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authorWombat <hpwombat@yahoo.com>2011-04-04 01:01:20 -0400
committerJessica Tölke <jtoelke@mail.upb.de>2011-04-04 19:26:42 +0200
commitf31838c247d5ee4c7ba3220cebbef13f660eff92 (patch)
treeff9489c1414b4a21d18c338d6a3db1b535c04bf0 /npc/027-2_Caretakers_House/werewolf.txt
parent027ee71cb7cdfeb2834cb8c66b66bd4869b0a556 (diff)
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gy inn npc names
Diffstat (limited to 'npc/027-2_Caretakers_House/werewolf.txt')
-rw-r--r--npc/027-2_Caretakers_House/werewolf.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/027-2_Caretakers_House/werewolf.txt b/npc/027-2_Caretakers_House/werewolf.txt
index fcce057b..20794433 100644
--- a/npc/027-2_Caretakers_House/werewolf.txt
+++ b/npc/027-2_Caretakers_House/werewolf.txt
@@ -1,4 +1,4 @@
-027-2.gat,118,23,0 script Werewolf 305,{
+027-2.gat,118,23,0 script Wolfgang 305,{
set @Graveyard_Inn_MASK, NIBBLE_5_MASK;
set @Graveyard_Inn_SHIFT, NIBBLE_5_SHIFT;
@@ -11,7 +11,7 @@
if (@state > 1) goto L_Happy;
if (@state == 1) goto L_Bones;
- mes "[Werewolf]";
+ mes "[Wolfgang]";
mes "\"What a nice place here, isn't it?\"";
next;
mes "\"Just the stuff they call 'food' in here is awful, bah.\"";
@@ -25,7 +25,7 @@
close;
L_Bones:
- mes "[Werewolf]";
+ mes "[Wolfgang]";
mes "\"Do you have " + @ANIMALBONES_AMOUNT + " bones of an animal for me?\"";
next;
if ((countitem("Bone") > 0) && (countitem("AnimalBones") >= @ANIMALBONES_AMOUNT))
@@ -50,33 +50,33 @@ L_Bring:
goto L_Not_Enough;
delitem "AnimalBones", @ANIMALBONES_AMOUNT;
getexp @ANIMALBONES_EXP, 0;
- mes "[Werewolf]";
+ mes "[Wolfgang]";
mes "\"Ah! Wonderful! Thank you.\"";
set @state, 2;
callsub S_Update_Mask;
close;
L_Human:
- mes "[Werewolf]";
+ mes "[Wolfgang]";
mes "\"What?! That's a humans bone! I don't eat humans. That brings only trouble.\"";
next;
mes "\"Besides, from that I heard, they taste bad.\"";
close;
L_Not_Enough:
- mes "[Werewolf]";
+ mes "[Wolfgang]";
mes "\"Are you trying to kid me? I can count.\"";
close;
L_Happy:
mes "You see the werewolf happily crunching the bones you brought him.";
- mes "[Werewolf]";
+ mes "[Wolfgang]";
mes "\"Delicious. Thanks again.\"";
next;
mes "\"By the way... would you be interested in a little round of black jack?\"";
mes "He pulls a deck of cards out of his pocket.";
next;
- mes "[Werewolf]";
+ mes "[Wolfgang]";
mes "\"You will need " + @money + " GP.\"";
menu
"Sure, why not?",L_Game,
@@ -86,7 +86,7 @@ L_Happy:
//The game mechanics is copied from casino.txt
L_Game:
if(zeny < @money) goto L_No_Money;
- mes "[Werewolf]";
+ mes "[Wolfgang]";
mes "\"Very nice. Let's start.\"";
mes "He shuffles the cards.";
next;
@@ -127,7 +127,7 @@ L_No_Money:
close;
L_Lost:
- mes "[Werewolf]";
+ mes "[Wolfgang]";
mes "\"Fine! I won!";
mes "You got " + @player + " with your cards.";
mes "I had " + @croupier + ".\"";