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author | wushin <pasekei@gmail.com> | 2015-01-07 21:00:16 -0600 |
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committer | wushin <pasekei@gmail.com> | 2015-01-07 21:00:16 -0600 |
commit | 2901ba177dea5867cbd52eb2b02a0ef8e1816e15 (patch) | |
tree | 81cc70a70e7cc0b9e46cc3e055dea1c702db1309 /world/map/npc/001-1/vincent.txt | |
parent | fb7caf2cb0e768cf4b9c7f83df644edc97250a78 (diff) | |
download | serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.tar.gz serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.tar.bz2 serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.tar.xz serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.zip |
Moving Tutorial from Tulimshar to Candor
Diffstat (limited to 'world/map/npc/001-1/vincent.txt')
-rw-r--r-- | world/map/npc/001-1/vincent.txt | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/world/map/npc/001-1/vincent.txt b/world/map/npc/001-1/vincent.txt deleted file mode 100644 index 9f342d94..00000000 --- a/world/map/npc/001-1/vincent.txt +++ /dev/null @@ -1,128 +0,0 @@ -// Variables used: nibble 2 of QUEST_SouthTulimshar - -001-1.gat,135,42,0|script|Vincent|113 -{ - // This NPC previously used the variable TMW_Quest - callfunc "ClearVarTMW_Quest"; - set @halloween_npc_id, $@halloween_npc_vincent; - callfunc "TrickOrTreat"; - - set @state, ((QUEST_SouthTulimshar & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); - - if (@state >= 2) goto L_Done; - if (@state == 1) goto L_Progress; - goto L_Convince_Vincent_First; - -L_Convince_Vincent_First: - mes "[Vincent]"; - mes "\"I'm making an action figure. I'm almost done with it.\""; - next; - - set @TEMP, rand(4); - if(@TEMP == 1) goto L_Opening2; - if(@TEMP == 2) goto L_Opening3; - if(@TEMP == 3) goto L_Opening4; - goto L_Opening1; - -L_Opening1: - mes "\"I just need 10 more Bug Legs to finish my action figure!\""; - next; - goto L_Ask; - -L_Opening2: - mes "\"This maggot action figure is awesome! I just need to attach 10 Bug Legs.\""; - next; - goto L_Ask; - -L_Opening3: - mes "\"This is a great action figure! A must have! All I need is a few parts...\""; - next; - goto L_Ask; - -L_Opening4: - mes "\"Can you get me 10 Bug Legs? I need them to replace the action figure parts.\""; - next; - goto L_Ask; - -L_Ask: - mes "\"Will you help me find 10 Bug Legs?\""; - next; - menu - "Yes.", L_Sure, - "No.", L_Close; - -L_Sure: - set @state, 1; - callsub S_Update_Var; - set @TEMP, rand(4); - if(@TEMP == 1) goto L_Req2; - if(@TEMP == 2) goto L_Req3; - if(@TEMP == 3) goto L_Req4; - goto L_Req1; - -L_Req1: - mes "[Vincent]"; - mes "\"Thank you!\""; - next; - goto L_Wait; - -L_Req2: - mes "[Vincent]"; - mes "\"I don't know how to thank you enough!\""; - next; - goto L_Wait; - -L_Req3: - mes "[Vincent]"; - mes "\"I will thank you when I get them!\""; - next; - goto L_Wait; - -L_Req4: - mes "[Vincent]"; - mes "\"I'm sure I will give a small reward.\""; - next; - goto L_Wait; - -L_Wait: - mes "\"Now please go get me 10 Bug Legs.\""; - goto L_Close; - -L_Progress: - if(countitem("BugLeg") >= 10) - goto L_Have; - mes "[Vincent]"; - mes "\"Please help me collect 10 Bug Legs! I need them to complete my action figure.\""; - goto L_Close; - -L_Have: - mes "[Vincent]"; - mes "\"Excellent! Finally I can complete the model!!\""; - next; - if(countitem("BugLeg") < 10) - goto L_Progress; - delitem "BugLeg", 10; - set Zeny, Zeny + 1000; - set @state, 2; - callsub S_Update_Var; - - mes "[Vincent]"; - mes "\"Here you go, a little of my appreciation!\""; - mes ""; - mes "[1000 gold]"; - goto L_Close; - -L_Done: - mes "[Vincent]"; - mes "\"Thanks for your help!\""; - goto L_Close; - -L_Close: - set @TEMP, 0; - set @state, 0; - close; - -S_Update_Var: - set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_2_MASK) | (@state << NIBBLE_2_SHIFT)); - return; -} |