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authorEnchilado <pheonixvania@gmail.com>2010-11-19 20:18:34 +1000
committerJared Adams <jaxad0127@gmail.com>2010-12-20 21:05:11 -0700
commit78b00d2d199428e1341236c5a54d0ee9517daa0f (patch)
tree97a5a521b78e05405e7f1a49d6087b5bdd9d2bbb /npc/halloween/2010
parentf376ae1a6098449c6ca813583cf48b4cb7e06d2b (diff)
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Hallowe'en 2010 Phase 1 Server Data
Some new items, a new monster, temporary spawns for that monster, the event NPC, scripts.conf to make him appear, and a new news entry.
Diffstat (limited to 'npc/halloween/2010')
-rw-r--r--npc/halloween/2010/gak.txt426
1 files changed, 426 insertions, 0 deletions
diff --git a/npc/halloween/2010/gak.txt b/npc/halloween/2010/gak.txt
new file mode 100644
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--- /dev/null
+++ b/npc/halloween/2010/gak.txt
@@ -0,0 +1,426 @@
+010-1.gat,29,48,0 script Gak 187, {
+
+ if (hween10 == 1) goto L_Knows_Gak;
+ if (hween10 == 2) goto L_Gak_Has_Tongue;
+ if (hween10 == 3) goto L_Bones_Check;
+ if (hween10 == 4) goto L_Request_Sweets;
+ if (hween10 == 5) goto L_Collecting_Sweets;
+
+ mes "[Broken Skeleton]";
+ set hween10, 1;
+ mes "";
+ mes "\"Gak... gak, gak! Gak gak gak gak!\"";
+ close;
+
+L_Knows_Gak:
+ if (countitem("Tongue") > 0) goto L_Has_Tongue;
+ mes "[Gak]";
+ mes "";
+ mes "\"Gak gak! Gak gak, gak gak gak!\"";
+ close;
+
+L_Has_Tongue:
+ mes "[Gak]";
+ mes "";
+ mes "The skeleton notices a slimy, dead tongue you have with you, and eyes it eagerly.";
+ next;
+ mes "[Gak]";
+ mes "";
+ mes "At least, you assume he is eager. \"Gak gak gak! Gak gak gak gak GAK GAK!\"";
+ next;
+ menu
+ "Give the tongue to him", L_Give_Tongue,
+ "Taunt him by showing him the tongue, but not giving it", L_Give_Tongue_Die,
+ "Walk away", -;
+ close;
+
+L_Give_Tongue:
+ if (countitem("Tongue") < 1) goto L_Tongue_Gone_Die;
+ delitem "Tongue", 1;
+ set hween10, 2;
+ mes "[Gak]";
+ mes "";
+ mes "The skeleton grabs the tongue from you and shoves it into his mouth. After stretching his jaw for some moments, he grins at you unpleasantly.";
+ next;
+ mes "[Gak]";
+ mes "";
+ mes "\"Ssso! What bringsss you here, mortal?\"";
+ next;
+ menu
+ "I just chanced upon you here, and figured you could use a tongue.", L_Thanks,
+ "The Hallowe'en event is FINALLY here, of course I'm going to play it.", L_Whut,
+ "Nothing.", -;
+ close;
+
+L_Tongue_Gone_Die:
+ mes "[Gak]";
+ mes "";
+ mes "He reaches out for the tongue, but then realises you don't have it. With an angry a look on his face as a skeleton can have, he slashes at you with his remaining arm.";
+ goto L_Die;
+
+L_Give_Tongue_Die:
+ mes "[Gak]";
+ mes "";
+ mes "Angrily, the skeleton reaches out and claws you with his remaining arm.";
+ if (countitem("Tongue") < 1) goto L_Die;
+ next;
+ delitem "Tongue", 1;
+ mes "[Gak]";
+ mes "";
+ mes "As you fall, he takes the tongue from you anyway.";
+ set hween10, 2;
+ goto L_Die;
+
+L_Die:
+ close2;
+ itemheal -Hp -1, 0;
+ end;
+
+L_Thanks:
+ mes "[Gak]";
+ mes "";
+ mes "\"Well, that wasss mighty thoughtful of you, friend... I wonder if perhapsss you could do me another favour?\"";
+ next;
+ menu
+ "Sure! Anything you want.", L_Sure,
+ "I'll be right, thanks.", -;
+ close;
+
+L_Whut:
+ mes "[Gak]";
+ mes "";
+ mes "\"What?\"";
+ close;
+
+L_Gak_Has_Tongue:
+ mes "[Gak]";
+ mes "";
+ mes "\"Hello again, little friend. Could you posssibly do me another favour?\"";
+ next;
+ menu
+ "I sure can, what is it?", L_Sure,
+ "Uh, no thanks.", -;
+ close;
+
+L_Sure:
+ mes "[Gak]";
+ mes "";
+ mes "\"It wasss nice if you to bring me thisss tongue, but asss you can sssee I still have a few things missing.\"";
+ next;
+ mes "[Gak]";
+ mes "";
+ mes "\"Maybe you could bring me a few bonesss so I could patch myssself up?\"";
+ next;
+ menu
+ "I'm on it!", L_Bones,
+ "Nah, that sounds a bit boring.", -;
+ close;
+
+L_Bones:
+ set hween10, 3;
+ mes "[Gak]";
+ mes "";
+ mes "\"Wonderful! I can't wait until I can properly walk around attacking thingsss again.\"";
+ close;
+
+L_Bones_Check:
+ mes "[Gak]";
+ mes "";
+ mes "\"Hallo again. Have you brought me any bonesss?\"";
+ next;
+ setarray @menuitems$, "", "", "", "", "";
+ set @c, 0;
+
+ if (countitem("Bone") < 5) goto L_bones_four;
+ set @menuitems$[@c], "Take five bones.";
+ set @menuid[@c], 0;
+ set @c, @c + 1;
+
+L_bones_four:
+ if (countitem("Bone") < 4) goto L_bones_three;
+ set @menuitems$[@c], "Take four bones.";
+ set @menuid[@c], 1;
+ set @c, @c + 1;
+
+L_bones_three:
+ if (countitem("Bone") < 3) goto L_bones_two;
+ set @menuitems$[@c], "Take three bones.";
+ set @menuid[@c], 2;
+ set @c, @c + 1;
+
+L_bones_two:
+ if (countitem("Bone") < 2) goto L_bones_one;
+ set @menuitems$[@c], "Take two bones.";
+ set @menuid[@c], 3;
+ set @c, @c + 1;
+
+L_bones_one:
+ if (countitem("Bone") < 1) goto L_bones_menu;
+ set @menuitems$[@c], "Take one bone.";
+ set @menuid[@c], 4;
+ set @c, @c + 1;
+
+L_bones_menu:
+ set @menuitems$[@c], "I don't have any bones.";
+ set @menuid[@c], 5;
+ set @c, @c + 1;
+ menu
+ @menuitems$[0], -,
+ @menuitems$[1], -,
+ @menuitems$[2], -,
+ @menuitems$[3], -,
+ @menuitems$[4], -,
+ @menuitems$[5], -,
+ @menuitems$[6], -;
+ set @menu, @menu -1;
+ if (@menu >= @c) close;
+ if (@menuid[@menu] == 5) goto L_offer_no_items;
+ mes "[Gak]";
+ mes "";
+ mes "Ssso many? Jussst what I needed. Let me sssee if they are sssuitable...";
+ next;
+
+ if (@menuid[@menu] == 0) set @bonecount, 5;
+ if (@menuid[@menu] == 1) set @bonecount, 4;
+ if (@menuid[@menu] == 2) set @bonecount, 3;
+ if (@menuid[@menu] == 3) set @bonecount, 2;
+ if (@menuid[@menu] == 4) set @bonecount, 1;
+ if (countitem("Bone") < @bonecount) goto L_Not_Enough_Bones;
+
+ delitem "Bone", @bonecount;
+ set @bonecount, @bonecount + 1;
+ set @hween10_givebones, 0;
+
+// in a rush, raising and then lowering is the best thing I can think of to make the loop work properly.
+
+L_Bone_Loop:
+ set @bonecount, @bonecount - 1;
+ if @bonecount < 1 goto L_Bones_Feedback;
+ set @temp1, rand(@bonecount + 5);
+ if @temp1 > @bonecount goto L_Bone_Loop;
+ set @hween10_givebones, @hween10_givebones + 1;
+ goto L_Bone_Loop;
+
+L_Not_Enough_Bones:
+ mes "[Gak]";
+ mes "";
+ mes "\"Hey... you don't have that many bonesss!\"";
+ close;
+
+L_offer_no_items:
+ mes "[Gak]";
+ mes "";
+ mes "\"Sssucch a pity...\"";
+ close;
+
+L_Bones_Feedback:
+ if (@hween10_givebones == 0) goto L_Bones_Feedback_None;
+ mes "[Gak]";
+ mes "";
+ mes "\"Hmm... I think I can ussse " + @hween10_givebones + " of thessse bonesss.\"";
+ next;
+ set hween10_bonecount, hween10_bonecount + @hween10_givebones;
+ if (hween10_bonecount > 7) goto L_Enough_Bones;
+ mes "[Gak]";
+ mes "";
+ mes "\"But I ssstill need more! Pleassse bring them to me.\"";
+ close;
+
+L_Bones_Feedback_None:
+ mes "[Gak]";
+ mes "";
+ mes "\"I can't ussse any of theesse boness. I need more!\"";
+ close;
+
+L_Enough_Bones:
+ set hween10, 4;
+ mes "[Gak]";
+ mes "";
+ mes "\"And that should be enough for my dark purposssesss.\"";
+ next;
+ mes "[Gak]";
+ mes "";
+ mes "\"Now... I wonder...\" He flicks his tongue around his dry and ancient teeth. \"I wonder if you could get me sssomething to eat?\"";
+ next;
+ mes "[Gak]";
+ mes "";
+ mes "\"All thisss hard work gathering bonesss hasss made me...\"";
+ next;
+ mes "[Gak]";
+ mes "";
+ mes "\"HUNGRY!\"";
+ next;
+ menu
+ "Uh, what would you like to eat?", L_Request_Sweets,
+ "This is a burial site, I'm sure there are plenty of worms around.", L_Worms,
+ "Me too, actually. I gotta eat. Bye!", -;
+ close;
+
+L_Worms:
+ mes "[Gak]";
+ mes "";
+ mes "\"True... but they are sssmall, and not asss sssweet asss what I'd like!\"";
+ next;
+
+L_Request_Sweets:
+ mes "[Gak]";
+ mes "";
+ mes "\"Asss I'm sssure you know, it wasss Hallowe'en recently. I'll bet you had great time collecting sssweetsss with your friendsss, hm?\"";
+ next;
+ menu
+ "The guy organising that was too lazy - it never happened.", L_Time_Management,
+ "Well, what's it to you?", L_Leftover_Sweets,
+ "You're creeping me out.", -;
+ close;
+
+L_Time_Management:
+ mes "[Gak]";
+ mes "";
+ mes "\"That'sss jussst too bad. People with poor time management shouldn't be put in charge of important thingsss like that.\"";
+ next;
+ mes "[Gak]";
+ mes "";
+ mes "\"But never mind. Even if you didn't get to go trick-or-treating, there will ssstill be plenty of dropped sssweets lying around.\"";
+ next;
+ mes "[Gak]";
+ mes "";
+ mes "\"People are ssso carelesss! To my benefit, of courssse. Ssso what do you sssay? Can you bring me asss many sssweetsss as you can find?\"";
+ menu
+ "I guess so.", L_Confirm_Sweethunting,
+ "No, I'd rather eat 'em myself.", -;
+ close;
+
+L_Leftover_Sweets:
+ mes "[Gak]";
+ mes "";
+ mes "\"Each year at Hallowe'en, all you little girlsss and boysss run about begging for candy. And each year, ssso much of it is dropped, and wasssted!\"";
+ next;
+ mes "[Gak]";
+ mes "";
+ mes "\"But I don't mind eating sssweetsss just becaussse they're a couple of weeksss old! Bring me lotsss, and you shall have a reward.\"";
+ next;
+ menu
+ "Well, okay then.", L_Confirm_Sweethunting,
+ "Wait, free sweets!? Why did no one tell me?", -;
+ close;
+
+L_Confirm_Sweethunting:
+ set hween10, 5;
+ mes "[Gak]";
+ mes "";
+ mes "\"My ssstomach groansss with anticipa - uh, well, my bonesss creak with anticipation. Tell all your little friendsss to bring my any sssweetsss they find, too: I really am VERY hungry!\"";
+ next;
+ mes "[Gak]";
+ mes "";
+ mes "\"Remember, though, and thisss isss important: the more sssweetsss YOU PERSSSONALLY bring me, the better YOUR reward will be!\"";
+ close;
+
+L_Collecting_Sweets:
+ mes "[Gak]";
+ mes "";
+ mes "\"Ssso, do you have any sssweetsss for me?\"";
+ next;
+ setarray @menuitems$, "", "", "", "", "";
+ set @c, 0;
+
+ if (countitem("tondel") < 1) goto L_Sweets_Marshmallow;
+ set @menuitems$[@c], "Tonori Delight.";
+ set @menuid[@c], 0;
+ set @c, @c + 1;
+
+L_Sweets_Marshmallow:
+ if (countitem("Marshmallow") < 1) goto L_Sweets_JellySkull;
+ set @menuitems$[@c], "Marshmallow.";
+ set @menuid[@c], 1;
+ set @c, @c + 1;
+
+L_Sweets_JellySkull:
+ if (countitem("JellySkull") < 1) goto L_Sweets_CandyPumpkin;
+ set @menuitems$[@c], "Jelly Skull.";
+ set @menuid[@c], 2;
+ set @c, @c + 1;
+
+L_Sweets_CandyPumpkin:
+ if (countitem("CandyPumpkin") < 1) goto L_Sweets_Menu;
+ set @menuitems$[@c], "Candy Pumpkin.";
+ set @menuid[@c], 3;
+ set @c, @c + 1;
+
+L_Sweets_Menu:
+ set @menuitems$[@c], "I don't have any sweets.";
+ set @menuid[@c], 4;
+ set @c, @c + 1;
+ menu
+ @menuitems$[0], -,
+ @menuitems$[1], -,
+ @menuitems$[2], -,
+ @menuitems$[3], -,
+ @menuitems$[4], -,
+ @menuitems$[5], -;
+ set @menu, @menu -1;
+ if (@menu >= @c) close;
+
+ if (@menuid[@menu] == 0) set @giveitem$, "TonoriDelight";
+ if (@menuid[@menu] == 1) set @giveitem$, "Marshmallow";
+ if (@menuid[@menu] == 2) set @giveitem$, "JellySkull";
+ if (@menuid[@menu] == 3) set @giveitem$, "CandyPumpkin";
+ // We need something to handle what happens when we select that the character does not have any sweets
+ if (@menuid[@menu] == 4) goto L_offer_no_items;
+
+ mes "[Gak]";
+ mes "";
+ mes "\"How many of those do you have for me?\"";
+ next;
+ menu
+ "Take all of them.", -,
+ "One hundred of them.", -,
+ "Fifty of them.", -,
+ "Ten of them.", -,
+ "Five of them.", -,
+ "One of them.", -,
+ "This many...", -;
+ set @menu, @menu - 1;
+
+ if (@menu == 0) set @givecounter, countitem(@giveitem$);
+ if (@menu == 1) set @givecounter, 100;
+ if (@menu == 2) set @givecounter, 50;
+ if (@menu == 3) set @givecounter, 10;
+ if (@menu == 4) set @givecounter, 5;
+ if (@menu == 5) set @givecounter, 1;
+ if (@menu == 6) input @givecounter;
+ if (@menu > 6) close;
+ if (countitem(@giveitem$) < @givecounter) goto L_Not_Enough_Sweeties;
+
+ delitem @giveitem$, @givecounter;
+
+ if (@giveitem$ == "TonoriDelight") set $hween10_tondel, $hween10_tondel + @givecounter;
+ if (@giveitem$ == "Marshmallow") set $hween10_mmallow, $hween10_mmallow + @givecounter;
+ if (@giveitem$ == "JellySkull") set $hween10_jelskul, $hween10_jelskul + @givecounter;
+ if (@giveitem$ == "CandyPumpkin") set $hween10_canpump, $hween10_canpump + @givecounter;
+ if (@giveitem$ == "TonoriDelight") set hween10_collect_tondel, hween10_collect_tondel + @givecounter;
+ if (@giveitem$ == "Marshmallow") set hween10_collect_mmallow, hween10_collect_mmallow + @givecounter;
+ if (@giveitem$ == "JellySkull") set hween10_collect_jelskul, hween10_collect_jelskul + @givecounter;
+ if (@giveitem$ == "CandyPumpkin") set hween10_collect_canpump, hween10_collect_canpump + @givecounter;
+
+ set hween10_collect, hween10_collect + @givecounter;
+
+ mes "[Gak]";
+ mes "";
+ mes "\"Thank you for your generousss donation to my caussse. Ssso far, you and your friendsss have brought me " + $hween10_tondel + " Tonori Delightsss, " + $hween10_mmallow + " Marshmallowsss, " + $hween10_jelskul + " Jelly Ssskullsss, and " + $hween10_canpump + " Candy Pumpkinsss.\"";
+ next;
+ mes "[Gak]";
+ mes "";
+ mes "\"You persssonally have brought me " + hween10_collect + " sssweetsss.\"";
+ next;
+ mes "[Gak]";
+ mes "";
+ mes "\"But I ssstill need more! I'm ssstill HUNGRY!\"";
+ close;
+
+L_Not_Enough_Sweeties:
+ mes "[Gak]";
+ mes "";
+ mes "\"Hey! Don't teassse me; you know very well that you don't have that many sssweetsss.\"";
+ close;
+
+}