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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-01-28 19:32:07 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-01-28 19:32:07 +0100 |
commit | ac9dcf7724e860e41704837b903d2263bf476256 (patch) | |
tree | 950f30872d5acea0be5f634bbc4d4f0fa98cbbc6 /npc/027-2_Caretakers_House/lover.txt | |
parent | 8a5978fe24024877b6014f699e3744798586f613 (diff) | |
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gy inn: adding lover and golbanez
Diffstat (limited to 'npc/027-2_Caretakers_House/lover.txt')
-rw-r--r-- | npc/027-2_Caretakers_House/lover.txt | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/npc/027-2_Caretakers_House/lover.txt b/npc/027-2_Caretakers_House/lover.txt new file mode 100644 index 00000000..960217a3 --- /dev/null +++ b/npc/027-2_Caretakers_House/lover.txt @@ -0,0 +1,142 @@ +027-2.gat,43,73,0 script Savaric 317,{ + + set @Graveyard_Inn_MASK, NIBBLE_1_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_1_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + set @Graveyard_Inn_Woman_MASK, NIBBLE_0_MASK; + set @Graveyard_Inn_Woman_SHIFT, NIBBLE_0_SHIFT; + + set @woman, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Woman_MASK) >> @Graveyard_Inn_Woman_SHIFT); + + set @Graveyard_Inn_Golbanez_MASK, NIBBLE_4_MASK; + set @Graveyard_Inn_Golbanez_SHIFT, NIBBLE_4_SHIFT; + + set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT); + + //TODO: determine sane values + set @CRYSTAL_AMOUNT, 500; + set @CRYSTAL_EXP, 100000; + + if (@state == 2) goto L_News; + if (@state == 1) goto L_Crystals; + + mes "You see a dead man hanging. This place is creepy!"; + next; + mes "Suddenly the man opens his eyes and look at you."; + next; + mes "[Hanged Man]"; + mes "\"Oh, hello. Nice to see you - I seem to be dead, but I don't know why and why I'm still consciousness. This is very interesting.\""; + menu + "INTERESTING? Are you crazy?",-; + mes "[Hanged Man]"; + mes "\"Well, as you mention it, it is quite annyoing and uncomfortable. Would you mind to help me coming down on the floor?\""; + next; + mes "You take a step towards him, but some invisible force holds you back."; + next; + mes "[Hanged Man]"; + mes "\"Oh, someone is holding you back with magic! I sense a really dark and mighty power. What has happened!?\""; + next; + mes "\"Can I ask you for a favor? Can you bring me lots of dark crystals? You might need to ask a dark mage for it. I want to try to break the barrier.\""; + set @state, 1; + callsub S_Update_Mask; + close; + +L_Crystals: + mes "[Hanged Man]"; + mes "\"Ah, you're back! Did you get the dark crystals?\""; + + if (countitem("DarkCrystal") == 0) + menu + "Not yet.", L_Close; + + if (countitem("DarkCrystal") < @CRYSTAL_AMOUNT) + goto L_Not_Enough_Crystals; + + delitem "DarkCrystal", countitem("DarkCrystal"); + getexp @CRYSTAL_EXP, 0; + next; + mes "\"Oh, I can feel them! Please lay them down on the floor.\""; + next; + mes "You lay your dark crystals down on the floor and step back, nervously expecting the coming."; + next; + mes "The hanged man seems very concentrated now, which looks absurdly with him hanging there."; + next; + mes "The dark crystals start to glow and buzz. You take another step back."; + next; + mes "The buzzing turns louder and louder, so you can't hear the word, the hanged man is calling now."; + next; + heal -300, 0; + mes "The crystals explode and hit you!"; + //TODO: try this! + if (hp <= 0) + close; + next; + mes "You fall down on the floor and blink hectically to regain your eyesight again."; + next; + mes "[Hanged Man]"; + mes "\"Hello? You're ok? I'm sorry, something went wrong. It seems, not only there is a magical barrier, but also my manaflow is blocked. I don't know, if this is because I'm dead or part of the barrier spell.\""; + next; + mes "\"I never was dead before, so I can't be sure. But I was able to access my magic - it just got out of control in the critical moment.\""; + next; + mes "\"This is fascinating!\""; + menu + "Ok, you are crazy!",-, + "Yes, it is very fascinating to be blown up!",-, + "I NEARLY DIED! AND YOU THINK, THIS IS FASCINATING?!",-; + mes "[Hanged Man]"; + mes "\"I sometimes forget the fact, not everybody is fascinated by the riddles of magic. Please forgive me.\""; + next; + mes "\"And I even didn't introduced myself! I am very sorry for my rude behaviour!\""; + next; + mes "\"My name is Savaric, first apprentice of the Great Demon Summoner Ymbert.\""; + next; + mes "\"If you can forgive me my behaviour, may I ask you for another favor? Can you please search for someone or something in this inn, that could be the source of this dark magic?\""; + set @state, 2; + callsub S_Update_Mask; + close; + +L_News: + mes "[Savaric]"; + mes "\"Welcome back. Did you find a possible source for the dark magic?\""; + if ((@woman < 6) && (@golbanez == 0)) + menu + "Not yet, I'm still searching.",L_Close; + + if ((@woman < 6) && (@golbanez > 0)) + menu + "Yes, let me tell you.",L_Golbanez, + "I don't think so",L_Close; + + if ((@woman >= 6) && (@golbanez == 0)) + menu + "Can you tell me about your relationship to Reid?",L_Reid, + "Not yet, I'm still searching.",L_Close; + + if ((@woman >= 6) && (@golbanez >= 0)) + menu + "Can you tell me about your relationship to Reid?",L_Reid, + "Yes, let me tell you.",L_Golbanez, + "I don't think so",L_Close; + +L_Golbanez: + mes "TODO: add story"; + close; + +L_Reid: + mes "TODO: add story"; + close; + +L_Not_Enough_Crystals: + mes "It seems, you managed to get some, but not enough. Can you bring me more?"; + close; +L_Close: + close; + +S_Update_Mask: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) + | (@state << @Graveyard_Inn_SHIFT); + return; +} |