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authorFreeyorp <Freeyorp101@hotmail.com>2009-12-28 19:21:22 +1300
committerFreeyorp <Freeyorp101@hotmail.com>2009-12-29 13:04:27 +1300
commit90a34087ea8e2760d66288e86556d6924793d134 (patch)
tree55b6f7049b03d3f4a2c2d48311ab72f063fbe050 /npc/items
parent18e3740845603a50ca08dc2dd73858aae4f72606 (diff)
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Add a function which prevents unreleased items from being equipped.
The intended use is that unreleased items call this in EquipScript, so that leaked items do not have a serious impact on gameplay.
Diffstat (limited to 'npc/items')
-rw-r--r--npc/items/unreleased_item.txt11
1 files changed, 11 insertions, 0 deletions
diff --git a/npc/items/unreleased_item.txt b/npc/items/unreleased_item.txt
new file mode 100644
index 00000000..72d24b70
--- /dev/null
+++ b/npc/items/unreleased_item.txt
@@ -0,0 +1,11 @@
+// ------------------------------------------------------------
+// Variables passed to this script:
+// @slotId The slot in which the item would have been equipped in. This is passed automagically when called in an equip script.
+// ------------------------------------------------------------
+
+function script UnreleasedItem {
+ if (debug || getgmlevel(0)) end; // If the server allows equipping unreleased items or if the active character is staff, do nothing.
+ message strcharinfo(0), "You have difficulties equipping this item, as if it is not yet fully in this world.";
+ unequipbyid @slotId;
+ end;
+}