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author | Jessica Tölke <jtoelke@mail.upb.de> | 2010-12-29 21:20:39 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2010-12-29 21:20:39 +0100 |
commit | c884add9efd2a76072a0be64c6c84c73dc0bb2bc (patch) | |
tree | 80549fa09463a90f789f482cd72ceac8be46538d /npc/031-1_NivalisPort | |
parent | d029a77cc27e27caa18a5cbd1015e4bdeac971d2 (diff) | |
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Rescue Cindy quest
works, except: rewards, yeti battle, npc sprites
Diffstat (limited to 'npc/031-1_NivalisPort')
-rw-r--r-- | npc/031-1_NivalisPort/_import.txt | 2 | ||||
-rw-r--r-- | npc/031-1_NivalisPort/angelaOutside.txt | 135 | ||||
-rw-r--r-- | npc/031-1_NivalisPort/house.txt | 18 |
3 files changed, 155 insertions, 0 deletions
diff --git a/npc/031-1_NivalisPort/_import.txt b/npc/031-1_NivalisPort/_import.txt index 09d29af7..b1e59215 100644 --- a/npc/031-1_NivalisPort/_import.txt +++ b/npc/031-1_NivalisPort/_import.txt @@ -2,3 +2,5 @@ map: 031-1.gat npc: npc/031-1_NivalisPort/_mobs.txt npc: npc/031-1_NivalisPort/_warps.txt npc: npc/031-1_NivalisPort/frozenbeard.txt +npc: npc/031-1_NivalisPort/angelaOutside.txt +npc: npc/031-1_NivalisPort/house.txt diff --git a/npc/031-1_NivalisPort/angelaOutside.txt b/npc/031-1_NivalisPort/angelaOutside.txt new file mode 100644 index 00000000..3c10df46 --- /dev/null +++ b/npc/031-1_NivalisPort/angelaOutside.txt @@ -0,0 +1,135 @@ +// author: Jenalya +// reviewed by: +// state0: Angela is to upset to tell you anything, needs a concentration potion +// state1: got the mission to save Cindy +// state2 and state3: Cindy is saved Angela invites you to visit them for giving a reward +// state greater than 3: Angela invites and asks you to bring present boxes + +//TODO: picture +031-1.gat,79,24,0 script Angela 154, { + + set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; + set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; + + set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); + +//TODO: remove DEBUG + mes "This menu is for debugging and will be removed"; + menu + "normal", L_normal, + "reset quest", -; + set @rescue_Cindy, 0; + callsub S_Update_Mask; + +L_normal: +////////////////////////////////// + if (@rescue_Cindy > 3) goto L_Please_Visit_Again; + if (@rescue_Cindy > 1) goto L_Please_Visit; + if (@rescue_Cindy == 1) goto L_Please_Help; + + mes "[Angela]"; + mes "\"Please, I need help! My little daugther!\""; + next; + mes "\"It's terrible, oh my dear child!\""; + next; + + if (countitem("ConcentrationPotion") > 0) goto L_Menu_Potion; + + menu + "\"Please calm down and tell me what happened.\"", L_Whining, + "Leave", -; + close; + +L_Whining: + mes "[Angela]"; +//TODO: add more whining, enough to make it annoying to read it all + mes "\"My poor little daugther, please! Oh no, oh no...\""; + next; + mes "\"We need to do something! My poor little Cindy! My cute little girl!\""; + next; + mes "\"It's so terrible, how could that happen? Please, I need help, it's so terrible.\""; + next; + mes "\"That awful filthy monsters - terrible!\""; + next; + mes "\"Oh Cindy, my little Cindy - oh no...\""; + next; + mes "\"Please help, we need to do something!\""; + next; + mes "\"It's so terrible, my poor cute little Cindy...\""; + next; + mes "\"Oh, when I think, what might happen to her right now!\""; + next; + mes "\"She is crying and sobbing.\""; + next; + mes "\"It seems, she is too upset to tell you anything helpful. If she would just calm down and concentrate a bit...\""; + close; + +L_Menu_Potion: + menu + "\"Please calm down and tell me what happened.\"", L_Whining, + "Give her a concentration potion.", L_Calm_Down, + "Leave", -; + close; + +L_Calm_Down: + if (countitem("ConcentrationPotion") == 0) goto L_No_Potion; + delitem "ConcentrationPotion", 1; + mes "She drinks the concentration potions and calm down."; + mes "[Angela]"; + mes "\"Thank you, this was helpful.\""; + next; + mes "\"My daughter Cindy and me were on our way to Santa, to bring him some presents. Many people here in Nivalis are helping Santa with his business.\""; + next; + mes "\"When we passed the entrance of this cave, a pack of Yetis came out there. It's disturbing, usually, they are very shy.\""; + next; + mes "\"We tried to run away, but there were to many of them. They took my poor little Cindy and all the presents with them.\""; + next; + mes "\"Oh my poor little girl. I'm so worried - what might they do with her? Oh no!\""; + next; + mes "\"You look like an adventurer! Please, can you go in that cave and rescue my little Cindy? I beg you for help!\""; + set @rescue_Cindy, 1; + callsub S_Update_Mask; + close; + +L_No_Potion: + mes "You don't have a concentration potion."; + close; + +L_Please_Help: + mes "[Angela]"; + mes "\"Please rescue my daughter!\""; + close; + +L_Please_Visit: + mes "[Angela]"; + mes "\"Thank you so much for rescueing my beloved Cindy. Please come to visit us in our house at the beach.\""; + next; + mes "\"My husband is an adventurer like you, and I want to give you something he got on his travels to show my gratitude.\""; + close; + +L_Please_Visit_Again: + mes "[Angela]"; + mes "\"Hello! You are welcome to visit us in our house at the beach everytime. Cindy loves to see you!\""; + next; + mes "\"If you have found any present boxes, the Yetis took away, please bring them to our house. Usually, the Yetis are very shy... their behavior is a bit odd.\""; + close; + +S_Update_Mask: + set QUEST_Nivalis_state, + (QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK)) + | (@rescue_Cindy << @Q_Nivalis_state_SHIFT); + return; +} + + + + + + + + + + + + + diff --git a/npc/031-1_NivalisPort/house.txt b/npc/031-1_NivalisPort/house.txt new file mode 100644 index 00000000..c81185d3 --- /dev/null +++ b/npc/031-1_NivalisPort/house.txt @@ -0,0 +1,18 @@ +// here is based on the queststatus for the rescue Cindy quest, if the player can enter +// player can enter, if Cindy is already saved and the player has been invited, quest status > 2 +// author: Jenalya + +031-1.gat,95,80,0 script #Door 127,1,1,{ + set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; + set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; + + set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); + + if (@rescue_Cindy > 2) goto L_Warp; + mes "The door is locked."; + close; + +L_Warp: + warp "031-2.gat", 23, 28; + end; +} |