diff options
author | Ben Longbons <b.r.longbons@gmail.com> | 2013-07-24 12:48:02 -0700 |
---|---|---|
committer | Ben Longbons <b.r.longbons@gmail.com> | 2013-07-24 12:59:10 -0700 |
commit | ce5453f5fc11687506b3abf2f74c1fc3df91dba2 (patch) | |
tree | f4356a5367d03905487732259a298bc68362ed21 /world/map/conf | |
parent | 7aaf89447c6c31a6930d358224a098c02285925d (diff) | |
download | serverdata-ce5453f5fc11687506b3abf2f74c1fc3df91dba2.tar.gz serverdata-ce5453f5fc11687506b3abf2f74c1fc3df91dba2.tar.bz2 serverdata-ce5453f5fc11687506b3abf2f74c1fc3df91dba2.tar.xz serverdata-ce5453f5fc11687506b3abf2f74c1fc3df91dba2.zip |
Truncate item names to what the server actually sees
This is far from optimal, but the server was already doing it silently,
and the new server now rejects it.
Also make magic.conf use an item name, since previously it
was (correctly) rejecting the item name as nonexistent
and was using an ID instead.
Diffstat (limited to 'world/map/conf')
-rw-r--r-- | world/map/conf/magic.conf.template | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/world/map/conf/magic.conf.template b/world/map/conf/magic.conf.template index 54f4a602..eb78a591 100644 --- a/world/map/conf/magic.conf.template +++ b/world/map/conf/magic.conf.template @@ -532,7 +532,7 @@ SPELL make-concentration-potion : "#T15" = => EFFECT CALL adjust_spellpower(school); CALL default_effect(); CALL create_item( if_then_else(random(2000 + experience) < experience, "ConcentrationPotion", "DarkConcentrationPotion"), 1, - if_then_else(random(2), 744, "DarkConcentrationPotion"), + if_then_else(random(2), "DilutedConcentrationPot", "DarkConcentrationPotion"), 2000); IF (success) THEN CALL set_var(MAGIC_FLAGS, 1, MFLAG_MADE_CONC_POTION_SHIFT, 1); @@ -544,10 +544,10 @@ SPELL merge-concentration-potions : "#T16" = IN (MANA 8, CASTTIME 5000, REQUIRE skill(caster, MAGIC) > level, REQUIRE skill(caster, school) > level, - COMPONENTS ["DarkConcentrationPotion", 744]) + COMPONENTS ["DarkConcentrationPotion", "DilutedConcentrationPot"]) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); - CALL create_item("ConcentrationPotion", 1, 744, 1000); + CALL create_item("ConcentrationPotion", 1, "DilutedConcentrationPot", 1000); message (caster, "success = " + success); IF (success) THEN CALL set_var(MAGIC_FLAGS, 1, MFLAG_MADE_CONC_POTION_SHIFT, 1); |