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author | Jesusaves <cpntb1@ymail.com> | 2020-05-10 05:30:16 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-05-10 05:30:16 -0300 |
commit | 6757a2a3ac649fe37187551c39c5714f5d8b9328 (patch) | |
tree | c62983eab571c1f9d935829fe68ba30024009ee7 /world/map/data/009-7.wlk | |
parent | 72fdacabed540f910c8899dd6703ff837baf6e0a (diff) | |
download | serverdata-6757a2a3ac649fe37187551c39c5714f5d8b9328.tar.gz serverdata-6757a2a3ac649fe37187551c39c5714f5d8b9328.tar.bz2 serverdata-6757a2a3ac649fe37187551c39c5714f5d8b9328.tar.xz serverdata-6757a2a3ac649fe37187551c39c5714f5d8b9328.zip |
Now that a player got to the new swamps map...
I can flesh this out better. Add Experience gain everywhere.
* Reaching the swamps: 100k, every time.
* Cleaning all monsters and talking to Tree: 1M, every time.
* Opening the chest: 20M first time, 10M second time.
* Killing any monster: 50k~100k, every monster.
The experience for the off-tasks may look nice, but they're a drop in the
bucket compared to actually killing monsters.
(Tree can double the experience you got, but will not give you items)
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