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authorTheKandiman <thekandiman@gmail.com>2011-02-15 00:59:19 -0500
committerJessica Tölke <jtoelke@mail.upb.de>2011-03-01 17:12:43 +0100
commit6b0c7c6f86c1bf6b151882a1de5b3e629d3c9dc0 (patch)
tree8feed80b9abe41168d8454f7879a895defe76c68 /npc/027-2_Caretakers_House/lover.txt
parent47ad0281abc0867bd92fb6abba14bccce8013740 (diff)
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gy inn: minor changes in item references, headless man quest
Diffstat (limited to 'npc/027-2_Caretakers_House/lover.txt')
-rw-r--r--npc/027-2_Caretakers_House/lover.txt36
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/027-2_Caretakers_House/lover.txt b/npc/027-2_Caretakers_House/lover.txt
index d3c21dab..be3a1abe 100644
--- a/npc/027-2_Caretakers_House/lover.txt
+++ b/npc/027-2_Caretakers_House/lover.txt
@@ -1,8 +1,8 @@
// author: Jenalya
// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez
// state 0: if baselevel >= 85, tells he want dark crystals
-// state 1: needs @CRYSTAL_AMOUNT dark crystals to go on, tells the player to search the inn for source of magic (Golbanez)
-// state 2: if the player has talked to Golbanez, he tells you to negotiate with him to find out what happened
+// state 1: needs @CRYSTAL_AMOUNT dark crystals to go on, tells the player to search the inn for source of magic (Golbenez)
+// state 2: if the player has talked to Golbenez, he tells you to negotiate with him to find out what happened
// state 3: when player has seen all memories (@golbanez < 5), telling Savaric what happened. he asks the player to bring reid @DIAMOND_AMOUNT diamonds
// state 4: waiting for reid
// state 5: is set in reid, he thanks for help and asks to negotiate with golbanez for his soul
@@ -21,10 +21,10 @@
set @woman, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Woman_MASK) >> @Graveyard_Inn_Woman_SHIFT);
- set @Graveyard_Inn_Golbanez_MASK, NIBBLE_4_MASK;
- set @Graveyard_Inn_Golbanez_SHIFT, NIBBLE_4_SHIFT;
+ set @Graveyard_Inn_Golbenez_MASK, NIBBLE_4_MASK;
+ set @Graveyard_Inn_Golbenez_SHIFT, NIBBLE_4_SHIFT;
- set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT);
+ set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbenez_MASK) >> @Graveyard_Inn_Golbenez_SHIFT);
set @CRYSTAL_AMOUNT, 500;
set @CRYSTAL_EXP, 200000;
@@ -55,14 +55,14 @@
mes "[Hanged Man]";
mes "\"Oh, someone is holding you back with magic! I sense a really dark and mighty power. What has happened!?\"";
next;
- mes "\"Can I ask you for a favor? Can you bring me lots of dark crystals? You might need to ask a dark mage for it. I want to try to break the barrier.\"";
+ mes "\"Can I ask you for a favor? Can you bring me lots of [Dark Crystal]s? You might need to ask a dark mage for it. I want to try to break the barrier.\"";
set @state, 1;
callsub S_Update_Mask;
close;
L_Crystals:
mes "[Hanged Man]";
- mes "\"Ah, you're back! Did you get the dark crystals?\"";
+ mes "\"Ah, you're back! Did you get the [Dark Crystal]s?\"";
if (countitem("DarkCrystal") == 0)
menu
@@ -120,7 +120,7 @@ L_News:
if ((@woman < 6) && (@golbanez > 0))
menu
- "Yes, let me tell you.",L_Golbanez,
+ "Yes, let me tell you.",L_Golbenez,
"I don't think so",L_Close;
if ((@woman >= 6) && (@golbanez == 0))
@@ -131,11 +131,11 @@ L_News:
if ((@woman >= 6) && (@golbanez >= 0))
menu
"Can you tell me about your relationship to Reid?",L_Reid,
- "Yes, let me tell you.",L_Golbanez,
+ "Yes, let me tell you.",L_Golbenez,
"I don't think so",L_Close;
-L_Golbanez:
- mes "You explain how you came in the inn and what Golbanez said to you.";
+L_Golbenez:
+ mes "You explain how you came in the inn and what Golbenez said to you.";
next;
mes "[Savaric]";
mes "\"This... this is very disturbing news. Playground he said? Mh.. \"";
@@ -147,11 +147,11 @@ L_Golbanez:
"Hey! I'm talking with you!",-;
mes "Savaric winces.";
next;
- mes "\"Oh, right - I was just thinking. It makes me feel uncomfortable to hear about Golbanez being involved in this.\"";
+ mes "\"Oh, right - I was just thinking. It makes me feel uncomfortable to hear about Golbenez being involved in this.\"";
next;
mes "\"I told you, I'm the apprentice of a demon summoner, remember? Well, this includes learning about the astral beings in this world.\"";
next;
- mes "\"And Golbanez - he is a very powerful being, a Demi-God, with a very questionable sense of humor. He was worshipped by a group of cultists some hundred years ago - uhm, some hundreds of years ago from my lifetime, I mean.\"";
+ mes "\"And Golbenez - he is a very powerful being, a Demi-God, with a very questionable sense of humor. He was worshipped by a group of cultists some hundred years ago - uhm, some hundreds of years ago from my lifetime, I mean.\"";
next;
mes "\"But most of his adherents died when he thought it would be funny to test their loyality by sending them on a journey over the sea to a paradise island he promised them - of course, there was no such island.\"";
next;
@@ -161,7 +161,7 @@ L_Golbanez:
next;
mes "\"He told you this inn was one of his favorite playgrounds - so it seems he was playing one of his evil games with the people in this inn. And now, he resurrected our memories to this parody of life!\"";
next;
- mes "\"" + strcharinfo(0) + "! I need your help again! Please return to Golbanez and try to get out of him what was happening here. But be careful when negotiating.. he will demand a service in return.\"";
+ mes "\"" + strcharinfo(0) + "! I need your help again! Please return to Golbenez and try to get out of him what was happening here. But be careful when negotiating.. he will demand a service in return.\"";
set @state, 3;
callsub S_Update_Mask;
close;
@@ -176,7 +176,7 @@ L_Golb:
"Now I know what happened. I'll tell you.",-,
"I'm sorry to tell you, but this was all your fault.",-;
- mes "You tell Savaric about what Golbanez showed to you.";
+ mes "You tell Savaric about what Golbenez showed to you.";
next;
mes "[Savaric]";
mes "\"I.. I can't believe.. My master told me, I need to be careful because of my temper - but I never thought, it would lead me to make such a terrible mistake. Oh, Reid - and all the people in the inn! What have I done?!\"";
@@ -186,14 +186,14 @@ L_Golb:
mes "[Savaric]";
mes "\"" + strcharinfo(0) + ", please, can you go to Reid and tell her about what I've done? And then ask her if she will ever be able to forgive me?\"";
next;
- mes "\"But wait. It is not enough just to ask for forgiveness. Please, can you bring her " + @DIAMOND_AMOUNT + " diamonds? They symbolize my pure feelings for her.\"";
+ mes "\"But wait. It is not enough just to ask for forgiveness. Please, can you bring her " + @DIAMOND_AMOUNT + " [Diamond]s? They symbolize my pure feelings for her.\"";
set @state, 4;
callsub S_Update_Mask;
close;
L_Waiting:
mes "[Savaric]";
- mes "\"Have you already brought the diamonds to Reid?\"";
+ mes "\"Have you already brought the [Diamond]s to Reid?\"";
close;
L_Apologize:
@@ -204,7 +204,7 @@ L_Apologize:
next;
mes "\"You did so much for me, can I ask you for one last favor?\"";
next;
- mes "\"Golbanez took my soul and I want it back. You were very clever how you negotiated with him so far. Could you get my soul back for me?\"";
+ mes "\"Golbenez took my soul and I want it back. You were very clever how you negotiated with him so far. Could you get my soul back for me?\"";
set @state, 6;
callsub S_Update_Mask;
close;