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author | Jared Adams <jaxad0127@gmail.com> | 2008-11-19 13:38:20 +0000 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2008-11-19 13:38:20 +0000 |
commit | 1195ea1eb880ca9c77f2471e036d8bb8009fd70d (patch) | |
tree | 888b3dded2573c38c92acb7d6faf528d02abfd8b /npc/new_3-1-tulimshar | |
parent | c35d7a43946974cc85497980f4542f0b8abc1a56 (diff) | |
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Change all script folders
Script files fixes are comming
Diffstat (limited to 'npc/new_3-1-tulimshar')
-rw-r--r-- | npc/new_3-1-tulimshar/banker.txt | 4 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/barber.txt | 9 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/bard.txt | 10 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/bleacher.txt | 126 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/children.txt | 105 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/constable.txt | 7 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/elanore.txt | 90 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/guards.txt | 74 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/guide.txt | 162 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/man.txt | 22 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/merchant.txt | 1 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/monster_guide.txt | 35 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/monsters.txt | 26 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/passages.txt | 5 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/rewards_master.txt | 87 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/rules.txt | 7 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/sandra.txt | 81 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/soul-menhir.txt | 6 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/vincent.txt | 102 | ||||
-rw-r--r-- | npc/new_3-1-tulimshar/workers.txt | 13 |
20 files changed, 0 insertions, 972 deletions
diff --git a/npc/new_3-1-tulimshar/banker.txt b/npc/new_3-1-tulimshar/banker.txt deleted file mode 100644 index 9431f5cc..00000000 --- a/npc/new_3-1-tulimshar/banker.txt +++ /dev/null @@ -1,4 +0,0 @@ -new_3-1.gat,57,52,0 script Tybalt 107,{ - set @npcName$, "Tybalt"; - callfunc "Banker"; -} diff --git a/npc/new_3-1-tulimshar/barber.txt b/npc/new_3-1-tulimshar/barber.txt deleted file mode 100644 index bd6b148e..00000000 --- a/npc/new_3-1-tulimshar/barber.txt +++ /dev/null @@ -1,9 +0,0 @@ -new_3-1.gat,53,38,0 script Nicolas 100,{ - mes "[Nicolas the Barber]"; - mes "\"Do you need a barber?\""; - next; - callfunc "Barber"; - mes "[Nicolas the Barber]"; - mes "\"Come again!\""; - close; -} diff --git a/npc/new_3-1-tulimshar/bard.txt b/npc/new_3-1-tulimshar/bard.txt deleted file mode 100644 index dcb56424..00000000 --- a/npc/new_3-1-tulimshar/bard.txt +++ /dev/null @@ -1,10 +0,0 @@ -// - -new_3-1.gat,50,44,0 script Bard 152,{ - setarray @songs$, "\"There once was a bard, who had it hard, because a man in dark green, was very mean.\"", - "\"At Hurnscald inn, there was a person of fairest skin, declining wedding bands from quite a many hands.\"", - "\"As the Sun sets down in the forest's brown, she whom the fragrance holds counts her gold.\""; - set @id, rand(3); - mes @songs$[@id]; - close; -} diff --git a/npc/new_3-1-tulimshar/bleacher.txt b/npc/new_3-1-tulimshar/bleacher.txt deleted file mode 100644 index 6a15e273..00000000 --- a/npc/new_3-1-tulimshar/bleacher.txt +++ /dev/null @@ -1,126 +0,0 @@ -// - -new_3-1.gat,27,53,0 script Candide 156,{ - mes "[Candide]"; - mes "\"I've figured out how that volcanic ash bleaches cloth."; - mes "I could do it for you, but I'll need three piles of ash and 5,000 GP for supplies per item.\""; - next; - - if (countitem(701) < 3) goto L_no_ash; - - if (zeny < 5000) goto L_no_money; - - menu "I'd like to bleach something", -, - "No thanks", L_close; - -L_bleach_menu: - mes "[Candide]"; - mes "\"What would you like to bleach?\""; - next; - - menu "Cotton shirt", L_cottonshirt,
- "V-Neck sweater", L_vneck, - "Turtleneck sweater", L_tneck, - "Cotton shorts", L_shorts, - "Cotton skirt", L_skirt, - "Tank top ", L_tanktop,
- "Short tank top", L_tanktop_short, - "Silk robe", L_robe, - "Nevermind", -; - goto L_close; - -L_cottonshirt:
set @normal, 1202;
- set @dyeBase, 2050; - goto L_choose_color; - -L_vneck:
set @normal, 624;
- set @dyeBase, 2060; - goto L_choose_color; - -L_tneck:
set @normal, 564;
- set @dyeBase, 2070; - goto L_choose_color; - -L_shorts:
set @normal, 586;
- set @dyeBase, 2110; - goto L_choose_color; - -L_skirt:
set @normal, 632;
- set @dyeBase, 2100; - goto L_choose_color; - -L_tanktop:
set @normal, 688;
- set @dyeBase, 2090; - goto L_choose_color; - -L_tanktop_short:
set @normal, 689;
- set @dyeBase, 2120; - goto L_choose_color; - -L_robe: set @normal, 720; - set @dyeBase, 2080; - goto L_choose_color; - -L_choose_color: - mes "[Candide]"; - mes "\"And the color?\""; - next; - - menu "Red", -, - "Green", -, - "Dark Blue", -, - "Yellow", -, - "Light Blue", -, - "Pink", -, - "Black", -, - "Orange", -, - "Purple", -, - "Dark Green", -; - - set @del, @dyeBase + @menu - 1; - - if (countitem(@del) == 0) goto L_no_item; - - if (countitem(701) < 3) goto L_no_ash; - - if (zeny < 5000) goto L_no_money; - - delitem @del, 1; - getitem @normal, 1; - delitem 701, 3; - set zeny, zeny - 5000; - -L_again: - mes "[Candide]"; - mes "\"Would you like to bleach something else?\""; - next; - - menu "Yes", L_bleach_menu, - "No", L_close; - -L_no_item: - mes "[Candide]"; - mes "\"You don't have one of those.\""; - next; - - goto L_again; - -L_no_ash: - mes "[Candide]"; - mes "\"You don't have enough ash for me to bleach anything."; - mes "I need three piles.\""; - next; - - goto L_close; - -L_no_money: - mes "[Candide]"; - mes "\"You don't have enough gold for me to bleach anything."; - mes "I need 5,000 GP for supplies.\""; - next; - -L_close: - mes "[Candide]"; - mes "\"Come again.\""; - close; -} diff --git a/npc/new_3-1-tulimshar/children.txt b/npc/new_3-1-tulimshar/children.txt deleted file mode 100644 index 40efb233..00000000 --- a/npc/new_3-1-tulimshar/children.txt +++ /dev/null @@ -1,105 +0,0 @@ -new_3-1.gat,94,27,0 script Aisha 108,{ - set @TEMP,rand(9); - if(@TEMP == 0) goto L_1; - if(@TEMP == 1) goto L_1; - if(@TEMP == 2) goto L_2; - if(@TEMP == 3) goto L_3; - if(@TEMP == 4) goto L_4; - if(@TEMP == 5) goto L_5; - if(@TEMP == 6) goto L_6; - if(@TEMP == 7) goto L_7; - if(@TEMP == 8) goto L_8; - -L_1: - mes "[Aisha]"; - mes "\"Maggots are soo slimey!\""; - close; - -L_2: - mes "[Aisha]"; - mes "\"Want to play ball with me?\""; - close; - -L_3: - mes "[Aisha]"; - mes "\"There are so many monsters; I hate scorpions!\""; - close; - -L_4: - mes "[Aisha]"; - mes "\"When I grow up, I want to be strong enough to kill a scorpion!\""; - close; - -L_5: - mes "[Aisha]"; - mes "\"Mommy told me that you can drop the things that monsters sell.\""; - close; - -L_6: - mes "[Aisha]"; - mes "\"Have you tried to eat a roasted maggot? They are sooo yummy! And you feel much healthier afterwards, too!\""; - close; - -L_7: - mes "[Aisha]"; - mes "\"I want to be a Doctor when i grow up!\""; - close; - -L_8: - mes "[Aisha]"; - mes "\"That volcano was sooo scary! The earth was shaking and everything was breaking down... but now they have rebuilt everything.\""; - close; -} - -new_3-1.gat,39,67,0 script Nina 103,{ - set @TEMP,rand(8); - if(@TEMP == 0) goto L_1; - if(@TEMP == 1) goto L_1; - if(@TEMP == 2) goto L_2; - if(@TEMP == 3) goto L_3; - if(@TEMP == 4) goto L_4; - if(@TEMP == 5) goto L_5; - if(@TEMP == 6) goto L_6; - if(@TEMP == 7) goto L_7; - if(@TEMP == 8) goto L_8; - -L_1: - mes "[Nina]"; - mes "\"If I learned anything from school, Grenxen founded Tulimshar.\""; - close; - -L_2: - mes "[Nina]"; - mes "\"When I was picking rocks from the field, I saw a red scorpion.\""; - close; - -L_3: - mes "[Nina]"; - mes "\"Its polite to state your name before talking to anyone.\""; - close; - -L_4: - mes "[Nina]"; - mes "\"I have a Scorpion Doll!\""; - close; - -L_5: - mes "[Nina]"; - mes "\"I always take some spare Cactus Juices with me on the field. They are heavy, though.\""; - close; - -L_6: - mes "[Nina]"; - mes "\"When you are feeling bad, eating something can usually help you heal faster.\""; - close; - -L_7: - mes "[Nina]"; - mes "\"Grenxen is the Demon that founded Tulimshar.\""; - close; - -L_8: - mes "[Nina]"; - mes "That volcano eruption was terrifying; much of Tulimshar was destroyed. Fortunately the mayor had everything rebuilt quickly."; - close; -} diff --git a/npc/new_3-1-tulimshar/constable.txt b/npc/new_3-1-tulimshar/constable.txt deleted file mode 100644 index 673ff0a0..00000000 --- a/npc/new_3-1-tulimshar/constable.txt +++ /dev/null @@ -1,7 +0,0 @@ -// - -new_3-1.gat,37,35,0 script Constable Perry Graf 150,{ -// set @npcName$, "Constable Perry Graf"; - set @canSkip, 1; - callfunc "GameRules"; -} diff --git a/npc/new_3-1-tulimshar/elanore.txt b/npc/new_3-1-tulimshar/elanore.txt deleted file mode 100644 index cc474ca0..00000000 --- a/npc/new_3-1-tulimshar/elanore.txt +++ /dev/null @@ -1,90 +0,0 @@ -//Heal NPC costs 100 money - -new_3-1.gat,58,68,0 script Elanore 108,{ - - if (baselevel > 10) goto L_NoHeal; - - set @TEMP,rand(4); - - if(@TEMP == 0) goto Heal1; - if(@TEMP == 1) goto Heal2; - if(@TEMP == 2) goto Heal3; - if(@TEMP == 3) goto Heal4; - -Heal1: - - mes "[Elanore the Healer]"; - mes "\"You don't look too well; let me treat your wounds.\""; - next; - goto Heal_L; - -Heal2: - - mes "[Elanore the Healer]"; - mes "\"I will make quick work of your wounds.\""; - next; - goto Heal_L; - -Heal3: - - mes "[Elanore the Healer]"; - mes "\"Need a healing?\""; - next; - goto Heal_L; - -Heal4: - - mes "[Elanore the Healer]"; - mes "\"Sometimes you just need to run from battle.\""; - next; - goto Heal_L; - -Heal_L: - - set @TEMP,rand(3); - - if(@TEMP == 0) goto Heal_1; - if(@TEMP == 1) goto Heal_2; - if(@TEMP == 2) goto Heal_3; - if(@TEMP == 3) goto Heal_4; - -Heal_1: - - mes "[Elanore the Healer]"; - mes "\"Here you go!\""; - heal 10000,10000; - close; - -Heal_2: - - mes "[Elanore the Healer]"; - mes "\"Painless, wasn't it?"; - mes "Here you go!\""; - heal 10000,10000; - close; - -Heal_3: - - mes "[Elanore the Healer]"; - mes "\"You should be more careful.\""; - heal 10000,10000; - close; - -Heal_4: - - mes "[Elanore the Healer]"; - mes "\"Much better, right?!\""; - heal 10000,10000; - close; - -L_NoHeal: - - mes "[Elanore the Healer]"; - mes "\"I'm sorry but unless you are young and in need, I can't help you, and your level is already higher than ten."; - mes "With so many people still injured from the earthquake, I really have no time to help."; - mes "You can get some rest in the inn near here.\""; - - close; - -} - diff --git a/npc/new_3-1-tulimshar/guards.txt b/npc/new_3-1-tulimshar/guards.txt deleted file mode 100644 index 158a00a1..00000000 --- a/npc/new_3-1-tulimshar/guards.txt +++ /dev/null @@ -1,74 +0,0 @@ -new_3-1.gat,48,79,0 script Ekinu 104,{ - mes "[Ekinu the Town Guard]"; - mes "\"What a disaster... I can't believe that we managed to rebuild the town so fast, though.\""; - next; - menu "Can you give me any tips?", L_Tip, - "Do you have information?", L_Info, - "What disaster?", L_disaster; - -L_Tip: - set @TEMP,rand(7); - if(@TEMP == 0) goto L_0; - if(@TEMP == 1) goto L_1; - if(@TEMP == 2) goto L_2; - if(@TEMP == 3) goto L_3; - if(@TEMP == 4) goto L_4; - if(@TEMP == 5) goto L_5; - if(@TEMP == 6) goto L_6; -L_1: - mes "[Ekinu the Town Guard]"; - mes "\"Try to carry spare food when on fields or in dungeons, they will come in handy. I always take beer, but don't tell the Sergeant...\""; - close; -L_2: - mes "[Ekinu the Town Guard]"; - mes "\"Always carry a map of where you are, ask the Guides in most towns to get one.\""; - close; -L_3: - mes "[Ekinu the Town Guard]"; - mes "\"When in a dungeon, monsters are more aggressive than if they were outside.\""; - close; -L_4: - mes "[Ekinu the Town Guard]"; - mes "\"When gambling for money in casinos, make sure you have enough emergency money.\""; - close; -L_5: - mes "[Ekinu the Town Guard]"; - mes "\"Never underestimate the enemy.\""; - close; -L_6: - mes "[Ekinu the Town Guard]"; - mes "\"When fighting more than one enemy, try to focus on one at a time.\""; - close; -L_0: - mes "[Ekinu the Town Guard]"; - mes "\"Let me think of something... Oh! Do NOT attack Red scorpions unless you can kill it for sure!\""; - close; - -L_Info: - mes "[Ekinu the Town Guard]"; - mes "\"Everyone wants information... you won't get it, at least not here. I'm not even sure what you mean, to be honest.\""; - close; - -L_disaster: - mes "[Ekinu the Town Guard]"; - mes "\"What do you mean, `what disaster'? Weren't you there? That huge huge volcano ex...rusion... whatever they call it, and the earthquake!\""; - next; - - mes "[Ekinu the Town Guard]"; - mes "\"Half the town was reduced to rubble! Somehow, no-one was seriously injured though, so I guess we were lucky...\""; - next; - - mes "[Ekinu the Town Guard]"; - mes "\"Well, the mayor rebuilt everything quickly, but I have no idea where he got the GP from...\""; - close; -} - -new_3-1.gat,40,79,0 script Ryan 104,{ - mes "[Ryan the Town Guard]"; - mes "ZzzZzzZ..."; - next; - mes "[Ryan the Town Guard]"; - mes "\"Hmmmmmmh...?"; - mes "Oh, I wasn't sleeping, I was just resting my eyes!\""; -close; -} diff --git a/npc/new_3-1-tulimshar/guide.txt b/npc/new_3-1-tulimshar/guide.txt deleted file mode 100644 index b1458919..00000000 --- a/npc/new_3-1-tulimshar/guide.txt +++ /dev/null @@ -1,162 +0,0 @@ -new_3-1.gat,33,27,0 script Ian 102,{ - if (TUT_var & 1 == 1 && TUT_var & 2 == 0 && BaseLevel >= 10) callsub S_Grad; - mes "[Ian the Guide]"; - mes "\"Would you like to know about something?\""; - next; - -L_Menu_A: - menu "Fighting", L_Fight, - "Items", L_Items, - "Monsters", L_Monster, - "Stylist", L_Style, - "Quests", L_Quests, - "NPCs", L_NPC, - "Commands", L_Comm, - "Attributes", L_Stats, - "Magic", L_Magic, - "Quick Keys", L_Key, - "Laws", L_Laws, - "I know everything!", L_Know; - close; - -L_Fight: - mes "[Ian the Guide]"; - mes "\"People live in this world by living off of monsters."; - mes "You can fight monsters and even players by hitting the [CTRL] key, or left mouse click.\""; - next; - mes "[Ian the Guide]"; - mes "\"If you get tired of pressing the key too much, you can also type [SHIFT]+[CTRL]."; - mes "This will make your character attack continuously for the time you are inactive.\""; - next; - goto L_Menu_A; - -L_Items: - mes "[Ian the Guide]"; - mes "\"There are three types of items."; - mes "They can be Consumables, Equipment, or Miscellaneous\""; - next; - mes "[Ian the Guide]"; - mes "\"Consumable items such as Potions, can be used only once."; - mes "After use, they will disappear from your inventory.\""; - next; - mes "[Ian the Guide]"; - mes "\"Equipment items like Armors, Weapons, Accessories"; - mes "can be equipped for fashionable purposes or to raise your status.\""; - next; - mes "[Ian the Guide]"; - mes "\"Miscellaneous items such as maggot slime, are used"; - mes "in creating other items, or just to trade and sell.\""; - next; - goto L_Menu_A; - -L_Monster: - mes "[Ian the Guide]"; - mes "\"In every world, there are beasts. Monsters can be found almost anywhere!~"; - mes "To fight them, please read [Fighting] if you do not know how.\""; - next; - mes "\"There a several types of monsters, Aggressive, Neutral, and Assistants.\""; - next; - mes "[Ian the Guide]"; - mes "\"Aggressive monsters know that they are always in danger"; - mes "so therefore they always keep their guard up,"; - mes "making them attack anybody in sight.\""; - next; - mes "[Ian the Guide]"; - mes "\"Neutral monsters tend to just lounge around until attacked."; - mes "They will leave everything alone unless they are threatened.\""; - next; - mes "[Ian the Guide]"; - mes "\"Assistants are monsters who help each other."; - mes "You should always check how many are around you before attacking a single one!\""; - next; - goto L_Menu_A; - -L_Style: - mes "[Ian the Guide]"; - mes "\"The stylist NPCs will cut and perm your hair!"; - mes "They are known for their hair growth formula\""; - next; - goto L_Menu_A; - -L_Quests: - mes "[Ian the Guide]"; - mes "\"There are people in the world in need of help!"; - mes "Most of these people aren't afraid to give rewards to those who help them."; - mes "So be nice and help people along the way!\""; - next; - goto L_Menu_A; - -L_NPC: - mes "[Ian the Guide]"; - mes "\"NPCs [Non Playable Characters] are people who are always in the game,"; - mes "tending to many varieties of services from just chatting to helping others.\""; - next; - goto L_Menu_A; - -L_Comm: - mes "[Ian the Guide]"; - mes "\"/clear clears the text box.\""; - mes "\"/help displays the client commands (ones starting with a /) in the chat box.\""; - mes "\"/whisper [name] allows you to message someone privately.\""; - mes "\"/who displays the current number of online users.\""; - mes "\"/where displays the current map's name.\""; - next; - goto L_Menu_A; - -L_Stats: - mes "[Ian the Guide]"; - mes "\"People vary greatly by how much strength, agility, dexterity, intelligence, vitality, and luck they have.\""; - next; - mes "[Ian the Guide]"; - mes "\"Strength helps you carry items, and it also allows you to hit harder-- but it is not too helpful if you focus on missile weapons."; - mes "More agility allows you to attack faster, and to dodge attacks more easily."; - mes "Your dexterity determines how likely you are to hit a monster, and how effective you are with missile weapons.\""; - next; - mes "[Ian the Guide]"; - mes "\"Vitality determines how resistant to injuries you are, and how much damage you can take before you die."; - mes "Intelligence is useful for alchemy and magic, but there are few opportunities for either at the moment."; - mes "Luck determines many small things, but, to be honest, I don't think that it is very useful.\""; - next; - mes "[Ian the Guide]"; - mes "\"I recommend that you practice your dexterity, since some of the more dangerous monsters are very hard to hit otherwise."; - mes "Don't bother trying to work on your luck, and your intelligence is probably not something anyone cares about either.\""; - next; - goto L_Menu_A; - -L_Magic: - mes "[Ian the Guide]"; - mes "\"In decades past, there was a Mana Seed south of Tulimshar, from which people could draw magical energies. Unfortunately, the seed is gone."; - mes "Until we find a new Mana Seed, there will be no magic, except for those who already possess magical powers.\""; - next; - goto L_Menu_A; - -L_Key: - mes "[Ian the Guide]"; - mes "\"There are many key combinations, press F1 for a short list of them!\""; - next; - goto L_Menu_A; - -L_Laws: - mes "[Ian the Guide]"; - mes "\"Lady Platyna, the Overseer, has decreed the following rules:"; - mes "1. Do not abuse others (insult, swear etc.)"; - mes "2. No bots."; - mes "3. No spamming/flooding."; - mes "4. No begging."; - mes "5. Speak English."; - next; - goto L_Menu_A; - -L_Know: - close; - -S_Grad: - mes "[Ian the Guide]"; - mes "\"Hey, you've been doing good, let me give you this.\""; - next; - - getitem 675, 1; - set TUT_var, TUT_var | 2; - - return; -} diff --git a/npc/new_3-1-tulimshar/man.txt b/npc/new_3-1-tulimshar/man.txt deleted file mode 100644 index f2638a51..00000000 --- a/npc/new_3-1-tulimshar/man.txt +++ /dev/null @@ -1,22 +0,0 @@ -new_3-1.gat,108,55,0 script Luca 102,{ - mes "[Luca the Hunter]"; - mes "\"Ouch! It hurts, this wound I got from battle.\""; - next; - menu "Tell me about it",L_Exp,"Nevermind",L_Nev; - -L_Exp: - mes "[Luca the Hunter]"; - mes "\"I was fighting scorpions for experience and I bumped into a RED one. I had NEVER seen it before!\""; - next; - mes "[Luca the Hunter]"; - mes "\"Luckily i had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere...\""; - next; - mes "[Luca the Hunter]"; - mes "\"Oh man! My pockets have been ripped clean off!\""; - close; - -L_Nev: - mes "[Luca the Hunter]"; - mes "\"Hmpf!\""; - close; -} diff --git a/npc/new_3-1-tulimshar/merchant.txt b/npc/new_3-1-tulimshar/merchant.txt deleted file mode 100644 index 186365d6..00000000 --- a/npc/new_3-1-tulimshar/merchant.txt +++ /dev/null @@ -1 +0,0 @@ -new_3-1.gat,39,52,0 shop Neko 101,501:50,502:60,1201:100,522:300,521:1000,656:250,1202:1000,523:8000,603:-1 diff --git a/npc/new_3-1-tulimshar/monster_guide.txt b/npc/new_3-1-tulimshar/monster_guide.txt deleted file mode 100644 index 3b2d8b6f..00000000 --- a/npc/new_3-1-tulimshar/monster_guide.txt +++ /dev/null @@ -1,35 +0,0 @@ -new_3-1.gat,48,52,0 script Aidan 102,{ - if(MPQUEST == 0) goto Register; - mes "[Aidan the Monster Guide]"; - mes "You currently have " +Mobpt+ " Monster Points. These points are acquired while killing monsters"; - close; -Register: - mes "[Aidan the Monster Guide]"; - mes "Oh my, you dont seem to be registered as a Quest Participant, would you like to register?"; - next; -Choice: - menu "Register",L_R,"Not at the moment",L_N,"Information",L_I; -L_R: - mes "[Aidan the Monster Guide]"; - mes "Give me a second to look over your paperwork."; - next; - mes "[Monster Guide]"; - mes "Well, looks like you qualify!"; - mes "Welcome to the questing world!"; - set MPQUEST,1; - close; -L_N: - mes "[Aidan the Monster Guide]"; - mes "Very well, you dont know what your missing."; - close; -L_I: - mes "[Aidan the Monster Guide]"; - mes "Here in The Mana World, there are certain rewards for your vanquishing of foes."; - mes "For example, there are Monster Points, every monster you kill has a certain amount of points that get added to your account."; - mes "The more points you have, the more expensive things you can buy using them."; - next; - mes "[Monster Guide]"; - mes "So whaddya say, sign up won't you?"; - next; - goto Choice; -} diff --git a/npc/new_3-1-tulimshar/monsters.txt b/npc/new_3-1-tulimshar/monsters.txt deleted file mode 100644 index 1a17628f..00000000 --- a/npc/new_3-1-tulimshar/monsters.txt +++ /dev/null @@ -1,26 +0,0 @@ -// Map: new_3-1 -// This is Tulimshar the city -- southern part with market and casino/inn. -// - -new_3-1.gat,0,0,0,0 monster Maggot 1002,35,2000,0,Mob3::OnMaggot -new_3-1.gat,0,0,0,0 monster Scorpion 1003,25,2500,0,Mob3::OnScorpion -new_3-1.gat,0,0,0,0 monster Firegoblin 1011,20,2500,0,Mob3::OnFireGoblin - -new_3-1.gat,0,0,0 script Mob3 -1,{ -OnMaggot: - set @mobID, 1002; - callfunc "MobPoints"; - break; - -OnScorpion: - set @mobID, 1003; - callfunc "MobPoints"; - break; - -OnFireGoblin: - set @mobID, 1011; - callfunc "MobPoints"; - break; - - end; -} diff --git a/npc/new_3-1-tulimshar/passages.txt b/npc/new_3-1-tulimshar/passages.txt deleted file mode 100644 index 2ce31455..00000000 --- a/npc/new_3-1-tulimshar/passages.txt +++ /dev/null @@ -1,5 +0,0 @@ -// - -new_3-1.gat,42,88 warp tofield 5,2,new_1-1.gat,58,17 -new_3-1.gat,32,71 warp toinn 0,0,new_8-1.gat,25,34 -new_3-1.gat,75,41 warp tohouse 0,0,new_8-1.gat,71,72 diff --git a/npc/new_3-1-tulimshar/rewards_master.txt b/npc/new_3-1-tulimshar/rewards_master.txt deleted file mode 100644 index 9c0ddb43..00000000 --- a/npc/new_3-1-tulimshar/rewards_master.txt +++ /dev/null @@ -1,87 +0,0 @@ -new_3-1.gat,50,53,0 script Ishi 106,{ - if (MPQUEST == 0) goto L_Register; - if (tvis == 0) set tvis, 1; - if (Mobpt < tvis) goto L_NotEnough; - - setarray @Items, 502, 502, 503, 504, 505, 506, 507, 508, 509, 510, 586, 512, 513, 514, 515, 516, 517, 518, 519, 520; - - mes "[Ishi the Rewards Master]"; - mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\""; - next; - - set @i, 0; - setarray @Menu$, "", "", "", "", "", "", "", "", "", "", ""; - callsub SUB_prep_menu; - - menu - @Menu$[0], -, - @Menu$[1], -, - @Menu$[2], -, - @Menu$[3], -, - @Menu$[4], -, - @Menu$[5], -, - @Menu$[6], -, - @Menu$[7], -, - @Menu$[8], -, - @Menu$[9], -, - @Menu$[10], -; - - if (@menu > @i) close; - - set @req, @menu; - set @rec, 0; - -L_Item_Loop: - if (@rec == @req || Mobpt < tvis) goto L_Item_Done; - - callsub SUB_give_item; - set @rec, @rec + 1; - goto L_Item_Loop; - -L_Item_Done: - if (@rec < @req) mes "It looks like your Monster Points were over estimated."; - close; - -L_Register: - mes "[Ishi the Rewards Master]"; - mes "\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\""; - close; - -L_NotEnough: - mes "[Ishi the Rewards Master]"; - mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\""; - close; - -////////////////////////////////////////////////// -// Subroutines -////////////////////////////////////////////////// - -SUB_prep_menu: - set @pts, Mobpt; - set @dif, tvis; - -L_Menu_Loop: - if (@pts < @dif || @i == 10) goto L_Menu_Done; - - set @Menu$[@i], @i + 1; - - set @i, @i + 1; - set @pts, @pts - @dif; - set @dif, @dif + 1; - - goto L_Menu_Loop; -L_Menu_Done: - set @Menu$[@i], "No thanks"; - return; - -SUB_give_item: - set Mobpt, Mobpt - tvis; - set tvis, tvis + 1; - set @ID, @Items[rand(getarraysize(@Items))]; - - getitem @ID, 1; - - mes "You received one " + getitemname(@ID) + "!"; - - return; -} diff --git a/npc/new_3-1-tulimshar/rules.txt b/npc/new_3-1-tulimshar/rules.txt deleted file mode 100644 index 70917804..00000000 --- a/npc/new_3-1-tulimshar/rules.txt +++ /dev/null @@ -1,7 +0,0 @@ -// - -new_3-1.gat,29,28,0 script #Rules 127,1,1,{ - if (TUT_var & 1 == 1) close; - callfunc "GameRules"; - mes "Ian, the trainer, can help you get to know the game."; -} diff --git a/npc/new_3-1-tulimshar/sandra.txt b/npc/new_3-1-tulimshar/sandra.txt deleted file mode 100644 index 4922bd60..00000000 --- a/npc/new_3-1-tulimshar/sandra.txt +++ /dev/null @@ -1,81 +0,0 @@ -new_3-1.gat,110,71,0 script Sandra 114,{ - if(Scorp == 2) goto done; - if(Scorp == 1) goto reas; - set @TEMP,rand(3); - if(@TEMP == 1) goto L_1; - if(@TEMP == 2) goto L_2; - if(@TEMP == 3) goto L_3; - if(@TEMP == 0) goto L_4; -L_1: - mes "[Sandra]"; - mes "\"In the outskirts of Tulimshar, there wanders a red scorpion. I need a favor, please help me.\""; - next; - goto red; -L_2: - mes "[Sandra]"; - mes "\"When you venture in the outskirts of Tulimshar, you can spot a red scorpion. Will you help me kill one?\""; - next; - goto red; -L_3: - mes "[Sandra]"; - mes "\"The red scorpion stinger carries many properties used in potions.\""; - next; - goto red; -L_4: - mes "[Sandra]"; - mes "\"You look sturdy enough, will you help me get something?\""; - next; - goto red; -red: - menu "Yes",L_kl,"No",L_N; -L_kl: - if(@TEMP == 1) goto K_1; - if(@TEMP == 2) goto K_2; - if(@TEMP == 3) goto K_3; - if(@TEMP == 0) goto K_1; -K_1: - mes "[Sandra]"; - mes "\"I need you to slaughter the red scorpion found outside of Tulimshar and bring me 5 [Red Stingers].\""; - next; - goto set1; -K_2: - mes "[Sandra]"; - mes "\"I heard a while ago that the stinger of a red scorpion can be used for medical purposes. I need you to help me get 5 [Red Stingers].\""; - next; - goto set1; -K_3: - mes "[Sandra]"; - mes "\"Bring me 5 [Red Stingers] and i will reward you greatly.\""; - next; - goto set1; -set1: - set Scorp,1; - mes "[Sandra]"; - mes "\"Please bring me them!\""; - close; -reas: - if(countitem(517) >= 5) goto have; - mes "[Sandra]"; - mes "\"Please hurry and bring me 5 [Red Stingers].\""; - close; -have: - mes "[Sandra]"; - mes "\"Excellent!"; - mes "You brought me 5 [Red Stingers]!\""; - delitem 517,5; - next; - mes "[Sandra]"; - mes "\"Here you go, your reward!\""; - mes "+Got Bow"; - mes "+Got Arrows 100"; - getitem 1200,1; - getitem 1199,100; - set Scorp,2; - close; -done: - mes "[Sandra]"; - mes "\"Thank you for all your help!\""; - close; -L_N: - close; -} diff --git a/npc/new_3-1-tulimshar/soul-menhir.txt b/npc/new_3-1-tulimshar/soul-menhir.txt deleted file mode 100644 index 147ed63d..00000000 --- a/npc/new_3-1-tulimshar/soul-menhir.txt +++ /dev/null @@ -1,6 +0,0 @@ -new_3-1.gat,38,69,0 script Soul Menhir 144, { - set @map$, "new_3-1.gat"; - set @x, 38; - set @y, 70; - callfunc "SoulMenhir"; -} diff --git a/npc/new_3-1-tulimshar/vincent.txt b/npc/new_3-1-tulimshar/vincent.txt deleted file mode 100644 index 4e2a0926..00000000 --- a/npc/new_3-1-tulimshar/vincent.txt +++ /dev/null @@ -1,102 +0,0 @@ -new_3-1.gat,135,42,0 script Vincent 113,{ - if(Bugleg == 1) goto L_Reas; - if(Bugleg == 2) goto L_Done; - set @TEMP, rand(4); - if(@TEMP == 0) goto L_1; - if(@TEMP == 1) goto L_2; - if(@TEMP == 2) goto L_3; - if(@TEMP == 3) goto L_4; - -L_1: - mes "[Vincent]"; - mes "\"I just need 30 more [Bug Legs] to finish my action figure!\""; - next; - goto L_Ask; - -L_2: - mes "[Vincent]"; - mes "\"This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]\""; - next; - goto L_Ask; - -L_3: - mes "[Vincent]"; - mes "\"This is a great action figure! A must have! All I need is a few parts...\""; - goto L_Ask; - -L_4: - mes "[Vincent]"; - mes "\"Can you get me 30 [Bug Legs]? I need them to replace the action figure parts.\""; - next; - goto L_Ask; - -L_Ask: - mes "[Vincent]"; - mes "\"Will you help me find 30 [Bug Legs]?\""; - next; - menu - "Yes", L_Sure, - "No", -; - close; - -L_Sure: - set Bugleg, 1; - set @TEMP,rand(4); - if(@TEMP == 0) goto J_1; - if(@TEMP == 1) goto J_2; - if(@TEMP == 2) goto J_3; - if(@TEMP == 3) goto J_4; - -J_1: - mes "[Vincent]"; - mes "\"Thank you!\""; - next; - goto L_Wait; - -J_2: - mes "[Vincent]"; - mes "\"I don't know how to thank you enough!\""; - next; - goto L_Wait; - -J_3: - mes "[Vincent]"; - mes "\"I will thank you when I get them!\""; - next; - goto L_Wait; - -J_4: - mes "[Vincent]"; - mes "\"I'm sure I will give a small reward. :D\""; - next; - goto L_Wait; - -L_Wait: - mes "[Vincent]"; - mes "\"Now please go get me 30 [Bug Legs]\""; - close; - -L_Reas: - if(countitem(518) >= 30) goto L_Have; - mes "[Vincent]"; - mes "\"Please help me collect 30 [Bug Legs]!\""; - close; - -L_Have: - delitem 518, 30; - mes "[Vincent]"; - mes "\"Excellent! Finally I can complete the model!!\""; - next; - mes "[Vincent]"; - mes "\"Here you go, a little of my appreciation!\""; - next; - set zeny, zeny + 1000; - set Bugleg, 2; - close; - -L_Done: - mes "[Vincent]"; - mes "\"Thanks for your help!\""; - close; -} - diff --git a/npc/new_3-1-tulimshar/workers.txt b/npc/new_3-1-tulimshar/workers.txt deleted file mode 100644 index 31c6afa3..00000000 --- a/npc/new_3-1-tulimshar/workers.txt +++ /dev/null @@ -1,13 +0,0 @@ -// - -new_3-1.gat,45,21,0 script Construction Worker 155,{ - mes "[Construction worker]"; - mes "\"I can't let you beyond this gate. The area is closed for renovation; most of it was destroyed during the earthquake.\""; - close; -} - -new_3-1.gat,124,21,0 script Construction Worker 155,{ - mes "[Construction worker]"; - mes "\"Move along.\""; - close; -} |