inventorylist_count == 100)) goto L_InventoryNoSpace; - set @state, 14; - callsub S_Update_Mask; + set QL_TERRANITE_ARMOR, 14; getitem "TerraniteArrow", 1000; mes "[Heathin]"; mes "\"All done, here you go! I hope you like them. I am still working on my commission, but if you ever need any more Terranite Arrows, just come on by with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces and I will make another 1,000 arrows for you. By now I have enough Terranite Ore in reserve that you can just trade me my requirements to keep my resources up. Thank you for all your efforts!\""; @@ -331,9 +313,6 @@ L_InventoryNoSpace: mes "\"Hm no. You can't carry this right now. Make some room and come back.\""; close; -S_Update_Mask: - set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_6_MASK)) | (@state << NIBBLE_6_SHIFT); - return; } 001-2,25,55,0|script|HeathinDebug|147 { @@ -344,7 +323,7 @@ S_Update_Mask: "Exit", L_End; L_Reset: - set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_6_MASK) | (0 << NIBBLE_6_SHIFT)); + set QL_TERRANITE_ARMOR, 0; mes "Reset!"; goto L_End; |