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authorBen Longbons <b.r.longbons@gmail.com>2011-08-29 20:46:50 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-08-29 20:46:50 -0700
commitd7fd267447ece85cb053b0af6ef3542b96b0372f (patch)
tree00162384ee32fe55f768d95f653248d124d6a6cd /world/map/conf/battle_athena.conf
parent40c846c886402ddcae3e7af614a5c868f150b9b7 (diff)
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add pink hair color and rewrite the script
Diffstat (limited to 'world/map/conf/battle_athena.conf')
-rw-r--r--world/map/conf/battle_athena.conf28
1 files changed, 14 insertions, 14 deletions
diff --git a/world/map/conf/battle_athena.conf b/world/map/conf/battle_athena.conf
index 574938d6..a4207f2c 100644
--- a/world/map/conf/battle_athena.conf
+++ b/world/map/conf/battle_athena.conf
@@ -1,4 +1,3 @@
-
//--------------------------------------------------------------
//eAthena Battle Configuration File
// Made in to plainer english by Ancyker
@@ -74,7 +73,7 @@ attribute_recover: yes
// If an item is droped, does it go stright into the users inventory? (Note 1)
item_auto_get: no
-// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
+// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
flooritem_lifetime: 120000
// How long before the first person who did the most damage to a monster can get the item? (in milliseconds)
@@ -98,7 +97,7 @@ mvp_item_first_get_time: 10000
// So, It Is Like First Person's Time + Second Person's Time = Time Before Second Person Can Get The Items
mvp_item_second_get_time: 10000
-// How long before the third person who did the third most/least damage to a MVP can get the item
+// How long before the third person who did the third most/least damage to a MVP can get the item
//(Note the Amount is in Milliseconds and It Adds Time From The First Persons Time And Second Persons Time)
//So It Is Like First Person's Time + Second Person's Time + Third Person's Time = Time Before Third Person Can Get The Items
mvp_item_third_get_time: 2000
@@ -425,7 +424,7 @@ vit_penaly_count: 3
// Amount of VIT defense penalized per each attacking monster more than vit_penaly_count
vit_penaly_num: 5
-// When the player attacks an object, the calculation method of DEF.
+// When the player attacks an object, the calculation method of DEF.
// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
player_defense_type: 0
@@ -453,7 +452,7 @@ player_skill_nofootset: yes
monster_skill_nofootset: yes
// When a player is cloaking, Whether the wall is checked or not. (Note 1)
-// Note: Gravity announced that they were changing cloaking so it would
+// Note: Gravity announced that they were changing cloaking so it would
// not need a wall, but this was never implemented. I set to no, for fun.
player_cloak_check_type: no
@@ -558,7 +557,7 @@ gtb_pvp_only: no
// How to count the number of the enemies who do an agi penalty...
// 1 or less: It is a count altogether.
// 2: Full evasion exclusion
-// 3: Full evasion and evasion exclusion
+// 3: Full evasion and evasion exclusion
// 4 or more: Except all.
agi_penaly_count_lv: 2
@@ -600,7 +599,7 @@ invite_request_check: yes
// リムーブトラップの仕-l 0:-{鯖仕-l、罠1個 1:Athena仕-l、使ったアイテムを使った個数
// translation (babelfish):
-// SI of ???????? -l
+// SI of ???????? -l
// 0: - {Mackerel SI -l, trap 1
// 1:Athena SI -l, the quantity which used the item which was used
skill_removetrap_type: 0
@@ -611,7 +610,7 @@ disp_experience: no
// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items and give experience? (Note 1)
alchemist_summon_reward: no
-// Maximum level (default 255). Requires that you have an experience table that supports more than 99 levels to go
+// Maximum level (default 255). Requires that you have an experience table that supports more than 99 levels to go
// any higher. It is left at 255 for default as to not cause problems for people who already have players at higher levels.
// @lvup command will not go higher than this value, and therefor will not loop back around 0.
maximum_level: 255
@@ -625,7 +624,7 @@ drops_by_luk: 0
monsters_ignore_gm: no
// Turn equipment breaking on. (Note 1)
-// Turning this one will allow equipment to break in battles,
+// Turning this one will allow equipment to break in battles,
// as well as some skills that have chance to break equipmen.
equipment_breaking: no
@@ -635,7 +634,7 @@ equipment_breaking: no
equipment_break_rate: 100
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
-// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
+// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
// Normal pvp counter and rank display are disabled as well.
pk_mode: no
@@ -700,10 +699,11 @@ mail_system: no
// valid range of dye's and styles on the client
min_hair_style: 0
-max_hair_style: 20
+max_hair_style: 19
min_hair_color: 0
-max_hair_color: 9
-min_cloth_color: 0
+max_hair_color: 11
+// Not for tA-style dyed clothes
+min_cloth_color: 0
max_cloth_color: 4
// Visible area size (how many squares away from a player can they see)
@@ -728,7 +728,7 @@ chat_spam_ban: 1
chat_maxline: 512
// Packet flood protection
-// If more than packet_spam_flood over-limits packets are recieved in
+// If more than packet_spam_flood over-limits packets are recieved in
// packet_spam_threshold seconds, we will kick the user if packet_spam_kick
// is not set to 0. Limits on individual packets are defined in src/map/clif.c
packet_spam_flood: 30