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authorThe Kandiman <kandiman@kandiman.(none)>2011-06-18 01:54:53 -0400
committerThe Kandiman <kandiman@kandiman.(none)>2011-06-18 01:56:21 -0400
commitc05f662f2e2576eaed8bbf459e579d447b6b99c8 (patch)
tree065542a14ec276ab755355b917f3a7481bbd0a16 /npc/042-2
parentbcf3517800178a88a120de9897eb7ff786a141b7 (diff)
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Initial spell/grammar check for tutorial
Diffstat (limited to 'npc/042-2')
-rw-r--r--npc/042-2/sorfina.txt57
-rw-r--r--npc/042-2/tanisha.txt44
2 files changed, 51 insertions, 50 deletions
diff --git a/npc/042-2/sorfina.txt b/npc/042-2/sorfina.txt
index 5b55997f..53596b32 100644
--- a/npc/042-2/sorfina.txt
+++ b/npc/042-2/sorfina.txt
@@ -15,12 +15,12 @@ L_Start:
mes "";
mes "[Old Woman]";
mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar.";
- mes "A group of ragtags immediatly took advantage of that and stole all your stuff!\"";
+ mes "A group of ragtags immediately took advantage of that and stole all your stuff!\"";
next;
mes "\"My little granddaughter Tanisha saw that, but couldn't do anything to stop them.";
mes "She hurried to get someone to help. It was too late to catch the thieves, but at least the helpers brought you here to recover.\"";
next;
- mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get back your stuff.\"";
+ mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get your stuff back.\"";
mes "She has a sad look on her face, but then she shakes her head and smiles.";
next;
mes "[Old Woman]";
@@ -46,8 +46,8 @@ L_Tut:
mes "You're not used to the hot weather, right?\"";
next;
L_Carpet:
- mes "\"Try to do some steps and walk to that red carpet over there.";
- mes "Just use the arrow keys or click at the place you want to go to.\"";
+ mes "\"Try to take a few steps and walk to that red carpet over there.";
+ mes "Just use the arrow keys or click on the place you want to go to.\"";
if (!sorfina)
set sorfina, 1;
close;
@@ -62,25 +62,25 @@ L_Chest:
close;
L_Naked:
- mes "\"Press F3 or click at the button for your equipment in the bar at the upper right corner to open your inventory.\"";
+ mes "\"Press F3 or click on the Inventory button in the bar at the upper right corner to open your bag.\"";
next;
- mes "\"After we talked click on the shirt and press the equip button.\"";
+ mes "\"Once we stop talking, click on the shirt and press the equip button.\"";
next;
- mes "\"Talk to me again when you got dressed. You can either click on me, or press N to focus on me and T to talk.\"";
+ mes "\"Talk to me again after you get dressed. You can either click on me, or press N to focus on me and T to talk.\"";
close;
L_Clothes:
if (getequipid(equip_torso) < 0) goto L_Naked;
mes "[Sorfina]";
- mes "\"That's much better, don't you think so?\"";
+ mes "\"That's much better, don't you think?\"";
next;
mes "\"I think this will help you a bit. To get more informations, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like.";
mes "Talk to me again if you want me to explain more things.\"";
next;
mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the second building southeast from here.\"";
next;
- mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to main Tulimshar. They're giving rewards for monster hunting.";
- mes "You can find him near the south gate. Well, good luck.\"";
+ mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to Tulimshar. They're giving rewards for monster hunting.";
+ mes "You can find him near the south gate. Good luck.\"";
set sorfina, 4;
close;
@@ -90,7 +90,7 @@ L_Again:
next;
if (hasan)
menu
- "A guy named Hasan doesn't let me enter main Tulimshar.",L_Hasan,
+ "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
"Yes, could you explain again about...",L_Explain,
"No, thanks.",L_Close;
menu
@@ -104,14 +104,14 @@ L_Explain:
"... talking?",L_Talk,
"... the inventory and items?",L_Items,
"... shortcuts?",L_Shortcut,
- "... what to do in main Tulimshar?",L_Aidan,
+ "... what to do in Tulimshar?",L_Aidan,
"... nevermind.",L_Close;
close;
L_Walk:
mes "[Sorfina]";
mes "\"You can use the arrow keys to walk around.";
- mes "Or just click at the place you want to go to.";
+ mes "Or just click on the place you want to go to.";
mes "But this only works if that place is reachable and walkable.\"";
close;
@@ -141,22 +141,22 @@ L_Items:
next;
mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\"";
next;
- mes "\"Miscellaneous items such as maggot slime, are used in creating other items, or just to trade and sell.\"";
+ mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\"";
next;
mes "\"Press F3 to open your inventory.";
mes "When placing your cursor over an item there, you can see a box with some informations about that item.\"";
next;
- mes "\"To use or equip an item, select it with clicking on it.";
+ mes "\"To use or equip an item, select it by clicking on it.";
mes "Then press Use or Equip.\"";
close;
L_Shortcut:
mes "[Sorfina]";
- mes "\"Press F8 to open your shortcut window.\"";
+ mes "\"Press F8 or click the Shortcut button in the bar at the upper right to open your shortcut window.\"";
next;
mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\"";
next;
- mes "\"Now you can use or equip/unequip it with pressing the number of the shortcut.\"";
+ mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\"";
close;
L_Aidan:
@@ -171,7 +171,8 @@ L_Aidan:
mes "Just follow the street to the south and you'll reach the bazaar.\"";
next;
mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him.";
- mes "Usually the bazaar is bustling with activity, there are many persons who might know something useful.\"";
+ mes "Usually the bazaar is bustling with activity, there are many people who can help. ";
+ mes "Talk to everybody. You can never tell when they might know something useful.\"";
close;
L_Hasan:
@@ -180,21 +181,21 @@ L_Hasan:
mes "She shakes her head.";
next;
mes "[Sorfina]";
- mes "\This guy was a plague ever since. He's always causing trouble.\"";
+ mes "\This guy has been a plague ever since he could walk. He's always causing trouble.\"";
next;
mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\"";
next;
- mes "\"He took him in the desert and then left him there!";
+ mes "\"He took him into the desert and then left him there!";
mes "Hasan was only seven years old!\"";
next;
- mes "\"I never understood how someone can do something like that to a child, even if it's a rascal like Hasan.\"";
+ mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\"";
next;
- mes "\"Anyway, Hasan tried to find his way back home, but stumbled in a nest of scorpions!\"";
+ mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\"";
mes "She shakes her head.";
next;
- mes "\"If Valon wouldn't have come along that moment, Hasan would have died that day.\"";
+ mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\"";
next;
- mes "\"However, the scorpions poison caused a bad fever and after Hasan had recovered from that, he was even more malicious than before.\"";
+ mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\"";
mes "She sighs.";
if (hasan == 1)
set hasan, 2;
@@ -202,13 +203,13 @@ L_Hasan:
L_SkipTut:
mes "[Sorfina]";
- mes "\"Really? You seem quite unexperienced. Listening to some advices won't hurt.\"";
+ mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\"";
next;
menu
"Thinking about it twice... please tell me.",L_Tut,
"Yeah, but thanks for the offer. Bye.",-;
mes "[Sorfina]";
- mes "\"If you think so. But take at least this.";
+ mes "\"Alright, if you say so. But take at least this.";
set hasan, 0;
set kaan, 0;
set sorfina, 0;
@@ -265,9 +266,9 @@ L_Shirt:
mes "[Sorfina]";
mes "\"Great! Now you can equip it.\"";
next;
- mes "\"You can open your inventory with pressing F3 or clicking at the button 'Inventory' in the bar at the upper right corner.\"";
+ mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\"";
next;
- mes "\"After we finished talking click on the shirt and press the equip button.\"";
+ mes "\"After we finish talking, click on the shirt and press the equip button.\"";
set sorfina, 3;
close;
diff --git a/npc/042-2/tanisha.txt b/npc/042-2/tanisha.txt
index 5e040da3..3ed5c6bc 100644
--- a/npc/042-2/tanisha.txt
+++ b/npc/042-2/tanisha.txt
@@ -23,12 +23,12 @@
"Yes, thank you.",-,
"Yeah, but all my stuff is gone.",-;
mes "[Tanisha]";
- mes "\"I see. It was really bad luck what happened to you.";
+ mes "\"I'm glad you're feeling better. It was really bad luck what happened to you.";
mes "Hey, I have an idea.\"";
next;
L_Maggots:
set tanisha, 1;
- mes "\"There are some maggots eating the goods and I shall get rid of them.";
+ mes "\"There are some maggots eating the goods and I'm supposed to get rid of them.";
mes "But they're so yucky!\"";
next;
mes "\"If you kill them, I'll give you my knife.";
@@ -51,11 +51,11 @@ L_Fight_Again:
mes "\"Press A to focus on a monster. With X you can focus and start attacking the same time.";
mes "But it also works to click on the monster with your mouse.\"";
next;
- mes "\"If you press Shift, you can abort your attack.\"";
+ mes "\"If you press the left Shift button, you can abort your attack.\"";
next;
- mes "\"Maggots aren't aggressive, so they won't harm you until you attacked them first. Take them out one by one.\"";
+ mes "\"Maggots aren't aggressive, so they won't harm you until you attack them first. Take them out one by one.\"";
next;
- mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking with your mouse.\"";
+ mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing Z or clicking on the items with your mouse.\"";
set tanisha, 2;
set @maggot, 0;
set @time, 0;
@@ -74,7 +74,7 @@ L_Stats:
mes "\"And it seems you became stronger and more experienced.";
mes "That means you got some status points which you can use to increase your abilities.\"";
next;
- mes "\"Press F2 to see your status window. There you can distribute your points on six different properties.\"";
+ mes "\"Press F2 or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\"";
next;
L_StatsRe:
mes "\"Strength makes you hit harder and you can carry more weight.\"";
@@ -85,17 +85,17 @@ L_StatsRe:
next;
mes "\"Intelligence is useful for magic attack and defense.\"";
next;
- mes "\"Dexterity is needed to hit a monster. It's also very important for the damage if you use a ranged weapon.\"";
+ mes "\"Dexterity is needed to hit monsters. It's also very important for the damage if you use a ranged weapon.\"";
next;
mes "\"Luck gives you the chance to do critical hits and lowers the chance to receive a critical hit from your opponent.\"";
next;
- mes "\"Think about how you want to play before putting the points.\"";
+ mes "\"Think about how you want to play before assigning the points.\"";
next;
- mes "Also I heard rumors about a strange guy lurking around in the desert south of Tulimshar who can help you to forget your abilites!\"";
+ mes "Also I heard rumors about a strange guy lurking around in the desert south of Tulimshar who can help you to forget your abilities!\"";
mes "Tanisha looks at you with wide opened eyes.";
next;
mes "[Tanisha]";
- mes "\"But I don't think he'd do that without a service in return.\"";
+ mes "\"But I doubt he'd do that without a service in return.\"";
if (tanisha == 3) goto L_Advice;
close;
@@ -103,7 +103,7 @@ L_StatsRe:
L_Advice:
next;
mes "[Tanisha]";
- mes "\"When you go to main Tulimshar, you could see Bernard. He can make a delicious soup!";
+ mes "\"When you go to Tulimshar, you should see Bernard. He can make a delicious soup!";
mes "Good luck!\"";
emotion 3;
if (tanisha == 3)
@@ -116,7 +116,7 @@ L_Again:
next;
if (hasan)
menu
- "A guy named Hasan doesn't let me enter main Tulimshar.",L_Hasan,
+ "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
"Yes, could you explain again about...",L_Explain,
"No, thanks.",L_Close;
menu
@@ -129,7 +129,7 @@ L_Explain:
"... how to fight?",L_Fight,
"... monsters?",L_Mob,
"... status points?",L_StatsRe,
- "... what to do in main Tulimshar?",L_Advice,
+ "... what to do in Tulimshar?",L_Advice,
"... nevermind.",L_Close;
L_Fight:
@@ -137,21 +137,21 @@ L_Fight:
mes "\"Press A to focus on a monster. With X you can focus and attack.";
mes "But it also works to click on the monster with your mouse.\"";
next;
- mes "\"If you press Shift, you can abort your attack.\"";
+ mes "\"If you press the left Shift button, you can abort your attack.\"";
next;
- mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking with your mouse.\"";
+ mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking on the items with your mouse.\"";
next;
- mes "\"If you feel exhausted from battle you can sit down with pressing S to recover faster.\"";
+ mes "\"If you feel exhausted from battle you can sit down by pressing S to recover faster.\"";
close;
L_Mob:
mes "[Tanisha]";
mes "\"I don't know much about monsters, I'm just a little girl. But I know a few things.";
- mes "There a several types of monsters, Aggressive, Neutral, and Assistants.\"";
+ mes "There are several types of monsters...Aggressive, Neutral, and Assistants.\"";
next;
mes "\"Aggressive monsters will attack you as soon as they see you.\"";
next;
- mes "\"Neutral monsters are peacefully until they get attacked.\"";
+ mes "\"Neutral monsters are peaceful until they get attacked.\"";
next;
mes "\"Assistants are monsters who help each other.\"";
close;
@@ -169,7 +169,7 @@ L_Hasan:
L_Tut_Done:
mes "[Tanisha]";
- mes "\"This yucky maggots! They're eating our goods!";
+ mes "\"These yucky maggots! They're eating our goods!";
mes "No matter how many of them you kill, they always come back.\"";
mes "She sighs.";
next;
@@ -183,7 +183,7 @@ L_Tut_Done:
L_Crowded:
mes "[Tanisha]";
mes "\"That's great! But...";
- mes "it seems it's crowded in there.\"";
+ mes "it seems a little crowded in there.\"";
next;
mes "\"Let's wait a short while.\"";
close;
@@ -203,13 +203,13 @@ L_Sleep:
close;
L_Fail:
- mes "Tanisha seems to try hard to supress laughter.";
+ mes "Tanisha seems to be trying hard to supress laughter.";
mes "[Tanisha]";
mes "\"The maggots defeated you.\"";
next;
mes "She bursts out with laughter.";
mes "[Tanisha]";
- mes "\"Oups, I'm sorry. It's just too funny.";
+ mes "\"Oops, I'm sorry. It's just too funny.";
mes "Do you want to try it again?\"";
next;
menu