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authormekolat <mekolat@gmail.com>2015-01-23 13:13:01 -0600
committerwushin <pasekei@gmail.com>2015-01-23 13:14:36 -0600
commita67b5d4259bbb2aed84960ec94cb82b0d8545df8 (patch)
tree3f17ec01dd8a0a3cad400e40d48bb11f49e279df /world/map/db/item_db_weapon.txt
parent55e35ac07238292d6b97a5173b87c908cc18f719 (diff)
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Base Price Changes for items to display better in shops
Diffstat (limited to 'world/map/db/item_db_weapon.txt')
-rw-r--r--world/map/db/item_db_weapon.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt
index a16425f8..0a36f27d 100644
--- a/world/map/db/item_db_weapon.txt
+++ b/world/map/db/item_db_weapon.txt
@@ -3,7 +3,7 @@
521, Dagger, Dagger, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
522, SharpKnife, Sharp Knife, 4, 100, 50, 150, 10, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
529, IronArrow, Iron Arrow, 10, 4, 2, 1, 40, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
-530, ShortBow, Short Bow, 4, 8000, 2000, 600, 50, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+530, ShortBow, Short Bow, 4, 2000, 2000, 600, 50, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
536, ShortSword, Short Sword, 4, 8000, 4000, 2000, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
545, ForestBow, Forest Bow, 4, 20000, 5000, 1200, 70, 0, 5, 0, 0, 2, 34, 1, 0, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
547, Bardiche, Bardiche, 4, 20, 10, 10, 0, 100, 1, -200, 0, 2, 2, 0, 0, 1, {}, {callfunc "UnreleasedItem";}
@@ -56,8 +56,8 @@
903, SlingShot, Sling Shot, 4, 500, 50, 10, 5, 0, 3, 0, 0, 2, 34, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
904, SlingBullet, Sling Bullet, 10, 1, 0, 1, 3, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";}
906, KidBook, Kid Book, 4, 10000, 5000, 100, 1, 0, 3, 0, 0, 2, 34, 1, 1, 1, {}, {}
-1199, Arrow, Arrow, 10, 2, 1, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
+1199, Arrow, Arrow, 10, 1, 1, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
1200, Bow, Bow, 4, 1000, 500, 20, 20, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
1201, Knife, Knife, 4, 50, 25, 120, 5, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
-1215, ToySabre, Toy Sabre, 4, 50, 25, 1, 1, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
+1215, ToySabre, Toy Sabre, 4, 2000000, 25, 1, 1, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
1282, BoneArrows, Bone Arrows, 10, 50, 20, 0, 55, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 1;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}