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authortoni <toni@toni-EP45-UD3L.(none)>2011-02-12 17:26:42 -0200
committertoni <toni@toni-EP45-UD3L.(none)>2011-02-12 17:26:42 -0200
commit926a109cf84a7eea637f8ed0f25ea33dad36b308 (patch)
treedc25c8a856ead5b62055c9ca5b959f9b9fe5fc15 /npc
parent91534435e2f94d1d729b111e3fea763c8411fa0a (diff)
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Changes to the crying child dialogues. Trying to make it more consistent with the backstory.
Diffstat (limited to 'npc')
-rw-r--r--npc/027-1_Graveyard/_mobs.txt4
-rw-r--r--npc/027-2_Caretakers_House/crying_child.txt89
2 files changed, 26 insertions, 67 deletions
diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt
index bae992d0..e3497f67 100644
--- a/npc/027-1_Graveyard/_mobs.txt
+++ b/npc/027-1_Graveyard/_mobs.txt
@@ -89,7 +89,7 @@ _MOBCOUNT_ZOMBIES:
// TODO: set 1 to 10
if (@bracelet < 1) return;
// if (rand(8) != 0) return;
- message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for...";
+ message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
set @state, 2;
callsub S_Update_Mask;
return;
@@ -106,7 +106,7 @@ _MOBCOUNT_FALLENS:
// TODO: set 1 to 10
if (@bracelet < 1) return;
// if (rand(8) != 0) return;
- message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for...";
+ message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
set @state, 2;
callsub S_Update_Mask;
return;
diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt
index 1fad1261..a8806626 100644
--- a/npc/027-2_Caretakers_House/crying_child.txt
+++ b/npc/027-2_Caretakers_House/crying_child.txt
@@ -39,6 +39,7 @@ L_intro:
next;
mes "\"*Sniffle*\"";
next;
+ mes "You bend your knees near the child, trying to gain his confidence and ask why he is crying. But looking close, you feel surprised to see that his skin color is an awful cadaveric grey...";
menu
"Calm down kid, what happened?",-,
"Leave the kid alone",L_close;
@@ -47,48 +48,61 @@ L_intro:
next;
menu
"My name is "+strcharinfo(0)+", I heard you cry and decided to ask if you need help.",-;
+ mes "The child looks at you from head to toe and say: \"" +@madamsir$+ ", aren't you scared of me?\"";
+ next;
+ menu
+ "No... Why would I be scared of you?",-;
+ mes "[Crying Child]";
+ mes "\"I am, you know... dead. And Mom and dad, and a lot of people in this inn... But most of them don't like to talk about it.\"";
+ menu
+ "You are a brave and smart kid... I have nothing to be afraid of.",-;
+ mes "[Crying Child]";
+ mes "\"It is nice to talk to you. I don't have any friends and Mom is always sad and Dad is always angry with something I don't know... and... Did you see the man in the room next to me? The one with horns? Ohh, I don't like him! \"";
+ next;
mes "[Crying Child]";
mes "\"My parents told me not to talk to strangers... But you look nice... I guess I can trust you... I'm Aldred and we live here, my parents and me. This is our inn.\"";
next;
mes "[Aldred]";
- mes "\"My problem is... I don't know what to do... My dad will be so angry with me... He is very nice, but when you do something wrong... he... WAAAAAAH!\"";
+ mes "\"You asked why I was crying. My problem is... I don't know what to do... My dad will be so angry with me... He used to be very nice, but now... if you do something wrong... he... Waaaaa!\"";
next;
menu
"Here, here, don't cry... What did you do?",-;
mes "[Aldred]";
mes "\"Err.. I was looking at my parents stuff and I found this funny thing! It looks like a big blue beetle... I thought it would be fun to play with it for a while, so I took it with me. But I... *sniffle*... I lost it...\"";
next;
- mes "\"I don't know what happened. I was outside and... maybe it fell on the ground! I am so scared! What if someone picked it up? It could be anyone!\"";
+ mes "\"I don't know what happened. I was in this room and... I heard some very loud noises, people screaming, cracking sounds... and a smell, a terrible smell, like something rotten. And then I can't remember anything else!\"";
+ next;
+ mes "\"I think it was something very bad, because, after all that, I woke up the way I am now and the blue beetle was lost. Oh, and my parents acting like they are not themselves. I don't know what happened, maybe it was my fault... I shoudn't have played with that... *sniffle*... \"";
next;
menu
"Don't worry, I will look around. Maybe I can find it for you...",-,
"Hey, you messed up, now you deal with this.",L_close;
mes "[Aldred]";
- mes "\"Thank you " +strcharinfo(0)+"! Find it for me, pleeeease!\"";
+ mes "\"Thank you " +strcharinfo(0)+"! Find it for me, pleeeease! Ohh, and don't tell my dad I lost his beetle, okay?\"";
set @state, 1;
callsub S_Update_Mask;
close;
L_return:
mes "[Aldred]";
- mes "\"Please, help me " +@madamsir$+ ". What will I say if my father asks me why I'm crying?\"";
+ mes "\"Please, help me " +@madamsir$+ ". If you find the beetle I think things can be a little better between me and my parents\"";
close;
L_return1:
+ menu
+ "Hi Aldred. I found the blue beetle!",-;
mes "[Aldred]";
mes "\"Great! You are the best! Where did you find it?\"";
next;
menu
"It was easy, it was with one of the monsters outside.",-;
- next;
mes "[Aldred]";
mes "\"Ohh.. a monster? He must be a fine monster since he returned it so easily to you!\"";
next;
menu
"Err... kind of...",-;
- next;
mes "[Aldred]";
mes "\"Now I will put this thing back in its proper place... Thank you!\"";
set @state, 3;
@@ -98,13 +112,12 @@ L_return1:
L_return2:
mes "[Aldred]";
- mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the beetle... I think I should give you a gift, but I'm just a kid, I have nothing to give you!\"";
+ mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the beetle... I think I should give you a gift, but I'm just a dead kid, I have nothing to give you!\"";
next;
menu
"Don't worry, you don't need to give me anything...",-;
- next;
mes "[Aldred]";
- mes "\"Are you serious? That is why you are so great! But hey, I have an idea. What if you talk to my parents about this item? If it is not important or valuable, I don't think it would be a problem to let you keep it.\"";
+ mes "\"Are you serious? That is why you are so great! But hey, I have an idea. What if you talk to my parents about this item? If it is not important or valuable, I don't think it would be a problem to let you keep it. And I really want to know If they are acting all weird because I lost it. Would you do this for me?\"";
next;
menu
"Sounds interesting... But who are your parents?",-,
@@ -112,7 +125,7 @@ L_return2:
set @state, 4;
callsub S_Update_Mask;
mes "[Aldred]";
- mes "\"Ok, great... But please, don't tell them about it. I don't want my parents to know I was playing with their stuff. My father is always carrying a lantern... I guess he is still afraid of the dark. My mother is the innkeeper. She is very beautiful and today she is wearing a red dress.\"";
+ mes "\"Ok, great... But please, don't tell them about it. I don't want my parents to know I was playing with their stuff. My father is always carrying a lantern... I guess he is still afraid of the dark. My mother is the innkeeper. She is very beautiful and she is wearing a red dress.\"";
next;
mes "\"Don't forget to come back with the beetle after you talk to my parents.\"";
message strcharinfo(0), "Aldred hands you the strange item and you keep it in a small pocket of your backpack";
@@ -120,7 +133,7 @@ L_return2:
L_return3:
mes "[Aldred]";
- mes "\"I hope this thing doesn't mean a lot to my parents, this way you can keep it as a gift.\"";
+ mes "\"I hope this thing doesn't mean a lot to my parents. This way you can keep it as a gift and I won't feel guilty about playing with it.\"";
close;
L_return4:
@@ -171,57 +184,3 @@ S_Update_Mask:
return;
}
-
-
-
-// Participation of the Wife/Mother in the crying child subquest. Merge later with the apropriate NPC
-
-// if (@state == 5) goto L_asking_child;
-// end;
-
-//L_asking_child:
-// menu
-// "Hi. I found this in the main hall. Do you know to whom it belongs?",-;
-// next;
-// mes "[Innkeeper's Ghost]";
-// mes "\"What?! In the main hall? Let me take a look at this bracelet.\"";
-// next;
-// mes "[Innkeeper's Ghost]";
-// mes "\"Oh, I recognize this bracelet. Someone gave it to me a few weeks ago. But I don't want to keep it. I thought I have thrown it in the garbage.\"";
-// next;
-// menu
-// "Garbage? Is this bracelet so ugly?",-;
-// next;
-// mes "[Innkeeper's Ghost]";
-// mes "\"No, no. It is not that I don't like it. I just don't like the feelings it causes on me... It is... Complicated. Please, take this bracelet away. I don't want it... You can have it, or just give to someone else.\"";
-// set @state, 6;
-// close;
-
-
-// Participation of the Husband/Father in the crying child subquest. Merge later with the apropriate NPC
-
-// if (@state == 4) goto L_asking_child;
-// end;
-
-//L_asking_child:
-// menu
-// "Hello sir. Can I ask you a question?",-;
-// mes "[Lantern Man]";
-// mes "\"Just ask!\"";
-// next;
-// menu
-// "Ok... Ehh, I found this in the main hall. Do you know to whom it belongs?",-;
-// next;
-// mes "[Lantern Man]";
-// mes "\"Hmm! Let me see.\"";
-// next;
-// mes "\"Well.. this is just a cheap bracelet, it is very popular with the young kids these days, specially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But for me it is just a cheap bracelet.\"";
-// next;
-// mes "\"They also say it increases 'magic atack'. But, in fact, I think these kids are delusional. There is no such thing as magic, everyone knows it.\"";
-// next;
-// mes "\"Anyway, you can easily find one of these in a lot of small shops in this town. I am pretty sure that whoever lost it won't bother coming all the way back to get it. \"";
-// menu
-// "Thank you sir, that is all I wanted to ask.",-;
-// set @state, 5;
-// close;
-