summaryrefslogtreecommitdiff
path: root/npc/new_1-1-western-desert/rogue.txt
diff options
context:
space:
mode:
authorJared Adams <jaxad0127@gmail.com>2008-11-02 22:45:17 +0000
committerJared Adams <jaxad0127@gmail.com>2008-11-02 22:45:17 +0000
commitec9be0a2967b38955d26e337b05bc3a042ac4544 (patch)
treee1ef509c78c8a3fe777b4adb0f4c650364fa55cb /npc/new_1-1-western-desert/rogue.txt
parent2fd04617279829d54349b325bacb4c72addebfe4 (diff)
downloadserverdata-ec9be0a2967b38955d26e337b05bc3a042ac4544.tar.gz
serverdata-ec9be0a2967b38955d26e337b05bc3a042ac4544.tar.bz2
serverdata-ec9be0a2967b38955d26e337b05bc3a042ac4544.tar.xz
serverdata-ec9be0a2967b38955d26e337b05bc3a042ac4544.zip
Branch data for eAthena
Diffstat (limited to 'npc/new_1-1-western-desert/rogue.txt')
-rw-r--r--npc/new_1-1-western-desert/rogue.txt84
1 files changed, 84 insertions, 0 deletions
diff --git a/npc/new_1-1-western-desert/rogue.txt b/npc/new_1-1-western-desert/rogue.txt
new file mode 100644
index 00000000..87ec45fa
--- /dev/null
+++ b/npc/new_1-1-western-desert/rogue.txt
@@ -0,0 +1,84 @@
+new_1-1.gat,22,21,0 script Malivox 103,{
+
+// if (ResetA_charstate == 1) goto L_Multiple;
+
+// set @cost, 10000000 / ($ResetA_uses + 1);
+
+ set @cost, baselevel * 100;
+
+ mes "[Rogue Mage]";
+ mes "\"I have come across a spell that will";
+ mes "reset your status points.";
+ mes "Normally this spell is expensive, but";
+ mes "due to an unusual constellation of the";
+ mes "stars I can cast it very cheaply!";
+ mes "For you it will cost only "+@cost+" gp.\"";
+ next;
+
+ menu "Reset my stats",-,"Forget about it",L_Pass;
+
+ if (zeny<@cost) goto L_NoMoney;
+
+// set $ResetA_uses, $ResetA_uses + 1;
+// set ResetA_charstate, 1;
+
+L_Reset:
+
+ set zeny, zeny-@cost;
+
+ resetstatus;
+
+ // even though statusup2 takes a number, it does not
+ // decrease chars statspoint, hence the repeating.
+
+ statusup bStr;
+ statusup bStr;
+ statusup bStr;
+ statusup bStr;
+
+ statusup bvit;
+ statusup bvit;
+ statusup bvit;
+ statusup bvit;
+
+ statusup bInt;
+ statusup bInt;
+ statusup bInt;
+ statusup bInt;
+
+ statusup bAgi;
+ statusup bAgi;
+ statusup bAgi;
+ statusup bAgi;
+
+ statusup bDex;
+ statusup bDex;
+ statusup bDex;
+ statusup bDex;
+
+ statusup bLuk;
+ statusup bLuk;
+ statusup bLuk;
+ statusup bLuk;
+
+ mes "[Rogue Mage]";
+ mes "\"There you are.";
+ mes "";
+ mes "Good as new!\"";
+ next;
+ close;
+
+L_Pass:
+ mes "[Rogue Mage]";
+ mes "\"Very well then, see you.\"";
+ next;
+ close;
+
+L_NoMoney:
+ mes "[Rogue Mage]";
+ mes "\"Oh dear, the price cannot be bargained.";
+ mes "";
+ mes "Perhaps you can borrow from a friend?\"";
+ next;
+ close;
+}