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author | Chuck Miller <shadowmil@gmail.com> | 2010-07-08 19:34:06 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-07-08 20:22:22 -0400 |
commit | e45b62a09b9e3391d682bbf34f997d623d6004fe (patch) | |
tree | 017def936478299eba0eab38abe10471f702f43d /npc/functions/evil_obelisk.txt | |
parent | c94cc7043c255ac8b05494018eccffffe03ac9b7 (diff) | |
download | serverdata-e45b62a09b9e3391d682bbf34f997d623d6004fe.tar.gz serverdata-e45b62a09b9e3391d682bbf34f997d623d6004fe.tar.bz2 serverdata-e45b62a09b9e3391d682bbf34f997d623d6004fe.tar.xz serverdata-e45b62a09b9e3391d682bbf34f997d623d6004fe.zip |
Adds the evil obelisk function, which summons evil monsters for a price
Diffstat (limited to 'npc/functions/evil_obelisk.txt')
-rw-r--r-- | npc/functions/evil_obelisk.txt | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/npc/functions/evil_obelisk.txt b/npc/functions/evil_obelisk.txt new file mode 100644 index 00000000..c544058a --- /dev/null +++ b/npc/functions/evil_obelisk.txt @@ -0,0 +1,70 @@ +function script EvilObelisk { + mes "[Evil Obelisk]"; + mes "(A mystical aura surrounds this stone. To seems to crave money.)"; + next; + + menu + "Pay it 200,000 gold", L_JACKO, + "Pay it 100,000 gold", L_GRAVEYARD1, + "Pay it 75,000 gold", L_GRAVEYARD2, + "Pay it 50,000 gold", L_SKULL, + "Pay it 25,000 gold", L_SNAKE, + "Don't pay it anything.", -; + close; + return; + +L_JACKO: + if (zeny < 200000) goto L_NotEnough; + set zeny, zeny - 200000; + set @mob_id, 1022; + set @mob_count, rand(2) + 1; + goto L_Summon; + +L_GRAVEYARD1: + if (zeny < 100000) goto L_NotEnough; + set @temp, rand(2); + if(@temp == 0) set @mob_id, 1036; // Zombie + if(@temp == 1) set @mob_id, 1045; // Fallen + set @mob_count, rand(2) + 1; + set zeny, zeny - 100000; + goto L_Summon; + +L_GRAVEYARD2: + if (zeny < 75000) goto L_NotEnough; + set @temp, rand(2); + if(@temp == 0) set @mob_id, 1044; // Lady Skelly + if(@temp == 1) set @mob_id, 1043; // Normal Skelly + set @mob_count, rand(2) + 1; + set zeny, zeny - 75000; + goto L_Summon; + +L_SKULL: + if (zeny < 50000) goto L_NotEnough; + set @temp, rand(2); + if(@temp == 0) set @mob_id, 1024; // Poison + if(@temp == 1) set @mob_id, 1023; // Fire + set @mob_count, rand(4) + 1; + set zeny, zeny - 50000; + goto L_Summon; + +L_SNAKE: + if (zeny < 25000) goto L_NotEnough; + set @temp, rand(4); + if(@temp == 0) set @mob_id, 1034; // Grass + if(@temp == 1) set @mob_id, 1026; // Mnt. + if(@temp == 2) set @mob_id, 1010; // Normal + if(@temp == 3) set @mob_id, 1021; // Cave + set @mob_count, rand(4) + 1; + set zeny, zeny - 25000; + goto L_Summon; + +L_Summon: + monster @map$, @x, @y, "Evil", @mob_id, @mob_count; + close; + return; + +L_NotEnough: + mes "You don't have that much money"; + close; + return; +} |