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authorJessica Tölke <jtoelke@mail.upb.de>2012-05-23 13:18:52 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2012-05-23 13:18:52 +0200
commit41e84b961446b5f3c64bcac387139a817d5c959b (patch)
treeb10889d3617095968dbd4005757f1cea824cf4f7 /world/map/npc/001-1/entertainer.txt
parent92ed81e0abeb739f58865e8bd48a968ed22de8b3 (diff)
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Use newly defined constants for SKILL_EMOTE, SKILL_TRADE and SKILL_PARTY instead of local variables.
Diffstat (limited to 'world/map/npc/001-1/entertainer.txt')
-rw-r--r--world/map/npc/001-1/entertainer.txt6
1 files changed, 2 insertions, 4 deletions
diff --git a/world/map/npc/001-1/entertainer.txt b/world/map/npc/001-1/entertainer.txt
index 96e0527c..b7bbc9a7 100644
--- a/world/map/npc/001-1/entertainer.txt
+++ b/world/map/npc/001-1/entertainer.txt
@@ -1,8 +1,7 @@
// Emote NPC allows for players to learn the emote skill
001-1.gat,30,45,0|script|Entertainer|165,{
- set @EMOTE_SKILL, 1;
- if (getskilllv(@EMOTE_SKILL) > 0) goto L_Has;
+ if (getskilllv(SKILL_EMOTE) > 0) goto L_Has;
mes "[Entertainer]";
mes "\"Yes how can I help you?\"";
@@ -21,7 +20,7 @@ L_Learn:
goto L_Close;
L_Learn2:
- setskill @EMOTE_SKILL, 1;
+ setskill SKILL_EMOTE, 1;
mes "[Entertainer]";
mes "\"All you have to do is press alt and a number.";
mes "The number determines what emotion will be shown.";
@@ -34,7 +33,6 @@ L_Has:
goto L_Close;
L_Close:
- set @EMOTE_SKILL, 0;
close;
OnTimer3000: