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authortux9th <mr.x@aon.at>2013-11-24 11:19:57 +0100
committertux9th <mr.x@aon.at>2013-11-24 11:19:57 +0100
commitd19175e1a4d9f65c480540b69f3255eb4981e1f6 (patch)
tree1225ce0c8276553a961202fde3a58b43b1047511 /world/map/conf
parent9bab4466134d43018070483b6d6a505dc0c08780 (diff)
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Editing Spell #N12:
Upon using Dark Magic users now call emoticon 5 instead of 3. devil emoticon instead of amiable on.
Diffstat (limited to 'world/map/conf')
-rw-r--r--world/map/conf/magic.conf.template7
1 files changed, 3 insertions, 4 deletions
diff --git a/world/map/conf/magic.conf.template b/world/map/conf/magic.conf.template
index ea85bfa4..29f2ade5 100644
--- a/world/map/conf/magic.conf.template
+++ b/world/map/conf/magic.conf.template
@@ -876,10 +876,9 @@ SPELL happy-curse (target : PC) : "#N12" =
REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100)
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
- h = (max_hp(caster) / 2) * -1;
- IF skill(caster, DARK) > 1
- THEN itemheal(caster, h, 0);
- FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;);
+ IF (skill(caster, DARK) > 1)
+ THEN FOR i = 0 TO (spellpower / 10) DO (emote(target, 5); WAIT 500;)
+ ELSE FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;);
CALL gain_xp(1, 23);
LOCAL SPELL rain : "#N13" =