diff options
author | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:27:26 -0600 |
---|---|---|
committer | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:37:09 -0600 |
commit | 3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch) | |
tree | 6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/032-1 | |
parent | c6e448824925eec18edffffc7342399b73b6feb4 (diff) | |
download | serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.gz serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.bz2 serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.xz serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.zip |
Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/032-1')
-rw-r--r-- | npc/032-1/_import.txt | 6 | ||||
-rw-r--r-- | npc/032-1/_mobs.txt | 23 | ||||
-rw-r--r-- | npc/032-1/_warps.txt | 4 | ||||
-rw-r--r-- | npc/032-1/miriam.txt | 300 |
4 files changed, 333 insertions, 0 deletions
diff --git a/npc/032-1/_import.txt b/npc/032-1/_import.txt new file mode 100644 index 00000000..939f1d9c --- /dev/null +++ b/npc/032-1/_import.txt @@ -0,0 +1,6 @@ +// Map 032-1: Outback +// This file is generated automatically. All manually changes will be removed when running the Converter. +map: 032-1.gat +npc: npc/032-1/_mobs.txt +npc: npc/032-1/_warps.txt +npc: npc/032-1/miriam.txt diff --git a/npc/032-1/_mobs.txt b/npc/032-1/_mobs.txt new file mode 100644 index 00000000..54ab94bc --- /dev/null +++ b/npc/032-1/_mobs.txt @@ -0,0 +1,23 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Outback mobs + +032-1.gat,47,64,27,15 monster BlackScorpion 1009,5,30000,100000,Mob032-1::On1009 +032-1.gat,24,72,27,24 monster BlackScorpion 1009,5,30000,100000,Mob032-1::On1009 +032-1.gat,24,48,25,21 monster BlackScorpion 1009,5,30000,100000,Mob032-1::On1009 +032-1.gat,57,44,23,18 monster Snake 1010,13,30000,100000,Mob032-1::On1010 +032-1.gat,77,76,34,27 monster Snake 1010,13,30000,100000,Mob032-1::On1010 + + +032-1.gat,0,0,0 script Mob032-1 -1,{ +On1009: + set @mobID, 1009; + callfunc "MobPoints"; + break; + +On1010: + set @mobID, 1010; + callfunc "MobPoints"; + break; + + end; +} diff --git a/npc/032-1/_warps.txt b/npc/032-1/_warps.txt new file mode 100644 index 00000000..96d039cf --- /dev/null +++ b/npc/032-1/_warps.txt @@ -0,0 +1,4 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Outback warps + +032-1.gat,64,52 warp ToCave -1,-1,032-3.gat,56,59 diff --git a/npc/032-1/miriam.txt b/npc/032-1/miriam.txt new file mode 100644 index 00000000..5714f807 --- /dev/null +++ b/npc/032-1/miriam.txt @@ -0,0 +1,300 @@ +//############################################# +// author: alastrim, PjotrOrial +//############################################# +// This npc teaches you the speed skill. +// used variables: +// QUEST_MIRIAM: +// 0 either fully completed the quests in here, or not started. +// 1 you said the wrong words, she is insulted. (so you excuse and goto 2) +// 2 waiting for the ingredients +// 3 you brought the needed stuff. if you meet other criteria (baselevel, agi) you will be taught the skill +// 4 you have met the criteria of 3, but declined to take the speed test. +// 5 you tried the quest but you failed +// QUEST_MIRIAM_start +// a time in ticks. This is only !=0 if you started running to pachua. +// QUEST_MIRIAM_run +// when you reach pachua, he stores the difference of start and arrival in here. +//############################################# +// after you gained the speed skill, all variables are reset to zero. +//############################################# + +032-1.gat,55,20,0 script Miriam 175,{ + + if (getskilllv(SKILL_SPEED)) goto L_fast; + if (getequipid(equip_torso) < 0) goto L_naked; + if (QUEST_MIRIAM == 0) goto L_intro; + if (QUEST_MIRIAM == 1) goto L_ask1; + if (QUEST_MIRIAM == 2) goto L_ask2; + if (QUEST_MIRIAM == 3) goto L_teach; + if (QUEST_MIRIAM == 4) goto L_testoffer; + if (QUEST_MIRIAM_run != 0) goto L_checktime; + if (QUEST_MIRIAM_start != 0) goto L_wasting; + if (QUEST_MIRIAM == 5) goto L_testoffer; + +L_intro: + mes "You see a woman sitting in the hot sand with eyes wide open... But she does not seem to be looking at something in particular..."; + next; + menu + "Ehr... Hi, my name is " +strcharinfo(0)+ ". Are you OK?",-; + next; + mes "[Miriam]"; + mes "\"..."; + next; + menu + "Hello?",-; + next; + mes "[Miriam]"; + mes "\"Yes, I am. Why? Do you think I am not OK? I am OK. You interrupted my meditation. Now I will need hours to calm down and stay quiet! Yes, yes, I know, I'm a fast talker!\""; + next; + mes "\"In fact, I am fast in everything I do! I can kill a Mountain Snake before it even starts to think about attacking me! Yes my friend, in a battle, speed is power!"; + next; + menu + "Wow! Very impressi...",-; + mes "[Miriam]"; + mes "\"Yes, yes, I know. But if there is one thing I am NOT good at, it is meditation! My master said I need to meditate, but... Ohh! So difficult to stay quiet! And when you FINALLY do, someone INTERRUPTS you, asking if you are 'OK'...\""; + next; + menu + "Oh, I am sorry! I didn't know you were meditating...",-; + mes "[Miriam]"; + mes "\"You are really sorry? Ok, but that is not enough... I need you to do something for me. As you can imagine, I will need a lot of time to concentrate and get back to the state I was when you interrupted me.\""; + next; + mes "\"But the problem is that I wasn't expecting to be here for so long, so I will need some food and something to drink.\""; + next; + mes "\"So, if you really want to prove that you are sorry, bring me 5 [Concentration Potions] and 10 [Snake Tongues].\""; + next; + menu + "Ok, but those potions will not help with your mental concent...",-, + "Sorry, but I can't help you right now.",L_canthelp; + mes "[Miriam]"; + mes "\"ah, ah, ah... I know what I am doing! Now run and get what I asked.\""; + set QUEST_MIRIAM, 2; + close; + + +L_canthelp: + mes "[Miriam]"; + mes "\"Oh, really? So you better pray to not need my help in the future!\""; + set QUEST_MIRIAM, 1; + close; + +L_canthelp2: + mes "[Miriam]"; + mes "\"...\""; + next; + mes "\"...\""; + next; + mes "\"Well, if you don't have time to help, at least don't make things difficult for me!\""; + close; + +L_ask1: + mes "[Miriam]"; + mes "\"So, you are back... have you changed your mind about my request?\""; + next; + menu + "Yes, I will get what you want!",-, + "No, I have no time right now.",L_canthelp2; + set QUEST_MIRIAM, 2; + mes "\"Good. So, run and get it!\""; + close; + +L_ask2: + mes "[Miriam]"; + mes "\"Did you get what I asked for?\""; + next; + menu + "Yes, here it is!",L_getitems, + "What was that again?", L_ask3, + "No, not yet.",-; + mes "\"So please hurry up!\""; + close; + +L_ask3: + mes "[Miriam]"; + mes "\"You have a small mind, haven't you? I am meditating here and I asked you to bring me stuff, so I can concentrate better.\""; + next; + mes "\"And stop asking such silly questions in the future.\""; + next; + mes "\"So, if you really want to help me now, bring me 5 [Concentration Potions] and 10 [Snake Tongues].\""; + close; + +L_getitems: + if (countitem("SnakeTongue") < 10 || countitem("ConcentrationPotion") < 5) goto L_notenough; + delitem "SnakeTongue", 10; + delitem "ConcentrationPotion", 5; + set QUEST_MIRIAM, 3; + mes "[Miriam]"; + mes "\"Good job! Now I have enough food to stay in this desert for days!\""; + next; + mes "\"Now, since you helped me, maybe I can teach you a basic skill, but only if you prove yourself to be a fast runner! Come back and talk to me when you think you are prepared to learn.\""; + close; + + +L_notenough: + mes "[Miriam]"; + mes "\"Hey, you don't have all that I asked. Come back when you have everything.\""; + close; + +L_teach: + mes "[Miriam]"; + mes "\"Hmm... do you think you can learn the special Speed skill?\""; + next; + menu + "Yes, I am prepared...", -, + "I am already fast.", L_notfast; + + set @agi, readparam(bAgi); + set @torso$, getitemname(getequipid(equip_torso)); + set @weight, MaxWeight/Weight; + if (@weight < 3) goto L_heavyweight; + if (@agi < 60) goto L_slow; + if (baselevel < 60) goto L_lowlevel; + if (countitem("SteelShield") > 0 || countitem("WarlordHelmet") > 0 || countitem("CrusadeHelmet") > 0 || countitem("WarlordPlate") > 0 || countitem("KnightsHelmet") > 0 || countitem("InfantryHelmet") > 0 || countitem("ChainmailShirt") > 0) goto L_heavymetal; + goto L_offer; + +L_heavyweight: + mes "[Miriam]"; + mes "\"Wow... Why do you bring so many things with you? You must be carrying more than one third of your own weight! I won't teach you unless you get rid of some stuff... \""; + close; + +L_heavymetal: + mes "[Miriam]"; + mes "\"Hmm... I see... You want to be one of those lazy slow warriors... wasting all their strength carrying kilos of metal clothes... Why does no one see the great advantages of a beautiful, flexible, lightweight armor nowadays?\""; + next; + mes "\"Come back here when you get rid of this junk...\""; + close; + +L_slow: + mes "[Miriam]"; + mes "Oh, wait, wait... " +@agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\""; + close; + +L_lowlevel: + mes "[Miriam]"; + mes "\"Come back here when you are old enough. I even wonder how you could get here so unexperienced as you are.\""; + close; + +L_offer: + mes "[Miriam]"; + mes "\"Hmm! You look great in these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\""; + next; + if (!(getskilllv(SKILL_POOL))) goto L_noskill; + menu + "Yes, I look really good in this " +@torso$+ ".",-; + mes "[Miriam]"; + mes "\"I see. I like the way you distributed your Character Points too... " +@agi+ " points to Agility! You really know how to prepare yourself for a good fight!\""; + next; + mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \""; + next; + mes "\"So, if you pass a small test I can teach you a skill that will increase your walking speed! You will not be as fast as I am, but I am sure it will be useful.\""; + next; + menu + "I'm in! What kind of test is it?",-, + "I don't think I need more speed right now",L_giveup; + +L_test: + mes "[Miriam]"; + mes "\"Great! The test is simple. You need to run as fast as you can from the place where I am sitting to the mountains and talk to Pachua, the chief. When you get there and talk to Pachua, he will send a special smoke signal to me, so I can know how much time it took for you to get there.\""; + next; + mes "\"If you make it in a good time, I will teach you the special speeding skill. If not, you can always try again. So, are you ready?\""; + next; + menu + "Yes, let's do it!",-, + "No, I need to stretch my muscles first!",L_stretch; + + close2; + message strcharinfo(0), "Miriam quickly grabs your arm and pull you to the place where she is sitting."; + // Warp the player to the place where the NPC is defined, so he can't cheat. + warp "032-1.gat",55,21; + npctalk "Run " +strcharinfo(0)+ ", run!"; + set QUEST_MIRIAM, 5; + set QUEST_MIRIAM_start, gettimetick(1); + set QUEST_MIRIAM_cheat, 0; + end; + +L_naked: + mes "[Miriam]"; + mes "\"Hmmm?! Please put on some clothes before talking to me.\""; + close; + +L_notfast: + mes "[Miriam]"; + mes "\"Hah! If you think so...\""; + close; + +L_noskill: + mes "[Miriam]"; + mes "\"For a person like you, I could even teach a useful skill! Too bad you don't have the basic abillities to learn it...\""; + close; + +L_giveup: + mes "[Miriam]"; + mes "\"Oh, that is too bad... But if you change your mind, come back!\""; + set QUEST_MIRIAM, 4; + close; + +L_testoffer: + mes "[Miriam]"; + mes "\"Are you ready for the test now?\""; + next; + menu + "Yes!",L_test, + "Not yet.",-; + close; + +L_warning: + mes "[Miriam]"; + mes "\"I know very well what you tried to do. I will not teach you the speed skill if you keep trying this kind of trick!\""; + next; + goto L_testoffer; + +L_stretch: + mes "[Miriam]"; + mes "\"Ok. Good idea... Stretching exercises can increase your flexibility and even prevent injuries!\""; + set QUEST_MIRIAM, 4; + close; + +L_wasting: + mes "[Miriam]"; + mes "\"Don't waste your time talking to me! RUN and talk to Pachua!\""; + close; + +L_checktime: + if (QUEST_MIRIAM_cheat != 0) goto L_warning; + if (QUEST_MIRIAM_run > 210) goto L_tryagain; + if (QUEST_MIRIAM_run <= 210) goto L_goodjob; + +L_tryagain: + mes "[Miriam]"; + mes "\"You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. It is not enough.\""; + set QUEST_MIRIAM_run, 0; + close; + +L_goodjob: + mes "[Miriam]"; + mes "\"Great job! You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. Very impressive for a person like you.\""; + next; + mes "\"Now I need you to relax. Do NOT move. This teaching process can be painful sometimes.\""; + next; + mes "Miriam stares into your eyes and starts to scream some strange words very close to your ears."; + next; + mes "You feel dizzy and as soon as you move your head and look to the ground, Miriam pushes you hard, sending you meters away from her."; + close2; + warp "032-1.gat",55,22; + // free all used player variables. This can be done, since there is a conditional on the speedskill at the beginning. + set QUEST_MIRIAM_start, 0; + set QUEST_MIRIAM_run, 0; + set QUEST_MIRIAM, 0; + message strcharinfo(0), "[You gain 2500 experience points]"; + message strcharinfo(0), "[You learned Speed Skill]"; + setskill SKILL_SPEED, 1; + getexp 2500, 0; + set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set. + close; + +L_fast: + mes "[Miriam]"; + mes "\"I hope you make a good use of your new skill... Take care!\""; + set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set. + close; + +} |