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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-02-10 14:03:05 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-02-10 14:12:51 +0100 |
commit | 14fd99a9d7c2665d7b42361c3b68e4ede0e278b0 (patch) | |
tree | 421476b5fe723f2420e4bf958307df9681b42b8c /npc/027-2_Caretakers_House | |
parent | 3bbbaa0b86ceb0ca7a9f7fa54a531728025133c9 (diff) | |
download | serverdata-14fd99a9d7c2665d7b42361c3b68e4ede0e278b0.tar.gz serverdata-14fd99a9d7c2665d7b42361c3b68e4ede0e278b0.tar.bz2 serverdata-14fd99a9d7c2665d7b42361c3b68e4ede0e278b0.tar.xz serverdata-14fd99a9d7c2665d7b42361c3b68e4ede0e278b0.zip |
gy inn: adding dialogue for npc drunk lovers and small quest for npc werewolf
Diffstat (limited to 'npc/027-2_Caretakers_House')
-rwxr-xr-x | npc/027-2_Caretakers_House/testnpcs.txt | 92 |
1 files changed, 90 insertions, 2 deletions
diff --git a/npc/027-2_Caretakers_House/testnpcs.txt b/npc/027-2_Caretakers_House/testnpcs.txt index 37421aa5..2389d0d4 100755 --- a/npc/027-2_Caretakers_House/testnpcs.txt +++ b/npc/027-2_Caretakers_House/testnpcs.txt @@ -18,11 +18,99 @@ 027-2.gat,80,34,0 script Drunk Lover 303,{ - end; + mes "You see a man and a woman holding each other very tight."; + next; + mes "They are kissing and whispering things to each other you can't hear."; + next; + mes "Now the woman giggles. They don't notice you."; + next; + mes "Maybe it's better not to bother them."; + close; } 027-2.gat,118,23,0 script Werewolf 305,{ - end; + set @Graveyard_Inn_MASK, NIBBLE_5_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_5_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + set @ANIMALBONES_AMOUNT, 30; + set @ANIMALBONES_EXP, 75000; + + if (@state > 1) goto L_Happy; + if (@state == 1) goto L_Bones; + + mes "[Werewolf]"; + mes "\"What a nice place here, isn't it?\""; + next; + mes "\"Just the stuff they call 'food' in here is awful, bah.\""; + if (baselevel < 80) goto L_Close; + next; + mes "\"I like bones from big animals, the best would be with some raw flesh at it. But only the bones are fine too.\""; + next; + mes "\"Can you bring me " + @ANIMALBONES_AMOUNT + " of them?\""; + set @state, 1; + callsub S_Update_Mask; + close; + +L_Bones: + mes "[Werewolf]"; + mes "\"Do you have " + @ANIMALBONES_AMOUNT + " bones of an animal for me?\""; + next; + if ((countitem("Bone") > 0) && (countitem("AnimalBones") >= @ANIMALBONES_AMOUNT)) + menu + "Yes, here they are.",L_Bring, + "What about this normal bone?",L_Human, + "Not yet.",L_Close; + if (countitem("Bone") > 0) + menu + "What about this normal bone?",L_Human, + "Not yet.",L_Close; + if (countitem("AnimalBones") >= @ANIMALBONES_AMOUNT) + menu + "Yes, here they are.",L_Bring, + "Not yet.",L_Close; + menu + "Not yet.",-; + close; + +L_Bring: + if (countitem("AnimalBones") < @ANIMALBONES_AMOUNT) + goto L_Not_Enough; + delitem "AnimalBones", @ANIMALBONES_AMOUNT; + getexp @ANIMALBONES_EXP, 0; + mes "[Werewolf]"; + mes "\"Ah! Wonderful! Thank you.\""; + set @state, 2; + callsub S_Update_Mask; + close; + +L_Human: + mes "[Werewolf]"; + mes "\"What?! That's a humans bone! I don't eat humans. That brings only trouble.\""; + next; + mes "\"Beside of that I heard, they taste is bad.\""; + close; + +L_Not_Enough: + mes "[Werewolf]"; + mes "\"Are you trying to kid me? I do can count.\""; + close; + +L_Happy: + mes "You see the werewolf happily crunching the bones you brought him."; + mes "[Werewolf]"; + mes "\"Delicious. Thanks again.\""; + close; + +L_Close: + close; + +S_Update_Mask: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) + | (@state << @Graveyard_Inn_SHIFT); + return; } 027-2.gat,110,30,0 script Debug 305,{ |