summaryrefslogtreecommitdiff
path: root/npc/029-3_Fight_Cave/parua.txt
diff options
context:
space:
mode:
authorChuck Miller <shadowmil@gmail.com>2010-11-01 19:58:00 -0400
committerChuck Miller <shadowmil@gmail.com>2010-11-01 19:58:00 -0400
commit983ef272614dc2c1d0e6d0b776ce43c09b1518e9 (patch)
tree8c6d5b8a341655a788bd3a651941835b1eb40d32 /npc/029-3_Fight_Cave/parua.txt
parentc47ddc13c9206ff278828ab125a54b9e4d200631 (diff)
downloadserverdata-983ef272614dc2c1d0e6d0b776ce43c09b1518e9.tar.gz
serverdata-983ef272614dc2c1d0e6d0b776ce43c09b1518e9.tar.bz2
serverdata-983ef272614dc2c1d0e6d0b776ce43c09b1518e9.tar.xz
serverdata-983ef272614dc2c1d0e6d0b776ce43c09b1518e9.zip
Make the Fight Cave a bit easier and add Boss Points rewards
Diffstat (limited to 'npc/029-3_Fight_Cave/parua.txt')
-rw-r--r--npc/029-3_Fight_Cave/parua.txt26
1 files changed, 18 insertions, 8 deletions
diff --git a/npc/029-3_Fight_Cave/parua.txt b/npc/029-3_Fight_Cave/parua.txt
index cdbfe064..12dccdd8 100644
--- a/npc/029-3_Fight_Cave/parua.txt
+++ b/npc/029-3_Fight_Cave/parua.txt
@@ -75,8 +75,11 @@ L_CaveLogic:
L_NextRound:
set $@FIGHT_CAVE_ROUND_TIMER, 0;
- set $@FIGHT_CAVE_LEVEL, $@FIGHT_CAVE_LEVEL + $@FIGHT_CAVE_PLAYER_COUNT + ($@FIGHT_CAVE_LEVEL / 40);
- if ($@FIGHT_CAVE_LEVEL >= 3000) goto L_CleanUp;
+ set $@FIGHT_CAVE_TEMP_UP, ($@FIGHT_CAVE_LEVEL / 10);
+ if ($@FIGHT_CAVE_TEMP_UP > 100) set $@FIGHT_CAVE_TEMP_UP, 100;
+
+ set $@FIGHT_CAVE_LEVEL, $@FIGHT_CAVE_LEVEL + $@FIGHT_CAVE_PLAYER_COUNT + $@FIGHT_CAVE_TEMP_UP;
+ if ($@FIGHT_CAVE_LEVEL >= 2200) goto L_CleanUp;
set $@FIGHT_CAVE_POINTS, $@FIGHT_CAVE_LEVEL;
if ($@FIGHT_CAVE_LAST + 30 < $@FIGHT_CAVE_LEVEL) goto L_Announce;
@@ -90,12 +93,12 @@ L_Return_2:
set $@MOB_5_SUMMON, 0;
set $@MOB_6_SUMMON, 0;
L_Summon:
- if ($@FIGHT_CAVE_POINTS >= 243 && $@MOB_1_SUMMON < 3) goto L_MOB1;
- if ($@FIGHT_CAVE_POINTS >= 81 && $@MOB_2_SUMMON < 10) goto L_MOB2;
- if ($@FIGHT_CAVE_POINTS >= 27 && $@MOB_3_SUMMON < 10) goto L_MOB3;
- if ($@FIGHT_CAVE_POINTS >= 9 && $@MOB_4_SUMMON < 10) goto L_MOB4;
- if ($@FIGHT_CAVE_POINTS >= 3 && $@MOB_5_SUMMON < 20) goto L_MOB5;
- if ($@FIGHT_CAVE_POINTS >= 1 && $@MOB_6_SUMMON < 25) goto L_MOB6;
+ if ($@FIGHT_CAVE_POINTS >= 243 && $@MOB_1_SUMMON < 2) goto L_MOB1;
+ if ($@FIGHT_CAVE_POINTS >= 81 && $@MOB_2_SUMMON < 7) goto L_MOB2;
+ if ($@FIGHT_CAVE_POINTS >= 27 && $@MOB_3_SUMMON < 8) goto L_MOB3;
+ if ($@FIGHT_CAVE_POINTS >= 9 && $@MOB_4_SUMMON < 9) goto L_MOB4;
+ if ($@FIGHT_CAVE_POINTS >= 3 && $@MOB_5_SUMMON < 15) goto L_MOB5;
+ if ($@FIGHT_CAVE_POINTS >= 1 && $@MOB_6_SUMMON < 20) goto L_MOB6;
goto L_Return_1;
L_Announce:
@@ -154,6 +157,7 @@ onInit:
L_CleanUp:
npctalk "Game Over";
mapannounce "029-1.gat", "Parua: The dungeon is now ready for its next victims.", 0;
+ areatimer "029-3.gat", 20, 20, 70, 60, 10, "Parua::onReward";
set $@FIGHT_CAVE_STATUS, 0;
set $@FIGHT_CAVE_PLAYER_COUNT, 0;
set $@FIGHT_CAVE_LEVEL, 1;
@@ -163,4 +167,10 @@ L_CleanUp:
setnpctimer 0;
end;
+onReward:
+ if (isdead(0)) end;
+ set BOSS_POINTS, BOSS_POINTS + 100;
+ message strcharinfo(0), "You gain 100 Boss Points giving you a total of " + BOSS_POINTS;
+ end;
+
}