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authorJessica Tölke <jtoelke@mail.upb.de>2011-04-22 21:30:25 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-04-23 13:09:26 +0200
commit02752bb8c4e11935d1fdea5dee0a48a267eef4f2 (patch)
tree5c1830c94d5262ae7785a1d07aa3cded99f22956 /npc
parent0ec52989da6e0e6a053e64e0b723bad6cba1e76b (diff)
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some changes in towel event npc: using gem powders for towel dying
adding generic answers as spellinvocations
Diffstat (limited to 'npc')
-rw-r--r--npc/003-1_Beach/stranger.txt234
1 files changed, 196 insertions, 38 deletions
diff --git a/npc/003-1_Beach/stranger.txt b/npc/003-1_Beach/stranger.txt
index abd1a2b7..1eb98d1f 100644
--- a/npc/003-1_Beach/stranger.txt
+++ b/npc/003-1_Beach/stranger.txt
@@ -2,8 +2,8 @@
set @month, 5;
set @start_day, 18;
- set @end_day, 25;
- set @end_day, 18;
+//TODO set @end_day, 25;
+ set @end_day, 22;
set @IRONINGOT, 5;
set @PINKANTENNA, 21;
set @cost, 500;
@@ -196,13 +196,13 @@ L_Right_Answer_Hard:
mes "\"There you are! A towel is really the most important item for a hitchhiker to have.\"";
next;
mes "\"Please take this.\""; // no full inventory check, this is done before the game
- getitem "WhiteWarpTowel", 1;
+ getitem "GreyWarpTowel", 1;
set FLAGS, FLAGS | FLAG_TOWEL_COMPLETED;
next;
mes "[Stranger]";
mes "\"This towel is even more useful than usual towels are. If you change its color, it uses a special techno-, ahm, let's say, it can help you to get to other places.\"";
next;
- mes "\"Bring me some dye, and I can prepare it for you. But it won't work with every color. And it's a bit complicated to accomplish, so a payment of " + @cost + " GP is reasonable.\"";
+ mes "\"Bring me some powder made from gemstones and a bottle of water, and I can prepare it for you.\"";
close;
L_No_Event:
@@ -233,70 +233,228 @@ L_Event_Done:
L_Dye_Towel:
mes "[Stranger]";
mes "\"Alright, which color do you want?\"";
-// more colors should be added when more places are released
+// the other colors should be added when more places are released
menu
- "Red", L_Red,
- "Yellow", L_Yellow,
- "Light Blue", L_Light_Blue,
+ "Red",L_Red,
+ "Yellow",L_Yellow,
+ "White",L_White,
+// "Blue",L_Blue,
+// "Green",L_Green,
+// "Purple",L_Purple,
+// "Orange",L_Orange,
+// "Pink",L_Pink,
+// "Lime",L_Lime,
+// "Teal",L_Teal,
"I changed my mind.", L_Close;
close;
L_Red:
- if (countitem("WhiteWarpTowel") < 1) goto L_No_Towel;
+ mes "[Stranger]";
+ mes "\"Ok, I'll need two bags of Ruby Powder and a bottle of water for that.\"";
+ next;
+ if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("WhiteWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
- if (zeny < 500) goto L_No_Money;
- if (countitem("RedDye") < 1) goto L_No_Dye;
- delitem "RedDye", 1;
- delitem "WhiteWarpTowel", 1;
- set zeny, zeny - 500;
+ if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if (countitem("BottleOfWater") < 1) goto L_No_Water;
+ if (countitem("GemPowderRed") < 2) goto L_No_Powder;
+ delitem "GemPowderRed", 2;
+ delitem "GreyWarpTowel", 1;
+ delitem "BottleOfWater", 1;
getitem "RedWarpTowel", 1;
- mes "He takes your white towel and the dye, then he turns away and does something you can't see. After some minutes, he turns to you again.";
+ mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again.";
next;
mes "[Stranger]";
mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\"";
close;
L_Yellow:
- if (countitem("WhiteWarpTowel") < 1) goto L_No_Towel;
+ mes "[Stranger]";
+ mes "\"Ok, I'll need two bags of Topaz Powder and a bottle of water for that.\"";
+ next;
+ if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("WhiteWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
- if (zeny < 500) goto L_No_Money;
- if (countitem("YellowDye") < 1) goto L_No_Dye;
- delitem "YellowDye", 1;
- delitem "WhiteWarpTowel", 1;
- set zeny, zeny - 500;
+ if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if (countitem("BottleOfWater") < 1) goto L_No_Water;
+ if (countitem("GemPowderYellow") < 2) goto L_No_Powder;
+ delitem "GemPowderYellow", 2;
+ delitem "GreyWarpTowel", 1;
+ delitem "BottleOfWater", 1;
getitem "YellowWarpTowel", 1;
- mes "He takes your white towel and the dye, then he turns away and does something you can't see. After some minutes, he turns to you again.";
+ mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again.";
next;
mes "[Stranger]";
mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\"";
close;
-L_Light_Blue:
- if (countitem("WhiteWarpTowel") < 1) goto L_No_Towel;
+
+L_White:
+ mes "[Stranger]";
+ mes "\"Ok, I'll need two bags of Diamond Powder and a bottle of water for that.\"";
+ next;
+ if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ getinventorylist;
+ if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if (countitem("BottleOfWater") < 1) goto L_No_Water;
+ if (countitem("GemPowderWhite") < 2) goto L_No_Powder;
+ delitem "GemPowderWhite", 2;
+ delitem "GreyWarpTowel", 1;
+ delitem "BottleOfWater", 1;
+ getitem "WhiteWarpTowel", 1;
+ mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again.";
+ next;
+ mes "[Stranger]";
+ mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\"";
+ close;
+
+L_Blue:
+ mes "[Stranger]";
+ mes "\"Ok, I'll need two bags of Sapphire Powder and a bottle of water for that.\"";
+ next;
+ if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ getinventorylist;
+ if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if (countitem("BottleOfWater") < 1) goto L_No_Water;
+ if (countitem("GemPowderBlue") < 2) goto L_No_Powder;
+ delitem "GemPowderBlue", 2;
+ delitem "GreyWarpTowel", 1;
+ delitem "BottleOfWater", 1;
+ getitem "BlueWarpTowel", 1;
+ mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again.";
+ next;
+ mes "[Stranger]";
+ mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\"";
+ close;
+
+L_Green:
+ mes "[Stranger]";
+ mes "\"Ok, I'll need two bags of Emerald Powder and a bottle of water for that.\"";
+ next;
+ if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ getinventorylist;
+ if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if (countitem("BottleOfWater") < 1) goto L_No_Water;
+ if (countitem("GemPowderGreen") < 2) goto L_No_Powder;
+ delitem "GemPowderGreen", 2;
+ delitem "GreyWarpTowel", 1;
+ delitem "BottleOfWater", 1;
+ getitem "GreenWarpTowel", 1;
+ mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again.";
+ next;
+ mes "[Stranger]";
+ mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\"";
+ close;
+
+L_Purple:
+ mes "[Stranger]";
+ mes "\"Ok, I'll need two bags of Amethyst Powder and a bottle of water for that.\"";
+ next;
+ if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ getinventorylist;
+ if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if (countitem("BottleOfWater") < 1) goto L_No_Water;
+ if (countitem("GemPowderPurple") < 2) goto L_No_Powder;
+ delitem "GemPowderPurple", 2;
+ delitem "GreyWarpTowel", 1;
+ delitem "BottleOfWater", 1;
+ getitem "PurpleWarpTowel", 1;
+ mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again.";
+ next;
+ mes "[Stranger]";
+ mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\"";
+ close;
+
+L_Orange:
+ mes "[Stranger]";
+ mes "\"Ok, I'll need one bag of Ruby Powder, one bag of Topaz Powder and a bottle of water for that.\"";
+ next;
+ if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ getinventorylist;
+ if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if (countitem("BottleOfWater") < 1) goto L_No_Water;
+ if (countitem("GemPowderRed") < 1) goto L_No_Powder;
+ if (countitem("GemPowderYellow") < 1) goto L_No_Powder;
+ delitem "GemPowderRed", 1;
+ delitem "GemPowderYellow", 1;
+ delitem "GreyWarpTowel", 1;
+ delitem "BottleOfWater", 1;
+ getitem "OrangeWarpTowel", 1;
+ mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again.";
+ next;
+ mes "[Stranger]";
+ mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\"";
+ close;
+
+L_Pink:
+ mes "[Stranger]";
+ mes "\"Ok, I'll need one bag of Ruby Powder, one bag of Diamond Powder and a bottle of water for that.\"";
+ next;
+ if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ getinventorylist;
+ if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if (countitem("BottleOfWater") < 1) goto L_No_Water;
+ if (countitem("GemPowderRed") < 1) goto L_No_Powder;
+ if (countitem("GemPowderWhite") < 1) goto L_No_Powder;
+ delitem "GemPowderRed", 1;
+ delitem "GemPowderWhite", 1;
+ delitem "GreyWarpTowel", 1;
+ delitem "BottleOfWater", 1;
+ getitem "PinkWarpTowel", 1;
+ mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again.";
+ next;
+ mes "[Stranger]";
+ mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\"";
+ close;
+
+L_Lime:
+ mes "[Stranger]";
+ mes "\"Ok, I'll need one bag of Emerald Powder, one bag of Topaz Powder and a bottle of water for that.\"";
+ next;
+ if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ getinventorylist;
+ if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if (countitem("BottleOfWater") < 1) goto L_No_Water;
+ if (countitem("GemPowderGreen") < 1) goto L_No_Powder;
+ if (countitem("GemPowderYellow") < 1) goto L_No_Powder;
+ delitem "GemPowderGreen", 1;
+ delitem "GemPowderYellow", 1;
+ delitem "GreyWarpTowel", 1;
+ delitem "BottleOfWater", 1;
+ getitem "LimeWarpTowel", 1;
+ mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again.";
+ next;
+ mes "[Stranger]";
+ mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\"";
+ close;
+
+L_Teal:
+ mes "[Stranger]";
+ mes "\"Ok, I'll need one bag of Emerald Powder, one bag of Sapphire Powder and a bottle of water for that.\"";
+ next;
+ if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("WhiteWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
- if (zeny < 500) goto L_No_Money;
- if (countitem("LightBlueDye") < 1) goto L_No_Dye;
- delitem "LightBlueDye", 1;
- delitem "WhiteWarpTowel", 1;
- set zeny, zeny - 500;
- getitem "LightBlueWarpTowel", 1;
- mes "He takes your white towel and the dye, then he turns away and does something you can't see. After some minutes, he turns to you again.";
+ if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if (countitem("BottleOfWater") < 1) goto L_No_Water;
+ if (countitem("GemPowderGreen") < 1) goto L_No_Powder;
+ if (countitem("GemPowderBlue") < 1) goto L_No_Powder;
+ delitem "GemPowderGreen", 1;
+ delitem "GemPowderBlue", 1;
+ delitem "GreyWarpTowel", 1;
+ delitem "BottleOfWater", 1;
+ getitem "TealWarpTowel", 1;
+ mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again.";
next;
mes "[Stranger]";
mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\"";
close;
-L_No_Money:
+L_No_Water:
mes "[Stranger]";
- mes "\"I'm sorry, preparing this towel for travelling is really complicated. I can't explain you the details, but I'll need " + @cost + " GP.\"";
+ mes "\"You don't have water.\"";
close;
-L_No_Dye:
+L_No_Powder:
mes "[Stranger]";
- mes "\"You need to bring me dye in that color.\"";
+ mes "\"You need to bring me enough gem powder in that color. Maybe someone used to mining can help you with that.\"";
close;
L_No_Towel: