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author | toni <toni@toni-EP45-UD3L.(none)> | 2011-01-04 09:39:24 -0200 |
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committer | toni <toni@toni-EP45-UD3L.(none)> | 2011-01-04 09:39:24 -0200 |
commit | 0d62113ca5c305477c8416c2b97b979eb64e31f6 (patch) | |
tree | ab97d8bbaadc094cb7e3c7e4b6450a5177597121 /npc | |
parent | 1e1e26e1255a487a14ca99c60c3ab51ad3988f9b (diff) | |
download | serverdata-0d62113ca5c305477c8416c2b97b979eb64e31f6.tar.gz serverdata-0d62113ca5c305477c8416c2b97b979eb64e31f6.tar.bz2 serverdata-0d62113ca5c305477c8416c2b97b979eb64e31f6.tar.xz serverdata-0d62113ca5c305477c8416c2b97b979eb64e31f6.zip |
Add a fetch quest to Miriam and some changes in dialogue.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/032-1_Outback/miriam.txt | 146 |
1 files changed, 131 insertions, 15 deletions
diff --git a/npc/032-1_Outback/miriam.txt b/npc/032-1_Outback/miriam.txt index 5f67bea4..3c9cf608 100644 --- a/npc/032-1_Outback/miriam.txt +++ b/npc/032-1_Outback/miriam.txt @@ -1,18 +1,119 @@ -// NPC place is provisory +// 032-1.gat,55,20,0 script Miriam 175,{ if (getskilllv(SKILL_SPEED)) goto L_fast; if (getequipid(equip_torso) < 0) goto L_naked; + if (QUEST_MIRIAM == 0) goto L_intro; + if (QUEST_MIRIAM == 1) goto L_ask1; + if (QUEST_MIRIAM == 2) goto L_ask2; + if (QUEST_MIRIAM == 3) goto L_teach; + if (QUEST_MIRIAM == 4) goto L_testoffer; if (QUEST_MIRIAM_run != 0) goto L_checktime; if (QUEST_MIRIAM_start != 0) goto L_wasting; +L_intro: + mes "You see a woman sitting in the hot sand with eyes wide open... But she does not seem to be looking at something in particular..."; + next; + menu + "Ehr... Hi, my name is " +strcharinfo(0)+ ". Are you OK?",-; + next; + mes "[Miriam]"; + mes "\"..."; + next; + menu + "Hello?",-; + next; + mes "[Miriam]"; + mes "\"Yes, I am. Why? Do you think I am not OK? I am OK. You interrupted my meditation. Now I will need hours to calm down and stay quiet! Yes, yes, I know, I'm a fast talker!\""; + next; + mes "\"In fact, I am fast in everything I do! I can kill a Mountain Snake before it even starts to think about atacking me! Yes my friend, in a battle, speed is power!"; + next; + menu + "Wow! Very impressi...",-; + mes "[Miriam]"; + mes "\"Yes, yes, I know. But if there is one thing I am NOT good at, it is meditation! My master said I need to meditate, but... Ohh! So difficult to stay quiet! And when you FINALLY do, someone INTERRUPTS you, asking if you are 'OK'...\""; + next; + menu + "Oh, I am sorry! I didn't know you were meditating...",-; + next; + mes "[Miriam]"; + mes "\"You are really sorry? Ok, but that is not enough... I need you to do something for me. As you can imagine, I will need a lot of time to concentrate and get back to the state I was when you interrupted me.\""; + next; + mes "\"But the problem is that I wasn't expecting to be here for so long, so I will need some food and something to drink.\""; + next; + mes "\"So, if you really want to prove that you are sorry, bring me 5 [Concentration Potions] and 10 [Snake Tongues].\""; + next; + menu + "Ok, but those potions will not help with your mental concent...",-, + "Sorry, but I can't help you right now.",L_canthelp; + mes "[Miriam]"; + mes "\"ah, ah, ah... I know what I am doing! Now run and get what I asked.\""; + set QUEST_MIRIAM, 2; + close; + + +L_canthelp: + mes "[Miriam]"; + mes "\"Oh, really? So you better pray to not need my help in the future!\""; + set QUEST_MIRIAM, 1; + close; + +L_canthelp2: + mes "[Miriam]"; + mes "\"...\""; + next; + mes "\"...\""; + next; + mes "\"Well, if you don't have time to help, at least don't make things difficult to me!\""; + close; + +L_ask1: + mes "[Miriam]"; + mes "\"So, you are back... have you changed your mind about my request?\""; + next; + menu + "Yes, I will get what you want!",-, + "No, I have not time right now.",L_canthelp2; + set QUEST_MIRIAM, 2; + mes "\"Good. So, run and get it!\""; + close; + +L_ask2: + mes "[Miriam]"; + mes "\"Did you get what I asked for?\""; + next; + menu + "Yes, here it is!",L_getitems, + "No, not yet.",-; + next; + mes "\"So please hurry up!\""; + close; + +L_getitems: + if (countitem("SnakeTongue") < 10 || countitem("ConcentrationPotion") < 5) goto L_notenough; + delitem "SnakeTongue", 10; + delitem "ConcentrationPotion", 5; + set QUEST_MIRIAM, 3; + mes "[Miriam]"; + mes "\"Good job! Now I have enough food to stay in this desert for days!\""; + next; + mes "\"Now, since you helped me, maybe I can teach you a basic skill, but only if you prove yourself to be a fast runner! Come back and talk to me when you think you are prepared to learn.\""; + close; + + +L_notenough: + mes "[Miriam]"; + mes "\"Hey, you don't have all that I asked. Come back when you have everything.\""; + close; + + L_teach: mes "[Miriam]"; - mes "\"Hey, what is your problem? Why were you running like that? Are you hurt? Why so slow? I have seen slimes way faster than this!\""; + mes "\"Hmm... do you think you can learn the special speed skill?\""; next; menu - "What? Slow down! One question per time...", -, - "It seems like you need a rest.", L_rest; + "Yes, I am prepared...", -, + "I am already fast.", L_notfast; set @agi, readparam(bAgi); set @torso$, getitemname(getequipid(equip_torso)); @@ -24,40 +125,42 @@ L_teach: L_heavyweight: mes "[Miriam]"; - mes "\"Wow... Why do you carry so many things with you? You must be carrying more than one third of your own weight! I can't understand it... \""; + mes "\"Wow... Why do you bring so many things with you? You must be carrying more than one third of your own weight! I wont teach you unless you get rid of some stuff... \""; close; L_heavymetal: mes "[Miriam]"; - mes "\"Hmm... I see... Another lazy slow warrior wasting his strenght carrying kilos of metal clothes... You people are very popular these days... \""; + mes "\"Hmm... I see... You want to be one of those lazy slow warriors... wasting all their strenght carrying kilos of metal clothes... Why no one sees the great advantages of a beautiful, flexible, lightweight armor nowadays?\""; next; - mes "\"Why no one sees the great advantages of a beautiful, flexible, lightweight armor nowadays? \""; + mes "\"Come back here when you get rid of this junk...\""; close; L_slow: mes "[Miriam]"; - mes "Oh, wait, wait... " +@agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strenght'? Really... I dont even want to know... \""; + mes "Oh, wait, wait... " +@agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strenght'? Really... I dont even want to know... Come back here when you have a decent character points distribution!\""; close; L_offer: mes "[Miriam]"; - mes "\"Hmm! Even though you move like a snail, you look great on these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\""; + mes "\"Hmm! You look great on these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\""; next; if (!(getskilllv(SKILL_POOL))) goto L_noskill; menu - "Yes, I really like this " +@torso$+ ".",-; + "Yes, I look really good on this " +@torso$+ ".",-; next; mes "[Miriam]"; - mes "\"I see. I like the way you distributed your Character Points... " +@agi+ " points to Agility! You really know how to prepare yourself to a good fight!\""; + mes "\"I see. I like the way you distributed your Character Points too... " +@agi+ " points to Agility! You really know how to prepare yourself to a good fight!\""; next; - mes "\"Well... I do not do this very often, but you really have a potential to be a good fighter and moving the way you do will not help! \""; + mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \""; next; - mes "\"So, if you pass a small test I can teach you a skill! It will be very useful for you, since it can increase your running speed.\""; + mes "\"So, if you pass a small test I can teach you a skill that will increase your walking speed! You will not be as fast as I am, but I am sure it will be useful.\""; next; menu "I'm in! What kind of test is it?",-, "I dont think I need more speed right now",L_giveup; next; + +L_test: mes "[Miriam]"; mes "\"Great! The test is simple. You need to run as fast as you can from the place where I am sitting to the mountains and talk to Pachua, the chief. When you get there and talk to Pachua, he will send a special smoke signal to me, so I can know how much time it took for you to go there.\""; next; @@ -72,6 +175,7 @@ L_offer: // Warp the player to the place where the NPC is defined, so he can't cheat. warp "032-1.gat",55,21; npctalk "Run " +strcharinfo(0)+ ", run!"; + set QUEST_MIRIAM, 5; set QUEST_MIRIAM_start, gettimetick(1); end; @@ -80,9 +184,9 @@ L_naked: mes "\"Hmmm?! Please put on some clothes before talking to me.\""; close; -L_rest: +L_notfast: mes "[Miriam]"; - mes "\"I don't need to rest. In fact, it seems like you need some serious workout sessions to improve your physical skills!\""; + mes "\"Hah! If you think so...\""; close; L_noskill: @@ -93,11 +197,22 @@ L_noskill: L_giveup: mes "[Miriam]"; mes "\"Oh, that is bad... But if you change your mind, come back!\""; + set QUEST_MIRIAM, 4; + close; + +L_testoffer: + mes "[Miriam]"; + mes "\"Are you ready for the test now?\""; + next; + menu + "Yes!",L_test, + "Not yet.",-; close; L_stretch: mes "[Miriam]"; mes "\"Ok. Good idea... Stretching exercises can increase your flexibility and even prevent injuries!\""; + set QUEST_MIRIAM, 4; close; L_wasting: @@ -128,6 +243,7 @@ L_goodjob: // warp player a few tiles back - Write it when the NPC place is defined warp "032-1.gat",55,22; set QUEST_MIRIAM_run, 0; + set QUEST_MIRIAM, 0; message strcharinfo(0), "[You gain 2500 experience points]"; message strcharinfo(0), "[You learned Speed Skill]"; setskill SKILL_SPEED, 1; |