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author | Nick Ashley <nick@shley.us> | 2015-04-12 09:22:38 -0400 |
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committer | Nick Ashley <nick@shley.us> | 2015-04-20 21:40:17 -0400 |
commit | 364f6111306eb4fcdd8edc98dae1ae0727dba712 (patch) | |
tree | 297942f8c68675338bdd062ff84ef9e659126333 /world/map/npc/001-1/adrian.txt | |
parent | 99d73066bf2a7fb4911e79b52a48ba913a2aa459 (diff) | |
download | serverdata-364f6111306eb4fcdd8edc98dae1ae0727dba712.tar.gz serverdata-364f6111306eb4fcdd8edc98dae1ae0727dba712.tar.bz2 serverdata-364f6111306eb4fcdd8edc98dae1ae0727dba712.tar.xz serverdata-364f6111306eb4fcdd8edc98dae1ae0727dba712.zip |
Various dialog fixes in Tulim
viz., the Kylian quest, the tombstones, and various other NPCs
Diffstat (limited to 'world/map/npc/001-1/adrian.txt')
-rw-r--r-- | world/map/npc/001-1/adrian.txt | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/world/map/npc/001-1/adrian.txt b/world/map/npc/001-1/adrian.txt index dba78c21..de2966b5 100644 --- a/world/map/npc/001-1/adrian.txt +++ b/world/map/npc/001-1/adrian.txt @@ -10,29 +10,31 @@ set @state, ((QUEST_NorthTulimshar & NIBBLE_5_MASK) >> NIBBLE_5_SHIFT); mes "[Adrian]"; - mes "\"Hello. Are you here to get the luggage for some of our passengers?\""; + mes "\"Hello. Are you here to pick up some luggage?\""; if (@state == 1) menu - "Yes, Kylian sent me to get his luggage.",L_Get, + "Yes. Kylian sent me to get his luggage.",L_Get, "No.",L_No; menu "No.",L_No; L_No: + next; mes "[Adrian]"; - mes "\"Too bad. I want to go and drink a beer, but I have to wait here until all the luggage is picked up.\""; + mes "\"Too bad. I'd like to go get a beer, but I have to wait here until all the luggage is picked up.\""; mes "He sighs."; goto L_Close; L_Get: + next; mes "[Adrian]"; - mes "\"Wonderful! Show me the ticket.\""; - mes "He checks the paper Kylian gave you and then takes a critical look at you."; + mes "\"Wonderful! Please show me your ticket.\""; + mes "He checks the paper Kylian gave you and then gives you a critical look."; next; getinventorylist; if ((checkweight("LeatherSuitcase", 1) == 0) || (@inventorylist_count == 100)) goto L_Inventory; mes "[Adrian]"; - mes "\"Alright, here it is.\""; + mes "\"Alright. Here it is. Good luck carrying that thing.\""; mes "Adrain hands you a very heavy suitcase."; getitem "LeatherSuitcase", 1; set @state, 2; @@ -41,8 +43,8 @@ L_Get: L_Inventory: mes "[Adrian]"; - mes "\"The suitcase is rather heavy. You doesn't look as if you can handle that."; - mes "Maybe if you get rid of some of the other stuff you're carrying.\""; + mes "\"The suitcase is rather heavy. No offense, but you don't look like you can carry it.\""; + mes "Maybe you should get rid of some of the other stuff you're carrying.\""; goto L_Close; L_Close: |