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authorJared Adams <jaxad0127@gmail.com>2009-01-23 16:52:05 +0000
committerJared Adams <jaxad0127@gmail.com>2009-01-23 16:52:05 +0000
commit4e98d4621f225766abb32d30ab6cea8d2739a419 (patch)
tree1ca67ca0a8465848870c91dfdf60baffc9767ba4 /npc/functions/slot_machine.txt
parent29bb178e6ac12d8edb32b89c336d46178421bd83 (diff)
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Start converting scripts over to "ItemName"
Instead of using the item number. A few small bug fixes are also here.
Diffstat (limited to 'npc/functions/slot_machine.txt')
-rw-r--r--npc/functions/slot_machine.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/functions/slot_machine.txt b/npc/functions/slot_machine.txt
index 024a2e8a..8f4482cc 100644
--- a/npc/functions/slot_machine.txt
+++ b/npc/functions/slot_machine.txt
@@ -9,8 +9,8 @@ function script SlotMachine {
close;
L_Play:
- if(countitem(503) < 1) goto L_NoCoin;
- delitem 503, 1;
+ if(countitem("CasinoCoins") < 1) goto L_NoCoin;
+ delitem "CasinoCoins", 1;
set @Temp1,rand(7);
set @Temp2,rand(7);
set @Temp3,rand(7);
@@ -22,7 +22,7 @@ L_Play:
if(@Temp1 != @Temp3) goto L_Lost;
mes "Congratulations! You won!";
mes "You get 10 casino coins";
- getitem 503, 10;
+ getitem "CasinoCoins", 10;
close;
L_Lost: