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author | Ben Longbons <b.r.longbons@gmail.com> | 2013-09-09 17:51:47 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2013-09-12 10:58:45 -0700 |
commit | 4d346e92976bec82cfeb1f09fcb662f0f8a9e5a9 (patch) | |
tree | cda79957361c5be649ff40dacc5658907d07ee49 /world/map/conf/battle_athena.conf | |
parent | 0b6c8ab443669acb51fbaa6f5c476cd4ecae78a0 (diff) | |
download | serverdata-4d346e92976bec82cfeb1f09fcb662f0f8a9e5a9.tar.gz serverdata-4d346e92976bec82cfeb1f09fcb662f0f8a9e5a9.tar.bz2 serverdata-4d346e92976bec82cfeb1f09fcb662f0f8a9e5a9.tar.xz serverdata-4d346e92976bec82cfeb1f09fcb662f0f8a9e5a9.zip |
Update config for new code
This config will only work with tmwa v13.9.12 or higher.
If you need an old version, please stay on the 'unsupported' branch.
Diffstat (limited to 'world/map/conf/battle_athena.conf')
-rw-r--r-- | world/map/conf/battle_athena.conf | 436 |
1 files changed, 12 insertions, 424 deletions
diff --git a/world/map/conf/battle_athena.conf b/world/map/conf/battle_athena.conf index 593fe227..0e4906a3 100644 --- a/world/map/conf/battle_athena.conf +++ b/world/map/conf/battle_athena.conf @@ -1,13 +1,4 @@ -//-------------------------------------------------------------- -//eAthena Battle Configuration File -// Made in to plainer english by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -// Other Information: -// 1000 miliseconds is 1 second. -//-------------------------------------------------------------- +// eAthena Battle Configuration File // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) warp_point_debug: no @@ -39,15 +30,6 @@ castrate_dex_scale: 150 // Is 'Skills add a delay before you can attack' enabled? (Note 1) skill_delay_attack_enable: no -// Whether or not cards and attributes in the left hand are enabled (Note 1) -left_cardfix_to_right: yes - -// Increase player's attack range (in cells) -player_skill_add_range: 0 - -// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) -skill_out_range_consume: no - // Increase Monsters attack range monster_skill_add_range: 0 @@ -55,24 +37,15 @@ monster_skill_add_range: 0 // (Setting to no will be like always endure) player_damage_delay: no -// Damaged delay rate (Note 2) -player_damage_delay_rate: 100 - -// Is a player's defense NOT dependant on an enemies attack? (Note 1) -defunit_not_enemy: yes - -// Are summoned monsters level greater then your base level? (I think this is for dead branches) (Note 1) -random_monster_checklv: yes - // The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) atcommand_spawn_quantity_limit: 100 -// Does HP recover if hit by an attribute that's same as your own? (Note 1) -attribute_recover: yes - // If an item is droped, does it go stright into the users inventory? (Note 1) item_auto_get: no +// How far away does drop protection apply? +drop_pickup_safety_zone: 20 + // How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) flooritem_lifetime: 120000 @@ -89,61 +62,12 @@ item_second_get_time: 10000 // So, It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items item_third_get_time: 5000 -// How long before the first person who did the most damage to a MVP can get the item? (in milliseconds) -mvp_item_first_get_time: 10000 - -// How long before the second person who did the second most damage to a MVP can get the item? (in milliseconds) -// (It Adds Time From The First Persons Time) -// So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items -mvp_item_second_get_time: 10000 - -// How long before the third person who did the third most/least damage to a MVP can get the item -//(Note the Amount is in Milliseconds and It Adds Time From The First Persons Time And Second Persons Time) -//So It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items -mvp_item_third_get_time: 2000 - -// Item drop rates (Note 2) - -// The rate the common items are droped (Items that are in the ETC tab, besides card) -item_rate_common: 100 -item_drop_common_min: 1 -item_drop_common_max: 10000 - -// The rate healing items are droped (items that restore HP or SP) -item_rate_heal: 100 -item_drop_heal_min: 1 -item_drop_heal_max: 10000 - -// The rate at which usable items (in the item tab) other then healing items are droped. -item_rate_use: 100 -item_drop_use_min: 1 -item_drop_use_max: 10000 - -// The rate at which equipment is droped. -item_rate_equip: 100 -item_drop_equip_min: 1 -item_drop_equip_max: 10000 - -// The rate at which cards are droped -item_rate_card: 100 -item_drop_card_min: 1 -item_drop_card_max: 10000 - -item_drop_mvp_min: 1 -item_drop_mvp_max: 10000 - -// Can the monster's drop rate become 0? (Note 1) -drop_rate0item: no - // Rate at which exp. is given. (Note 2) base_exp_rate: 100 // Rate at which job exp. is given. (Note 2) job_exp_rate: 100 -// PVP exp. Do players get exp during pvp -pvp_exp: yes - // When a player dies, how should we penalize them? // 0 = No penalty. // 1 = Lose % of current level when killed. @@ -156,9 +80,6 @@ death_penalty_base: 100 // Job exp. penalty rate (Each 100 is 1% of their exp) death_penalty_job: 100 -// When a player dies, how much zeny should we penalize them with? -zeny_penalty: 0 - // The amount of HP a player will respawn with, 0 is default. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) restart_hp_rate: 0 @@ -167,15 +88,6 @@ restart_hp_rate: 0 // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) restart_sp_rate: 0 -// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) -mvp_hp_rate: 100 - -// [MVP] Item drop rate, that is, the overall drop rate for items droped by an MVP. (Note 2) -mvp_item_rate: 100 - -// [MVP] Exp. rate. (Note 2) -mvp_exp_rate: 100 - // The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) monster_hp_rate: 100 @@ -187,145 +99,32 @@ monster_max_aspd: 199 // set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0. atcommand_gm_only: no -// [GM] Can use all skills? (No or mimimum GM level) -gm_all_skill: no - -// [GM] Can use all abracadabra skills? (No minimum GM level) -gm_all_skill_add_abra: no - // [GM] Can equip anything? (No or minimum GM level, can cause client errors.) gm_all_equipment: no -// [GM] Raise skills unconditionally, that is, put points in to a skill not in thier jobs skill tree? (no or minimum gm level) -gm_skill_unconditional: no - -// Can a normal player by-pass the skill tree? (Note 1) -player_skillfree: no - -// When doing a skill reset, whether the skill's restriction is to be ignored or not. (Note 1) -player_skillup_limit: yes - -// Forging success rate. (Note 2) -weapon_produce_rate: 100 - -// Prepare Potion succsss rate. (Note 2) -potion_produce_rate: 100 +// Should GMs be given a hashed IP instead of the real one? +mask_ip_gms: 1 // Allow monsters to be aggresive and attack first? (Note 1) monster_active_enable: yes -// Monster damage delay rate (Note 1) -monster_damage_delay_rate: 100 - -// Looting monster actions. -// 0 = Monster will consume the item. -// 1 = Monster will not consume the item. -monster_loot_type: 0 - // Enable monster skills? (Note 1) mob_skill_use: yes // Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) mob_count_rate: 100 -// Quest skills can be learned? (Note 1) -// Setting this to yes can open an exploit on your server! -quest_skill_learn: yes - -// When skills are reset, quest skills are reset as well? (Note 1) -// Setting this to yes can open an exploit on your server! -quest_skill_reset: no - // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) basic_skill_check: yes -// Item to require when making a guild. Setting this to -// 0 will disable the check. Using item 1337 for now -// to disable creation (as it's unallocated) -guild_emperium_check: 1337 - -// Maximum tax limit on a guild member. -guild_exp_limit: 50 - -// Maximum castles one guild can own (0 - unlimited) -guild_max_castles: 0 - // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) // That is, when you go to a map and don't move, how long before the monsters will notice you. // If you attack a monster, it will attack you back regaurdless of this setting. (I think) player_invincible_time: 5000 -// [PET] Rate for catching pets (Note 2) -pet_catch_rate: 100 - -// [PET] Can you name a pet more then once? (Note 1) -pet_rename: no - -// [PET] The rate a pet will get friendly by feeding it. (Note 2) -pet_friendly_rate: 100 - -// [PET] The rate at which a pet will become hungry. (Note 2) -pet_hungry_delay_rate: 100 - -// [PET] If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) -// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. -pet_hungry_friendly_decrease: 5 - -// [PET] Does Pet's Attack Damage Based On Str (Note 1) -pet_str: yes - -// [PET] Whether or not the pet's will use skills. (Note 1) -pet_status_support: yes - -// [PET] Does the pet need its equipment before it does its skill? (Note 1) -pet_equip_required: yes - -// [PET] Will all pets attack? (Note 1) -// Do NOT use this with pet skills! -pet_attack_support: no - -// [PET] When the master receives damage from the monster, whether or not the pet attacks back. -pet_damage_support: no - -// [PET] Rate at which a pet will support it's owner in battle. (Note 2) -pet_support_rate: 100 - -// [PET] Does the pets owner receive exp from the pets damage? -pet_attack_exp_to_master: no - -// [PET] The rate exp. is gained from the pet attacking monsters -pet_attack_exp_rate: 100 - // Will there be a minimum skill dmg even if there is a miss? skill_min_damage: no -// Which finger offensive style can be used? -// 0 = Aegis style -// 1 = Athena style -finger_offensive_type: 0 - -// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. -// The balance of the exp. rate is best used with 5 to 10) -heal_exp: 0 - -// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. -// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. -resurrection_exp: 0 - -// The rate of job exp. when using discount and overcharge on an NPC (100 is normal, 200 is double.) -// The way it is calculated is (money recieved * skill lv) * shop_exp / 100. -shop_exp: 0 - -// The delay rate of monk's combo (Note 2) -combo_delay_rate: 100 - -// Item check? (Note 1) -// When logged in or moving in map if the item the player is holding isn't correct there will be a check. -item_check: no - -// Will tuxedo and wedding dresses be shown when worn? (Note 1) -wedding_modifydisplay: yes - // The time interval for HP to restore naturally. (in milliseconds) natural_healhp_interval: 6000 @@ -338,8 +137,8 @@ natural_heal_skill_interval: 10000 // The maximum weight for a character to carry when the character stops healing naturally. (in %) natural_heal_weight_rate: 50 -// Override item names from GRF file? (Note 1) -item_name_override_grffile: yes +// Multiplier for healing from items. +itemheal_regeneration_factor: 1 // Are arrows are consumed when used on a bow? (Note 1) arrow_decrement: yes @@ -366,24 +165,6 @@ max_parameter: 99 // Max weight carts can hold. max_cart_weight: 8000 -// Display player skill errors in console? (for debug only) (default: off) (Note 1) -player_skill_log: off - -// Display monster skill errors in console? (for debug only) (default: off) (Note 1) -monster_skill_log: off - -// Display battle log? (for debug only) (default: off) (Note 1) -battle_log: off - -// Display save log? (for debug only) (default: off) (Note 1) -save_log: off - -// Display errors? (for debug only) (default: off) (Note 1) -error_log: off - -// Display other stuff? (for debug only) (default: off) (Note 1) -etc_log: off - // Save Clothes color. (This will degrade performance [in txt?]) (Note 1) save_clothcolor: yes @@ -393,13 +174,6 @@ save_clothcolor: yes // 2 = both undead_detect_type: 2 -// Operational mode of automatic counter. -// 0 = disregard DEF and HIT+20 . CRI*2, 1 = 100% critical -// Players -player_auto_counter_type: 0 -// Monsters -monster_auto_counter_type: 0 - // Type of penalty that is applied to FLEE when more than agi_penaly_count monsters are targetting player // 0 = no penalty is applied // 1 = agi_penaly_num is reduced from FLEE as a % @@ -424,59 +198,8 @@ vit_penaly_count: 3 // Amount of VIT defense penalized per each attacking monster more than vit_penaly_count vit_penaly_num: 5 -// When the player attacks an object, the calculation method of DEF. -// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). -player_defense_type: 0 - -// When the monster attacks an object, the calculation method of DEF. -// With 0 this will be ignored, at 1 or more def = subtraction of (DEF* value). -monster_defense_type: 0 - -// When the pet attacks an object, the calculation method of DEF. -// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). -pet_defense_type: 0 - -//MDEFTame as above....(MDEF*value) -magic_defense_type: 0 - -// Whether or not, ground skills of the players' will stack. (Note 1) -player_skill_reiteration: no - -//Whether or not, ground skills of the monsters' will pile up. (Note 1) -monster_skill_reiteration: no - -//Whether or not ground based skills of a certain type such as traps can be cast straight onto other players. (Note 1) -player_skill_nofootset: yes - -//Whether or not ground based skills of a certain type such as traps can be cast straight onto monsters. (Note 1) -monster_skill_nofootset: yes - -// When a player is cloaking, Whether the wall is checked or not. (Note 1) -// Note: Gravity announced that they were changing cloaking so it would -// not need a wall, but this was never implemented. I set to no, for fun. -player_cloak_check_type: no - -// When a monster is cloaking, Whether the wall is checked or not. (Note 1) -monster_cloak_check_type: no - -// Melee damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_short_attack_damage_rate: 100 - -// Ranged damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_long_attack_damage_rate: 100 - -// Magic damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_magic_attack_damage_rate: 100 - -// Misc damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_misc_attack_damage_rate: 100 - -// When the empelium is broken with WoE mode on, How Long Before The Declaration Of Castle Owner -// and Removal of Monsters/Players from Castle. (in milliseconds) -gvg_eliminate_time: 7000 - -// Whether or not skill is used vis-a-vis the user at the time of MOB skill motion of condition skillused. (Note 1) -// Not sure what this means, something about monsters changing target? +// When a defensive skill is used, is the mob's target temporarily +// set to the attacking player first, and restored afterwards? mob_changetarget_byskill: no // Player's Direction Changed When Attacking? (Note 1) @@ -485,33 +208,6 @@ player_attack_direction_change: yes // Monsters's Direction Changed When Attacking? (Note 1) monster_attack_direction_change: yes -// If the player has Undead Elemental Equipment, should they be frozen or not. (Note 1) -player_undead_nofreeze: no - -// Will Player Skills Stay Within Land Limit or not? (Note 1) -player_land_skill_limit: yes - -// Will Monster Skills Stay Within Land Limit or not? (Note 1) -monster_land_skill_limit: yes - -// If a party uses a skill with penalties do they apply? (Note 1) -party_skill_penaly: yes - -// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1) -monster_class_change_full_recover: no - -// Do produced items have the maker's name on them? (Note 1) -produce_item_name_input: yes - -// Do produced potions have the maker's name on them? (Note 1) -produce_potion_name_input: yes - -// Do crafted arrows have the maker's name on them? (Note 1) -making_arrow_name_input: yes - -// Does created holy water have the maker's name on it? (Note 1) -holywater_name_input: yes - // Stop logout for 10 seconds after a hit? (Note 1) prevent_logout: yes @@ -527,33 +223,9 @@ mob_warpportal: no // Is a monster summoned via dead branch aggresive? (Note 1) dead_branch_active: yes -// The highest value at which an item can be sold via the merchant vend skill. (in zeny) -vending_max_value: 10000000 - // If someone loots, show name in party? (Note 1) show_steal_in_same_party: no -// Allow upper class (Advanced 2nd Class)? (Note 1) -// Just leave this at yes -enable_upper_class: yes - -// Is a usual attack of a pet delivered withOUT an attribute? (Note 1) -pet_attack_attr_none: no - -// Is a usual attack of a player delivered withOUT an attribute? (Note 1) -pc_attack_attr_none: no - -// Is a usual attack of a monster delivered withOUT an attribute? (Note 1) -mob_attack_attr_none: no - -// mob attacks againsts players wearing ghostring armor do full damage -mob_ghostring_fix: no - -// Does the Golden Thief Bug card only work during pvp? -// no or 0 - gtb works all the time -// 1 - 100 - percentage of magic damage reduced only during pvp (or gvg) -gtb_pvp_only: no - // How to count the number of the enemies who do an agi penalty... // 1 or less: It is a count altogether. // 2: Full evasion exclusion @@ -568,42 +240,13 @@ agi_penaly_count_lv: 2 // Four or more: Except all. vit_penaly_count_lv: 3 -// Grandcross Settings (Dont mess with these) -// Even if MOB (PC) has overlapped, it HIT(s) compulsion 3. (Default no) -gx_allhit: no -// The effect of the arms card of a damage %UP system is set also to GX at -L effect. (default no) -gx_cardfix: no -// The attribute affinity of GX is calculated doubly. (Default yes) -gx_dupele: yes -// Grandcross display type (Default 1) -// 0: Yellow character -// 1: White character -gx_disptype: 1 - -// If no than you can use the ensemble skills alone. (Note 1) -player_skill_partner_check: yes - // Is the character of a GM account set as the object of a display by @ command etc. or not? hide_GM_session: no -// ユニット移動処-摯-@。0で-{鯖仕-l(回線負荷→重、鯖処-掾ィ軽)、1でAthena仕-l(回線負荷→軽、鯖処-掾ィ重) -// translation (babelfish): -// Unit portable place - ? @. -// With 0 - {mackerel SI -l (circuit load -> heavily, the mackerel place - the ? ? lightly), -// With 1 - Athena SI -l (circuit load -> lightly, the mackerel place - the ? ? it is heavy) -unit_movement_type: 0 - // Are other requests accepted during [various things[party,guild]] a request or not? // It does not accept by no accepted by yes. invite_request_check: yes -// リムーブトラップの仕-l 0:-{鯖仕-l、罠1個 1:Athena仕-l、使ったアイテムを使った個数 -// translation (babelfish): -// SI of ???????? -l -// 0: - {Mackerel SI -l, trap 1 -// 1:Athena SI -l, the quantity which used the item which was used -skill_removetrap_type: 0 - // Will display experience gained from killing a monster. (Note 1) disp_experience: no @@ -623,16 +266,6 @@ drops_by_luk: 0 // Do all monsters ignore GMs unless attacked? (Note 1) monsters_ignore_gm: no -// Turn equipment breaking on. (Note 1) -// Turning this one will allow equipment to break in battles, -// as well as some skills that have chance to break equipmen. -equipment_breaking: no - -// Overall rate of which equipment can break. (Note 2) [100 = .01% chance to break equipment before penalties.] -// Critical attacks will double chance to break equipment, and other skills (such as Power Thrust) will increase weapon breaking chance as well. -// This does not effect Sage weapon enchantment failure chance. -equipment_break_rate: 100 - // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. @@ -642,33 +275,6 @@ pk_mode: no // Turn this on to allow a player to level up more than once from a kill. (Note 1) multi_level_up: yes -// Does using bow to do a backstab give a 50% damage penalty? (Note 1) -backstab_bow_penalty: yes - -// Choose if server begin with night (yes) or day (no) -night_at_start: no - -// Define duration in msec of the day (default: 7,200,000 = 2 hours) -// Set to 0 to disable day cycle (but not @day GM command). -// Except 0, minimum is 60000 (1 minute). -day_duration: 0 - -// Define duration in msec of the night (default: 1,800,000 = 30 min) -// Set to 0 to disable night cycle (but not @night GM command). -// Except 0, minimum is 60000 (1 minute). -night_duration: 0 - -// Will display a mob's hp/maxhp when the mouse cursor is over them. (Note 1) -// Will not display guardian or emperium hp. -// -// Still under testing (works but doesn't update) -show_mob_hp: no - -// Ban people that try to use an other name of its name (spoof name). -// Duration of the ban, in minutes (default: 5). Value from 0 to 32767 -// to disable the ban, set 0 -ban_spoof_namer: 5 - // Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. // Values are from 0 to 100. // 100: disable information @@ -681,30 +287,12 @@ hack_info_GM_level: 60 // default: 20 (first level after normal player or super'normal' player) any_warp_GM_min_level: 20 -// Set here which client version do you accept. Add all values of clients: -// 1: Clients before 2004-07-06 (old clients) -// 2: 2004-07-06 kRO client -// 4: 2004-07-13 kRO client -// 8: 2004-07-26 kRO client -// 16: 2004-08-09 kRO / 2004-08-16aSakray / 2004-08-17aSakray client -// 32: 2004-09-06aSakray client -// default value: 63 (all clients) -packet_ver_flag: 63 - -// Allow GMs to mute players or not? -muting_players: no - -// Mail system - Only function in sql version -mail_system: no - // valid range of dye's and styles on the client +// Note: this is also hard-coded in the char-server min_hair_style: 0 max_hair_style: 19 min_hair_color: 0 max_hair_color: 11 -// Not for tA-style dyed clothes -min_cloth_color: 0 -max_cloth_color: 4 // Visible area size (how many squares away from a player can they see) area_size: 14 @@ -738,7 +326,7 @@ packet_spam_kick: 1 // -1: classic // 0: all PCs on same tile // 1 or more: all PCs within radius, if also within range -mob_splash_radius: 1 +mob_splash_radius: -1 // local settings for this server in this file import: conf/battle_local.conf |