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authorThe Kandiman <kandiman@kandiman.(none)>2011-03-26 21:30:33 -0400
committerJessica Tölke <jtoelke@mail.upb.de>2011-04-04 19:26:42 +0200
commit8ef0339e829bb071f13ebee95ecfe8faf0183844 (patch)
tree0bf89a0ecd8ae650fbd5d362d84819eeeaf8c796 /npc
parent00b70aee7958572b045112bd83660010d984519c (diff)
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More spelling and grammar corrections.
Diffstat (limited to 'npc')
-rw-r--r--npc/009-2_Hurnscald/alan.txt10
-rw-r--r--npc/027-1_Graveyard/golbenez.txt2
-rwxr-xr-xnpc/027-2_Caretakers_House/alacrius.txt6
-rwxr-xr-xnpc/027-2_Caretakers_House/alacrius2.txt28
-rw-r--r--npc/027-2_Caretakers_House/crying_child.txt6
-rw-r--r--npc/027-2_Caretakers_House/diary.txt4
-rw-r--r--npc/027-2_Caretakers_House/husband.txt16
-rw-r--r--npc/027-2_Caretakers_House/innkeeper.txt6
-rw-r--r--npc/027-2_Caretakers_House/lover.txt20
-rw-r--r--npc/027-2_Caretakers_House/werewolf.txt8
10 files changed, 53 insertions, 53 deletions
diff --git a/npc/009-2_Hurnscald/alan.txt b/npc/009-2_Hurnscald/alan.txt
index ea00fe31..f19990d9 100644
--- a/npc/009-2_Hurnscald/alan.txt
+++ b/npc/009-2_Hurnscald/alan.txt
@@ -25,12 +25,12 @@
next;
if (Inspector == 1)
menu
- "OK, thanks", -,
+ "OK, thanks.", -,
"Can you make me a really good bow?", L_State_0_1,
"Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
if (Inspector != 1)
menu
- "OK, thanks", -,
+ "OK, thanks.", -,
"Can you make me a really good bow?", L_State_0_1;
close;
@@ -78,12 +78,12 @@ L_State_1:
next;
if (Inspector == 1)
menu
- "No, I haven't had the time yet", -,
+ "No, I haven't had the time yet.", -,
"No, I didn't find him yet.", L_State_1_1,
"Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
if (Inspector != 1)
menu
- "No, I haven't had the time yet", -,
+ "No, I haven't had the time yet.", -,
"No, I didn't find him yet.", L_State_1_1;
close;
@@ -138,7 +138,7 @@ L_State_3_try:
next;
set @Temp1, rand(20);
if (@Temp1 == 0) goto L_State_3_success;
- mes "The log breaks with a loud crack";
+ mes "The log breaks with a loud crack.";
next;
mes "[Alan]";
mes "\"Sorry, this log was too weak for one of my forest bows. Now it is junk. Give me another.\"";
diff --git a/npc/027-1_Graveyard/golbenez.txt b/npc/027-1_Graveyard/golbenez.txt
index 4393ebaf..5eae44d4 100644
--- a/npc/027-1_Graveyard/golbenez.txt
+++ b/npc/027-1_Graveyard/golbenez.txt
@@ -12,7 +12,7 @@
"Ok, bring me there.",L_Warp;
mes "[Golbenez]";
- mes "\"Come back when you changed your mind. It's a wonderful place.\"";
+ mes "\"Come back when you've changed your mind. It's a wonderful place.\"";
close;
L_Warp:
diff --git a/npc/027-2_Caretakers_House/alacrius.txt b/npc/027-2_Caretakers_House/alacrius.txt
index 16ebf399..e94bd053 100755
--- a/npc/027-2_Caretakers_House/alacrius.txt
+++ b/npc/027-2_Caretakers_House/alacrius.txt
@@ -9,8 +9,8 @@
// start quest section
mes "Hi, want to fight the reaper?";
menu
- "Let's go",L_START,
- "No thank you",-;
+ "Let's go!",L_START,
+ "No, thank you.",-;
close;
L_START:
@@ -30,7 +30,7 @@ OnTimer300000:
killmonsterall "027-4.gat";
end;
OnTimer301000:
- npctalk "You have failed the mission";
+ npctalk "You have failed the mission.";
end;
// cooldown before the quest can be restarted
diff --git a/npc/027-2_Caretakers_House/alacrius2.txt b/npc/027-2_Caretakers_House/alacrius2.txt
index aa5eda08..b48ebd3f 100755
--- a/npc/027-2_Caretakers_House/alacrius2.txt
+++ b/npc/027-2_Caretakers_House/alacrius2.txt
@@ -4,23 +4,23 @@
if ($@FIGHT_ALACRIUS_STATUS != 0) goto L_Enjoy;
- mes "[ALACRIUS]";
+ mes "[Alacrius]";
mes "\"Hello, I'm Alacrius. \"";
next;
- mes "[ALACRIUS]";
- mes "\"A very long time ago, I figured a way to cheat death and the limits of time and space. You may think it actually is evil, but I did it because of true love... \"";
+ mes "[Alacrius]";
+ mes "\"A very long time ago, I figured a way to cheat death and the limits of time and space. You may think it is evil, but I did it because of true love... \"";
next;
- mes "[ALACRIUS]";
- mes "\"The reaper kidnapped my beloved wife, and took her to the underworld, so I had to find a way to stop him, and as time went by, I became what you can see now... But if you dare to cheat death, time and space you'll have to pay a high price... \"";
+ mes "[Alacrius]";
+ mes "\"The reaper kidnapped my beloved wife, and took her to the underworld. I had to find a way to stop him, and as time went by, I became what you can see now... But if you dare to cheat death, time and space you'll have to pay a high price... \"";
next;
- mes "[ALACRIUS]";
+ mes "[Alacrius]";
mes "\"Being away from time and space doesn't allow me to try to save my beloved wife... I need your help. Do you think you have what it takes to handle the most powerful monsters over the world of Mana? \"";
next;
menu
- "Let's go",L_PLAY_OK,
- "No thank you",-;
+ "Let's go!",L_PLAY_OK,
+ "No, thank you.",-;
close;
@@ -36,12 +36,12 @@ L_PLAY_OK:
L_Enjoy:
if ($@MO_REAPER == 1) goto L_AllDead;
- mes "[ALACRIUS]";
+ mes "[Alacrius]";
mes "\"...Please hurry up, the time is running...\"";
goto L_Exit;
L_AlreadyStarted:
- mes "[ALACRIUS]";
+ mes "[Alacrius]";
mes "\"The Reaper is alive.\"";
goto L_Exit;
@@ -74,7 +74,7 @@ OnTimer120000:
stopnpctimer;
setnpctimer 0;
set @PRIZE, 0;
- npctalk "Oh my beloved wife, you could not have been rescued! I will have to purge my mistakes again...";
+ npctalk "Oh my beloved wife, you could not be rescued! I will have to purge my mistakes again...";
npctalk "Please, help my beloved wife!!";
end;
@@ -90,7 +90,7 @@ L_AllDead:
if (@inventorylist_count == 100) goto L_TooMany;
getitem "CasinoCoins", 1;
- mes "[ALACRIUS]";
+ mes "[Alacrius]";
mes "Thank you very much, you saved my love!! Here you are, a prize according to the dangers you've been exposed to.";
set @PRIZE , 0;
set $@MO_REAPER,0;
@@ -98,12 +98,12 @@ L_AllDead:
end;
L_TooMany:
- mes "[ALACRIUS]";
+ mes "[Alacrius]";
mes "You have no room for the reward.";
close;
L_NOHERO:
- mes "[ALACRIUS]";
+ mes "[Alacrius]";
mes "Sorry, but you didn't save my love... Try it again when you're ready...";
close;
end;
diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt
index 7c3b3465..51476106 100644
--- a/npc/027-2_Caretakers_House/crying_child.txt
+++ b/npc/027-2_Caretakers_House/crying_child.txt
@@ -48,7 +48,7 @@ L_intro:
next;
menu
"My name is "+strcharinfo(0)+". I heard you cry and decided to ask if you need help.",-;
- mes "The child looks at you from head to toe and say: \"" +@madamsir$+ ", aren't you scared of me?\"";
+ mes "The child looks at you from head to toe and says: \"" +@madamsir$+ ", aren't you scared of me?\"";
next;
menu
"No... Why would I be scared of you?",-;
@@ -117,7 +117,7 @@ L_return2:
menu
"Don't worry, you don't need to give me anything...",-;
mes "[Aldred]";
- mes "\"Are you serious? That is why you are so great! But hey, I have an idea. What if you talk to my parents about this item? If it is not important or valuable, I don't think it would be a problem to let you keep it. And I really want to know if they are acting all weird because I lost it. Would you do this for me?\"";
+ mes "\"Are you serious? That is why you are so great! But hey, I have an idea. What if you talk to my parents about this thing? If it is not important or valuable, I don't think it would be a problem to let you keep it. And I really want to know if they are acting all weird because I lost it. Would you do this for me?\"";
next;
menu
"Sounds interesting... But who are your parents?",-,
@@ -154,7 +154,7 @@ L_return4:
"She said it makes her sad",-;
mes "\"Ohh... really? I don't like when my mother gets sad... If this thing is making her feel bad, I should keep it away from her. \"";
next;
- mes "\"Well, I guess you can keep it, but don't show it to my mother again, she is already very sad. But now I am really curious, who would give a gift to my mother? There are so many strange things happening lately...\"";
+ mes "\"Well, I guess you can keep it, but don't show it to my mother again, she is already very sad. But now I am really curious, who else would give a gift to my mother? There are so many strange things happening lately...\"";
getinventorylist;
if (@inventorylist_count == 100) goto L_full;
getitem "ScarabArmlet", 1;
diff --git a/npc/027-2_Caretakers_House/diary.txt b/npc/027-2_Caretakers_House/diary.txt
index e3dbc1d6..15eaa85e 100644
--- a/npc/027-2_Caretakers_House/diary.txt
+++ b/npc/027-2_Caretakers_House/diary.txt
@@ -8,13 +8,13 @@
end;
L_Diary:
- mes "You pull out Reid's diary from behind a huge poem book. In the back part of the book, you find some entries which seem to be about Savaric.";
+ mes "You pull out Reid's diary from behind a huge poem book. In the back of the book, you find some entries which seem to be about Savaric.";
next;
mes "'Savaric keeps confusing me - one time he is so flirty and slinky, another time he is cold and unfriendly. What is it with this man?'";
next;
mes "'I need to stay away from him! It's not right, what I am feeling. It seems Hamond doesn't suspect anything of my feelings - but I know, it's just a matter of time. I need to come to my senses again!'";
next;
- mes "'Oh, this chaos between Savaric and me is getting serious. I was in his room today and he put his arms around me - I wanted to push him away, but I couldn't move. It was such a sweet feeling. I was twisted between my brain saying 'No!' and my body wanting to feel his touch. Then Aldred showed up and Savaric let me go.'";
+ mes "'Oh, this chaos between Savaric and me is getting serious. I was in his room today and he put his arms around me - I wanted to push him away, but I couldn't move. It was such a sweet feeling. I was torn between my brain saying 'No!' and my body wanting to feel his touch. Then Aldred showed up and Savaric let me go.'";
next;
mes "The next part is blurred - it seems Reid was crying while writing.";
mes "'Savaric was talking again about leaving, because he can't find the mana seed. The thought that I would never see him again made me feel like I was falling into a big black hole! I need to decide what to do. But Hamond - I owe him so much. And what about Aldred?'";
diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt
index 03ac84a0..3c05a985 100644
--- a/npc/027-2_Caretakers_House/husband.txt
+++ b/npc/027-2_Caretakers_House/husband.txt
@@ -134,7 +134,7 @@ L_Check_Ice:
next;
mes "\"I know, this is a bit strange - I'm still getting used to being dead. But a patron's wish is a patron's wish!\"";
next;
- mes "\"Can you bring me a huge amount of bones and skulls? This way I can fulfill that peculilar wish and make another patron very happy!\"";
+ mes "\"Can you bring me a huge amount of bones and skulls? This way I can fulfill that peculiar wish and make another patron very happy!\"";
close;
L_Check_Bones:
@@ -178,7 +178,7 @@ L_Brought_Bones:
L_Savaric:
mes "Hamond's face turns into an ugly grimace.";
mes "[Hamond]";
- mes "\"This egomaniac cheekily - \"";
+ mes "\"That cheeky egomaniac - \"";
next;
if ((Sex == 0) && (@kidstate < 7)) goto L_Woman;
@@ -196,7 +196,7 @@ L_Jealousy:
next;
mes "Hamond seems to nearly burst with anger.";
next;
- mes "\"I guess, they think I don't see what they are doing! But they are flirting all the time, my poor Reid seems not to be able to have a straight thought anymore.\"";
+ mes "\"I guess, they think I don't see what they are doing! But they are flirting all the time, my poor Reid seems unable to have a straight thought anymore.\"";
next;
mes "\"I already thought about throwing him out of the inn - but he is a patron! I can't be rude to a patron.\"";
next;
@@ -208,19 +208,19 @@ L_Jealousy:
L_Man:
mes "[Hamond]";
mes "\"You're a man - I think you would understand what is happening to me.\"";
- mes "\"But, to be honest, I think I will only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\"";
+ mes "\"But, to be honest, I think I'd only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\"";
close;
L_Woman:
mes "[Hamond]";
mes "\"Hrm - I don't think you'll understand. It is a problem between men.\"";
next;
- mes "\"And, to be honest, I will only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\"";
+ mes "\"And, to be honest, I'd only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\"";
close;
L_Bracelet:
mes "[Hamond]";
- mes "\"Well.. this is just a cheap bracelet, it is very popular with the young kids these days, specially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But for me it is just a cheap bracelet.\"";
+ mes "\"Well.. this is just a cheap bracelet. It is very popular with the young kids these days, especially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But to me it is just a cheap bracelet.\"";
next;
mes "\"They also say it increases 'magic attack'. But, in fact, I think these kids are delusional. Magic, pah.\"";
next;
@@ -242,7 +242,7 @@ L_News:
mes "[Hamond]";
mes "\"You did? Amazing! Please tell me.\"";
next;
- mes "You explain to him how you came here, about your researches and what Golbanez showed to you.";
+ mes "You explain to him how you came here, the results of your research and what Golbanez showed to you.";
next;
mes "[Hamond]";
mes "\"WHAT? This is just crazy! But - you've shown me that you're trustworthy. This must be the truth.\"";
@@ -274,7 +274,7 @@ L_Apologize:
mes "[Hamond]";
mes "\"I thank you! Reid came to me to talk about what happened.\"";
next;
- mes "\"We talked about all the stuff that happened. It's hard for me, but I accepted her feelings for that mage. I mean - we are dead! And we have to stay at this place together for the rest of eternity! This is just perverted.\"";
+ mes "\"We talked about all the stuff that happened. It's hard for me, but I accepted her feelings for that mage. I mean - we are dead! And we have to stay in this place together for the rest of eternity! This is just perverted.\"";
next;
mes "\"But whatever, we need to get along with each other someway and I won't be the one who makes this difficult.\"";
next;
diff --git a/npc/027-2_Caretakers_House/innkeeper.txt b/npc/027-2_Caretakers_House/innkeeper.txt
index cefbf61d..9a8072cc 100644
--- a/npc/027-2_Caretakers_House/innkeeper.txt
+++ b/npc/027-2_Caretakers_House/innkeeper.txt
@@ -166,7 +166,7 @@ L_Check_Tears:
callsub S_Update_Mask;
mes "[Reid's Ghost]";
- mes "\"These tears.. how they shimmer in the candle light. Yes, it seems you are serious about your offer. I think you have the sensibility to help me find out the real meaning behind this terrible feeling.\"";
+ mes "\"These tears.. how they shimmer in the candle light. Yes, it seems you are serious about your offer. I think maybe you have the sensibility to help me find out the real meaning behind this terrible feeling.\"";
next;
L_Ask_Life:
mes "[Reid's Ghost]";
@@ -175,12 +175,12 @@ L_Ask_Life:
if (@kidstate == 5)
menu
- "Please tell me about your life. Maybe this will give a clue about what happened.",L_Skip2,
+ "Please tell me about your life. Maybe this will give us a clue about what happened.",L_Skip2,
"Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
"I need to think about that.", L_Close;
L_Skip2:
menu
- "Please tell me about your life. Maybe this will give a clue about what happened.",-,
+ "Please tell me about your life. Maybe this will give us a clue about what happened.",-,
"I need to think about that.", L_Close;
mes "[Reid's Ghost]";
diff --git a/npc/027-2_Caretakers_House/lover.txt b/npc/027-2_Caretakers_House/lover.txt
index ee2f5833..e194dce5 100644
--- a/npc/027-2_Caretakers_House/lover.txt
+++ b/npc/027-2_Caretakers_House/lover.txt
@@ -87,7 +87,7 @@ L_Crystals:
set hp, 5;
mes "The crystals explode and hit you!";
next;
- mes "You fall down on the floor and blink frantically to regain your eyesight again.";
+ mes "You fall down on the floor and blink frantically to regain your eyesight.";
next;
mes "[Hanged Man]";
mes "\"Hello? You're ok? I'm sorry, something went wrong. It seems, not only is there a magical barrier, but also my manaflow is blocked. I don't know if this is because I'm dead or part of the barrier spell.\"";
@@ -121,7 +121,7 @@ L_News:
if ((@woman < 6) && (@golbanez > 0))
menu
"Yes, let me tell you.",L_Golbenez,
- "I don't think so",L_Close;
+ "I don't think so.",L_Close;
if ((@woman >= 6) && (@golbanez == 0))
menu
@@ -132,10 +132,10 @@ L_News:
menu
"Can you tell me about your relationship to Reid?",L_Reid,
"Yes, let me tell you.",L_Golbenez,
- "I don't think so",L_Close;
+ "I don't think so.",L_Close;
L_Golbenez:
- mes "You explain how you came in the inn and what Golbenez said to you.";
+ mes "You explain how you came to the inn and what Golbenez said to you.";
next;
mes "[Savaric]";
mes "\"This... this is very disturbing news. Playground he said? Mh.. \"";
@@ -149,9 +149,9 @@ L_Golbenez:
next;
mes "\"Oh, right - I was just thinking. It makes me feel uncomfortable to hear about Golbenez being involved in this.\"";
next;
- mes "\"I told you, I'm the apprentice of a demon summoner, remember? Well, this includes learning about the astral beings in this world.\"";
+ mes "\"I told you I'm the apprentice of a demon summoner, remember? Well, this includes learning about the astral beings in this world.\"";
next;
- mes "\"And Golbenez - he is a very powerful being, a Demi-God, with a very questionable sense of humor. He was worshipped by a group of cultists some hundred years ago - uhm, some hundreds of years ago from my lifetime, I mean.\"";
+ mes "\"And Golbenez - he is a very powerful being, a Demi-God, with a very questionable sense of humor. He was worshipped by a group of cultists some hundred years ago - uhm, some hundred years ago from my lifetime, I mean.\"";
next;
mes "\"But most of his adherents died when he thought it would be funny to test their loyality by sending them on a journey over the sea to a paradise island he promised them - of course, there was no such island.\"";
next;
@@ -179,7 +179,7 @@ L_Golb:
mes "You tell Savaric about what Golbenez showed to you.";
next;
mes "[Savaric]";
- mes "\"I.. I can't believe.. My master told me, I need to be careful because of my temper - but I never thought, it would lead me to make such a terrible mistake. Oh, Reid - and all the people in the inn! What have I done?!\"";
+ mes "\"I.. I can't believe.. My master told me, I need to be careful because of my temper - but I never thought it would lead me to make such a terrible mistake. Oh, Reid - and all the people in the inn! What have I done?!\"";
next;
mes "He seems pained by his guilt.";
next;
@@ -204,7 +204,7 @@ L_Apologize:
next;
mes "\"You did so much for me, can I ask you for one last favor?\"";
next;
- mes "\"Golbenez took my soul and I want it back. You were very clever how you negotiated with him so far. Could you get my soul back for me?\"";
+ mes "\"Golbenez took my soul and I want it back. You were very clever with how you negotiated with him so far. Could you get my soul back for me?\"";
set @state, 6;
callsub S_Update_Mask;
close;
@@ -214,7 +214,7 @@ L_Want_Soul:
mes "[Savaric]";
mes "\"Welcome back! Are you still working on getting my soul back?\"";
menu
- "I'm doing my best",-,
+ "I'm doing my best.",-,
"Yes, but it isn't easy.",-;
mes "[Savaric]";
@@ -243,7 +243,7 @@ L_Have_Soul:
L_Reid:
mes "[Savaric]";
- mes "\"Relationship? Well, she is the innkeeper of this inn and I'm a patron. There is nothing more about this to say.\"";
+ mes "\"Relationship? Well, she is the innkeeper of this inn and I'm a patron. There is nothing more to say about this.\"";
close;
L_Not_Enough_Crystals:
diff --git a/npc/027-2_Caretakers_House/werewolf.txt b/npc/027-2_Caretakers_House/werewolf.txt
index 098a8699..fcce057b 100644
--- a/npc/027-2_Caretakers_House/werewolf.txt
+++ b/npc/027-2_Caretakers_House/werewolf.txt
@@ -17,7 +17,7 @@
mes "\"Just the stuff they call 'food' in here is awful, bah.\"";
if (baselevel < 80) goto L_Close;
next;
- mes "\"I like bones from big animals, the best would be with some raw flesh at it. But only the bones are fine too.\"";
+ mes "\"I like bones from big animals, the best would be with some raw flesh on it. But just the bones are fine too.\"";
next;
mes "\"Can you bring me " + @ANIMALBONES_AMOUNT + " of them?\"";
set @state, 1;
@@ -60,12 +60,12 @@ L_Human:
mes "[Werewolf]";
mes "\"What?! That's a humans bone! I don't eat humans. That brings only trouble.\"";
next;
- mes "\"Beside of that I heard, they taste is bad.\"";
+ mes "\"Besides, from that I heard, they taste bad.\"";
close;
L_Not_Enough:
mes "[Werewolf]";
- mes "\"Are you trying to kid me? I do can count.\"";
+ mes "\"Are you trying to kid me? I can count.\"";
close;
L_Happy:
@@ -74,7 +74,7 @@ L_Happy:
mes "\"Delicious. Thanks again.\"";
next;
mes "\"By the way... would you be interested in a little round of black jack?\"";
- mes "He pulls a card game out of his pocket.";
+ mes "He pulls a deck of cards out of his pocket.";
next;
mes "[Werewolf]";
mes "\"You will need " + @money + " GP.\"";