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authorThe Kandiman <kandiman@kandiman.(none)>2011-08-27 00:54:21 -0400
committerJessica Tölke <jtoelke@mail.upb.de>2011-08-27 18:14:36 +0200
commitc8e0ce7f52ae0c8c4965170c9a3382005fd4231d (patch)
tree58bcf383f2220d3a45ea39c828fd25fc8db59058 /world/map/npc/001-1/rewards_master.txt
parent4b5ae2226b50c2c381ed7b9b0459b1778d2ac1ee (diff)
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First set of conversions to using 4 spaces in place of tabs. Also replaced tabs with pipes in headers. Map 001-1 complete.
Diffstat (limited to 'world/map/npc/001-1/rewards_master.txt')
-rw-r--r--world/map/npc/001-1/rewards_master.txt192
1 files changed, 96 insertions, 96 deletions
diff --git a/world/map/npc/001-1/rewards_master.txt b/world/map/npc/001-1/rewards_master.txt
index 028b24c1..290deccc 100644
--- a/world/map/npc/001-1/rewards_master.txt
+++ b/world/map/npc/001-1/rewards_master.txt
@@ -1,141 +1,141 @@
//
-001-1.gat,50,53,0 script Ishi 106,{
- if (MPQUEST == 0) goto L_Register;
- if (tvis == 0) set tvis, 1;
- if (Mobpt < tvis) goto L_NotEnough;
-
- setarray @Items$, "AppleCake", "Arrow", "Beer", "Boots", "BugLeg", "CactusDrink", "CactusPotion", "Cake", "Candy", "CasinoCoins", "CherryCake", "ChickenLeg", "ChocolateBar", "ChocolateCake", "CottonBoots", "CottonCloth", "CottonShirt", "CottonShorts", "FancyHat", "GreenApple", "HardSpike", "IronOre", "Lifestone", "LightBlueDye", "MaggotSlime", "Milk", "Orange", "OrangeCake", "OrangeCupcake", "PinkPetal", "PileOfAsh", "PinkAntenna", "PoltergeistPowder", "RawLog", "RedApple", "RedDye", "ScorpionStinger", "SerfHat", "SmallHealingPotion", "SmallMushroom", "SnakeSkin", "SpectrePowder", "Steak", "TinyHealingPotion", "WhiteCake", "WhiteFur", "WispPowder", "YellowDye", "Coal";
-
- mes "[Ishi the Rewards Master]";
- mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\"";
- next;
-
- set @i, 0;
- setarray @Menu$, "", "", "", "", "", "", "", "", "", "", "", "";
- callsub SUB_prep_menu;
-
- menu
- @Menu$[0], -,
- @Menu$[1], -,
- @Menu$[2], -,
- @Menu$[3], -,
- @Menu$[4], -,
- @Menu$[5], -,
- @Menu$[6], -,
- @Menu$[7], -,
- @Menu$[8], -,
- @Menu$[9], -,
- @Menu$[10], -,
- @Menu$[11], -;
-
- // this is for the last entry "No thanks":
- if (@menu > @i) close;
- // this is for the "Give all" entry:
- if (@menu == 11) goto L_Give_all;
-
- set @req, @menu;
- set @rec, 0;
+001-1.gat,50,53,0|script|Ishi|106,{
+ if (MPQUEST == 0) goto L_Register;
+ if (tvis == 0) set tvis, 1;
+ if (Mobpt < tvis) goto L_NotEnough;
+
+ setarray @Items$, "AppleCake", "Arrow", "Beer", "Boots", "BugLeg", "CactusDrink", "CactusPotion", "Cake", "Candy", "CasinoCoins", "CherryCake", "ChickenLeg", "ChocolateBar", "ChocolateCake", "CottonBoots", "CottonCloth", "CottonShirt", "CottonShorts", "FancyHat", "GreenApple", "HardSpike", "IronOre", "Lifestone", "LightBlueDye", "MaggotSlime", "Milk", "Orange", "OrangeCake", "OrangeCupcake", "PinkPetal", "PileOfAsh", "PinkAntenna", "PoltergeistPowder", "RawLog", "RedApple", "RedDye", "ScorpionStinger", "SerfHat", "SmallHealingPotion", "SmallMushroom", "SnakeSkin", "SpectrePowder", "Steak", "TinyHealingPotion", "WhiteCake", "WhiteFur", "WispPowder", "YellowDye", "Coal";
+
+ mes "[Ishi the Rewards Master]";
+ mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\"";
+ next;
+
+ set @i, 0;
+ setarray @Menu$, "", "", "", "", "", "", "", "", "", "", "", "";
+ callsub SUB_prep_menu;
+
+ menu
+ @Menu$[0], -,
+ @Menu$[1], -,
+ @Menu$[2], -,
+ @Menu$[3], -,
+ @Menu$[4], -,
+ @Menu$[5], -,
+ @Menu$[6], -,
+ @Menu$[7], -,
+ @Menu$[8], -,
+ @Menu$[9], -,
+ @Menu$[10], -,
+ @Menu$[11], -;
+
+ // this is for the last entry "No thanks":
+ if (@menu > @i) close;
+ // this is for the "Give all" entry:
+ if (@menu == 11) goto L_Give_all;
+
+ set @req, @menu;
+ set @rec, 0;
L_Item_Loop:
- if (@rec == @req || Mobpt < tvis) goto L_Item_Done;
+ if (@rec == @req || Mobpt < tvis) goto L_Item_Done;
- callsub SUB_give_item;
- set @rec, @rec + 1;
- goto L_Item_Loop;
+ callsub SUB_give_item;
+ set @rec, @rec + 1;
+ goto L_Item_Loop;
L_Item_Done:
- if (@rec < @req) mes "It looks like your Monster Points were over estimated.";
- close;
+ if (@rec < @req) mes "It looks like your Monster Points were over estimated.";
+ close;
L_Register:
- mes "[Ishi the Rewards Master]";
- mes "\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\"";
- close;
+ mes "[Ishi the Rewards Master]";
+ mes "\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\"";
+ close;
L_NotEnough:
- mes "[Ishi the Rewards Master]";
- mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\"";
- close;
+ mes "[Ishi the Rewards Master]";
+ mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\"";
+ close;
L_Give_all:
- // we need to count how many loop iterations are done there,
- // since the server complains about more than 250 (70 according to Jaxad0127)
- // gotos without interrupting next statement.
- set @gotocounter, 50;
+ // we need to count how many loop iterations are done there,
+ // since the server complains about more than 250 (70 according to Jaxad0127)
+ // gotos without interrupting next statement.
+ set @gotocounter, 50;
L_Give_all_loop:
- set @gotocounter, @gotocounter - 1;
- if (@gotocounter < 1) goto L_Give_all_next;
- set @itemgiveerror, 0;
- callsub SUB_give_item;
- if (@itemgiveerror != 0) goto L_Give_all_done;
- goto L_Give_all_loop;
+ set @gotocounter, @gotocounter - 1;
+ if (@gotocounter < 1) goto L_Give_all_next;
+ set @itemgiveerror, 0;
+ callsub SUB_give_item;
+ if (@itemgiveerror != 0) goto L_Give_all_done;
+ goto L_Give_all_loop;
L_Give_all_next:
- next;
- mes "[Ishi the Rewards Master]";
- mes "\"You have brought lots of items now. You have still " + Mobpt + " monster points. Shall we continue?\"";
- menu
- "Yes", L_Give_all,
- "No", L_Give_all_done;
- close;
+ next;
+ mes "[Ishi the Rewards Master]";
+ mes "\"You have brought lots of items now. You have still " + Mobpt + " monster points. Shall we continue?\"";
+ menu
+ "Yes", L_Give_all,
+ "No", L_Give_all_done;
+ close;
L_Give_all_done:
- close;
+ close;
//////////////////////////////////////////////////
// Subroutines
//////////////////////////////////////////////////
SUB_prep_menu:
- set @pts, Mobpt;
- set @dif, tvis;
+ set @pts, Mobpt;
+ set @dif, tvis;
L_Menu_Loop:
- if (@pts < @dif || @i == 10) goto L_Menu_Check;
+ if (@pts < @dif || @i == 10) goto L_Menu_Check;
- set @Menu$[@i], @i + 1;
+ set @Menu$[@i], @i + 1;
- set @i, @i + 1;
- set @pts, @pts - @dif;
- set @dif, @dif + 1;
+ set @i, @i + 1;
+ set @pts, @pts - @dif;
+ set @dif, @dif + 1;
- goto L_Menu_Loop;
+ goto L_Menu_Loop;
L_Menu_Check:
- // if we are able to give 10, we can enable the option to give all we can have
- if (@i != 10) goto L_Menu_Done;
- set @Menu$[@i], "Please give me as many as I deserve!";
- set @i, @i + 1;
+ // if we are able to give 10, we can enable the option to give all we can have
+ if (@i != 10) goto L_Menu_Done;
+ set @Menu$[@i], "Please give me as many as I deserve!";
+ set @i, @i + 1;
L_Menu_Done:
- set @Menu$[@i], "No thanks";
- return;
+ set @Menu$[@i], "No thanks";
+ return;
SUB_give_item:
- set @itemgiveerror, 0;
- getinventorylist;
- if (@inventorylist_count == 100) goto SUB_give_noinv;
- if (Mobpt < tvis) goto SUB_give_nomobpts;
- set Mobpt, Mobpt - tvis;
- set tvis, tvis + 1;
- set @item$, @Items$[rand(getarraysize(@Items$))];
+ set @itemgiveerror, 0;
+ getinventorylist;
+ if (@inventorylist_count == 100) goto SUB_give_noinv;
+ if (Mobpt < tvis) goto SUB_give_nomobpts;
+ set Mobpt, Mobpt - tvis;
+ set tvis, tvis + 1;
+ set @item$, @Items$[rand(getarraysize(@Items$))];
- getitem @item$, 1;
+ getitem @item$, 1;
- mes "You received one " + getitemname(@item$) + "!";
- return;
+ mes "You received one " + getitemname(@item$) + "!";
+ return;
SUB_give_noinv:
- mes "Your inventory is full!";
- set @itemgiveerror, 1;
- return;
+ mes "Your inventory is full!";
+ set @itemgiveerror, 1;
+ return;
SUB_give_nomobpts:
- mes "It looks like your Monster Points were over estimated.";
- set @itemgiveerror, 1;
- return;
+ mes "It looks like your Monster Points were over estimated.";
+ set @itemgiveerror, 1;
+ return;
}