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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-02-06 19:02:03 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-02-06 19:02:03 +0100 |
commit | 1fcfbe464711f9c08e8f3a939dce4f92b6f62e5d (patch) | |
tree | b9ce1de0bd746a82150c551e735583dbe9b5e5aa /npc | |
parent | c9a586c1d825209aa9118a5179c455e4386e0b07 (diff) | |
download | serverdata-1fcfbe464711f9c08e8f3a939dce4f92b6f62e5d.tar.gz serverdata-1fcfbe464711f9c08e8f3a939dce4f92b6f62e5d.tar.bz2 serverdata-1fcfbe464711f9c08e8f3a939dce4f92b6f62e5d.tar.xz serverdata-1fcfbe464711f9c08e8f3a939dce4f92b6f62e5d.zip |
gy inn: setting reasonable values for required amount of items and exp rewards in lovetriangle quest
Diffstat (limited to 'npc')
-rw-r--r-- | npc/027-1_Graveyard/_mobs.txt | 10 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/_import.txt | 1 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/golbanez.txt | 11 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/husband.txt | 9 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/innkeeper.txt | 9 | ||||
-rw-r--r-- | npc/027-2_Caretakers_House/lover.txt | 7 | ||||
-rwxr-xr-x | npc/027-2_Caretakers_House/testnpcs.txt | 4 |
7 files changed, 21 insertions, 30 deletions
diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt index d0fa5ccd..bae992d0 100644 --- a/npc/027-1_Graveyard/_mobs.txt +++ b/npc/027-1_Graveyard/_mobs.txt @@ -85,10 +85,9 @@ _MOBCOUNT_ZOMBIES: set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); if (@state != 1) return; -// You have to kill 50?(or more?) zombies OR 50?(or more?) fallens. If you close the client, the @zombies count go back to zero. - set @zombies, @zombies + 1; + set @bracelet, @bracelet + 1; // TODO: set 1 to 10 - if (@zombies < 1) return; + if (@bracelet < 1) return; // if (rand(8) != 0) return; message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for..."; set @state, 2; @@ -103,10 +102,9 @@ _MOBCOUNT_FALLENS: set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); if (@state != 1) return; -// You have to kill 50?(or more?) fallens OR 50?(or more?) zombies. If you close the client, the @fallens count go back to zero. - set @fallens, @fallens + 1; + set @bracelet, @bracelet + 1; // TODO: set 1 to 10 - if (@fallens < 1) return; + if (@bracelet < 1) return; // if (rand(8) != 0) return; message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for..."; set @state, 2; diff --git a/npc/027-2_Caretakers_House/_import.txt b/npc/027-2_Caretakers_House/_import.txt index eb4196b3..bdea4bf2 100644 --- a/npc/027-2_Caretakers_House/_import.txt +++ b/npc/027-2_Caretakers_House/_import.txt @@ -4,6 +4,7 @@ npc: npc/027-2_Caretakers_House/_warps.txt npc: npc/027-2_Caretakers_House/alacrius.txt //npc: npc/027-2_Caretakers_House/alacrius2.txt npc: npc/027-2_Caretakers_House/caretaker.txt +npc: npc/027-2_Caretakers_House/evil_guard.txt npc: npc/027-2_Caretakers_House/diary.txt npc: npc/027-2_Caretakers_House/door.txt npc: npc/027-2_Caretakers_House/golbanez.txt diff --git a/npc/027-2_Caretakers_House/golbanez.txt b/npc/027-2_Caretakers_House/golbanez.txt index b466bccf..36c68cac 100644 --- a/npc/027-2_Caretakers_House/golbanez.txt +++ b/npc/027-2_Caretakers_House/golbanez.txt @@ -20,13 +20,12 @@ set @husband, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Husband_MASK) >> @Graveyard_Inn_Husband_SHIFT); - //TODO: determine sane values set @ROTTENRAGS_AMOUNT, 50; - set @ROTTENRAGS_EXP, 30000; - set @UNDEADEAR_AMOUNT, 50; - set @UNDEADEAR_EXP, 50000; - set @UNDEADEYE_AMOUNT, 50; - set @UNDEADEYE_EXP, 50000; + set @ROTTENRAGS_EXP, 100000; + set @UNDEADEAR_AMOUNT, 30; + set @UNDEADEAR_EXP, 150000; + set @UNDEADEYE_AMOUNT, 30; + set @UNDEADEYE_EXP, 150000; if (@state >= 7) goto L_Done; if (@state == 6) goto L_Soul; diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt index 44b94f9f..9cfc3826 100644 --- a/npc/027-2_Caretakers_House/husband.txt +++ b/npc/027-2_Caretakers_House/husband.txt @@ -15,13 +15,12 @@ set @kidstate, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Kid_MASK) >> @Graveyard_Inn_Kid_SHIFT); - //TODO: determine sane values set @ICE_CUBE_AMOUNT, 100; - set @ICE_CUBE_EXP, 10000; + set @ICE_CUBE_EXP, 75000; set @BONE_AMOUNT, 100; - set @SKULL_AMOUNT, 50; - set @BONE_EXP, 30000; - set @RUBY_AMOUNT, 20; // caution, this value needs to be the same as in the innkeepers script! + set @SKULL_AMOUNT, 75; + set @BONE_EXP, 100000; + set @RUBY_AMOUNT, 50; // caution, this value needs to be the same as in the innkeepers script! if (@state >= 7) goto L_Thanks; if (@state == 6) goto L_Apologize; diff --git a/npc/027-2_Caretakers_House/innkeeper.txt b/npc/027-2_Caretakers_House/innkeeper.txt index c0969998..1764da98 100644 --- a/npc/027-2_Caretakers_House/innkeeper.txt +++ b/npc/027-2_Caretakers_House/innkeeper.txt @@ -25,11 +25,10 @@ set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT); - //TODO: determine sane values - set @YETI_TEAR_AMOUNT, 10; - set @YETI_TEAR_EXP, 60000; - set @DIAMOND_AMOUNT, 10; // caution, this value needs to be the same as in the lovers script! - set @RUBY_AMOUNT, 20; // caution, this value needs to be the same as in the husbands script! + set @YETI_TEAR_AMOUNT, 30; + set @YETI_TEAR_EXP, 100000; + set @DIAMOND_AMOUNT, 20; // caution, this value needs to be the same as in the lovers script! + set @RUBY_AMOUNT, 50; // caution, this value needs to be the same as in the husbands script! if (@state >= 11) goto L_Happy; if (@state == 10) goto L_Thanks; diff --git a/npc/027-2_Caretakers_House/lover.txt b/npc/027-2_Caretakers_House/lover.txt index c6d1d2ee..e11caf76 100644 --- a/npc/027-2_Caretakers_House/lover.txt +++ b/npc/027-2_Caretakers_House/lover.txt @@ -15,10 +15,9 @@ set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT); - //TODO: determine sane values - set @CRYSTAL_AMOUNT, 300; //200? - set @CRYSTAL_EXP, 100000; - set @DIAMOND_AMOUNT, 10; // caution, this value needs to be the same as in the innkeepers script! + set @CRYSTAL_AMOUNT, 500; + set @CRYSTAL_EXP, 200000; + set @DIAMOND_AMOUNT, 20; // caution, this value needs to be the same as in the innkeepers script! if (@state >= 7) goto L_Have_Soul; if (@state == 6) goto L_Want_Soul; diff --git a/npc/027-2_Caretakers_House/testnpcs.txt b/npc/027-2_Caretakers_House/testnpcs.txt index c126e58d..37421aa5 100755 --- a/npc/027-2_Caretakers_House/testnpcs.txt +++ b/npc/027-2_Caretakers_House/testnpcs.txt @@ -162,10 +162,6 @@ L_3: close; } -027-2.gat,100,43,0 script Evil Guard 316,{ - end; -} - 027-2.gat,24,77,0 script Headless Man 318,{ end; } |