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authorJessica Tölke <jtoelke@mail.upb.de>2012-04-14 15:11:57 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2012-04-14 15:13:44 +0200
commitf5a67d745662a0c02961f27cb1f59b1d6ca8ad88 (patch)
treec90df1836cfb514b43843e7338bd7017cc989661 /world/map/npc/001-1
parent50f774a4bd3108b58a003fd4904bbbb574dfbbca (diff)
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Fixing spelling errors, some reported by Qwerty Dragon. Submodule pointer updated.
Diffstat (limited to 'world/map/npc/001-1')
-rw-r--r--world/map/npc/001-1/entertainer.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/world/map/npc/001-1/entertainer.txt b/world/map/npc/001-1/entertainer.txt
index d31c6232..96e0527c 100644
--- a/world/map/npc/001-1/entertainer.txt
+++ b/world/map/npc/001-1/entertainer.txt
@@ -13,7 +13,7 @@
L_Learn:
mes "[Entertainer]";
- mes "\"They are called emotes, I use them to express how I am feeling";
+ mes "\"They are called emotes, I use them to express how I am feeling.";
mes "I can teach you if you'd like?\"";
menu
"Yes please.", L_Learn2,
@@ -23,8 +23,8 @@ L_Learn:
L_Learn2:
setskill @EMOTE_SKILL, 1;
mes "[Entertainer]";
- mes "\"All you have to do is press alt and a number";
- mes "The number determines what emotion will be showned";
+ mes "\"All you have to do is press alt and a number.";
+ mes "The number determines what emotion will be shown.";
mes "Some clients will also show an emote shortcut-bar with the F12 button\"";
goto L_Close;