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authorStefan Beller <stefanbeller@googlemail.com>2010-12-27 19:52:58 +0100
committerStefan Beller <stefanbeller@googlemail.com>2011-01-02 21:21:18 +0100
commit99d4c071e4620e1704aa0947018b7c5e90171b02 (patch)
treea1a5e02bd1c882458f44554d77592f7849e5f2d2 /npc
parentd191f6a204a3f2be75a95e3f7d5cc1328aa57fbe (diff)
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The old wizard teaches you astral soul
Yes, he is pleased to share his knowlegde.
Diffstat (limited to 'npc')
-rw-r--r--npc/013-2_Magic_house/wizard.txt53
1 files changed, 51 insertions, 2 deletions
diff --git a/npc/013-2_Magic_house/wizard.txt b/npc/013-2_Magic_house/wizard.txt
index e74b15ec..616c5da1 100644
--- a/npc/013-2_Magic_house/wizard.txt
+++ b/npc/013-2_Magic_house/wizard.txt
@@ -44,10 +44,19 @@ L_new_student:
mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\"";
next;
- menu
- "That would be very kind of you!", -,
+ // check if the player has the knowledge of any skill
+ if (!getskilllv(SKILL_POOL))
+ menu
+ "That would be very kind of you!", L_teachspell,
+ "No, but thank you!", nothx;
+
+ if (getskilllv(SKILL_POOL))
+ menu
+ "That would be very kind of you!", L_teachspell,
+ "Actually I am looking for someone teaching me some more magic skills.", L_astralsoul,
"No, but thank you!", nothx;
+L_teachspell:
mes "[Old Wizard]";
mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\"";
next;
@@ -71,6 +80,46 @@ L_new_student:
mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\"";
close;
+L_astralsoul:
+ mes "[Old Wizard]";
+ mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\"";
+ next;
+ mes "\"I can teach you the ability to focus on magical stuff.\"";
+ next;
+ mes "\"To do so, I am in need of a pearl and about 100 acorns.\"";
+
+ menu "Here we go.", -,
+ "Ok be right back. I'll get them", nothx;
+
+ if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough;
+ delitem "Pearl", 1;
+ delitem "Acorn", 100;
+
+ mes "[Old Wizard]";
+ mes "\"Okay, listen:\"";
+ next;
+ mes "\"Some parts of your brain is still unused. These parts will now get the ability to get focused to magic.\"";
+ next;
+ mes "\"To do so, think of a magic spell!\"";
+ next;
+ mes "The old wizard mumbles some invocations";
+ next;
+ set @SUP_lvl, 1;
+ set @SUP_id, SKILL_ASTRAL_SOUL;
+ set @SUP_name$, "Astral Soul";
+ set @SUP_xp, 2500;
+ callfunc "SkillUp";
+ mes "\"Now go and try to find someone, who can actually activate that focus.\"";
+ next;
+ mes "\"You have the powers to focus on magic, but you need to get magic focussed now.\"";
+ close;
+
+L_NotEnough:
+ mes "[Old Wizard]";
+ mes "\"Please learn to count.\"";
+ next;
+ mes "\"When you are done with that, come back again.\"";
+ close;
ok:
mes "[Old Wizard]";
mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\"";