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authorJessica Tölke <jtoelke@mail.upb.de>2013-01-27 00:33:34 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2013-02-12 23:05:14 +0100
commit4953c853e486395b3b17671d52df3123e7f515d2 (patch)
tree213f696320fa6f9abbe798dd45be3fc192e08262 /world/map/npc/001-1/sandra.txt
parent9ce9293380df1e5043118cd5627f2b471b75b39b (diff)
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Restructuring the quests saved in TMW_Quest: Convert Sandra to new variables.
Diffstat (limited to 'world/map/npc/001-1/sandra.txt')
-rw-r--r--world/map/npc/001-1/sandra.txt43
1 files changed, 26 insertions, 17 deletions
diff --git a/world/map/npc/001-1/sandra.txt b/world/map/npc/001-1/sandra.txt
index 10d014dd..205897ac 100644
--- a/world/map/npc/001-1/sandra.txt
+++ b/world/map/npc/001-1/sandra.txt
@@ -1,15 +1,19 @@
-//
+// Variables used: nibble 3 of QUEST_SouthTulimshar
001-1.gat,110,71,0|script|Sandra|114,{
- if (TMW_Quest >= 12) goto L_Done;
- if (TMW_Quest == 11) goto L_Progress;
- if (TMW_Quest == 10) goto L_Start;
+
+ // This NPC previously used the variable TMW_Quest
+ callfunc "ClearVarTMW_Quest";
+
+ set @state, ((QUEST_SouthTulimshar & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
+
+ if (@state >= 2) goto L_Done;
+ if (@state == 1) goto L_Progress;
mes "[Sandra]";
- mes "\"Hunting monsters for potion ingredients can sometimes be a difficult task. Maybe you could help me at some point.\"";
- goto L_Close;
+ mes "\"Hunting monsters for potion ingredients can sometimes be a difficult task.\"";
+ next;
-L_Start:
set @TEMP, rand(4);
if(@TEMP == 0) goto L_Opening0;
if(@TEMP == 1) goto L_Opening1;
@@ -17,25 +21,21 @@ L_Start:
if(@TEMP == 3) goto L_Opening3;
L_Opening0:
- mes "[Sandra]";
mes "\"In the outskirts of Tulimshar, there are some scorpions... I need help! Will you help?\"";
next;
goto L_Ask;
L_Opening1:
- mes "[Sandra]";
mes "\"When you venture to the outskirts of Tulimshar, you can spot scorpions. Will you help me kill some?\"";
next;
goto L_Ask;
L_Opening2:
- mes "[Sandra]";
mes "\"The Scorpion Stinger carries many properties used in potions. Would you get some for me?\"";
next;
goto L_Ask;
L_Opening3:
- mes "[Sandra]";
mes "\"You look sturdy enough, will you help me get something?\"";
next;
goto L_Ask;
@@ -70,21 +70,25 @@ L_Req2:
goto L_Set;
L_Set:
- set TMW_Quest,11;
- mes "[Sandra]";
+ set @state, 1;
+ callsub S_Update_Var;
mes "\"Please get them for me!\"";
goto L_Close;
L_Progress:
- if (countitem("ScorpionStinger") < 5) goto L_NotEnough;
+ if (countitem("ScorpionStinger") < 5)
+ goto L_NotEnough;
mes "[Sandra]";
- mes "\"Excellent! You brought me 5 Scorpion Stingers!\"";
+ mes "\"Excellent! You brought me 5 Scorpion Stingers!";
+ mes "Here's something for you.\"";
getinventorylist;
- if (@inventorylist_count + (countitem("ScorpionStinger") == 5) - (countitem("Arrow") == 0) > 99) goto L_TooMany;
+ if (@inventorylist_count + (countitem("ScorpionStinger") == 5) - (countitem("Arrow") == 0) > 99)
+ goto L_TooMany;
delitem "ScorpionStinger", 5;
getitem "Bow", 1;
getitem "Arrow", 100;
- set TMW_Quest, 12;
+ set @state, 2;
+ callsub S_Update_Var;
goto L_Close;
L_NotEnough:
@@ -99,6 +103,7 @@ L_Done:
L_Close:
set @TEMP, 0;
+ set @state, 0;
close;
L_TooMany:
@@ -106,4 +111,8 @@ L_TooMany:
mes "[Sandra]";
mes "\"You don't have room for my reward. I'll wait until you do.\"";
goto L_Close;
+
+S_Update_Var:
+ set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_3_MASK) | (@state << NIBBLE_3_SHIFT));
+ return;
}