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author | TheKandiman <thekandiman@gmail.com> | 2011-02-15 00:59:19 -0500 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-03-01 17:12:43 +0100 |
commit | 6b0c7c6f86c1bf6b151882a1de5b3e629d3c9dc0 (patch) | |
tree | 8feed80b9abe41168d8454f7879a895defe76c68 /npc/027-2_Caretakers_House/lover.txt | |
parent | 47ad0281abc0867bd92fb6abba14bccce8013740 (diff) | |
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gy inn: minor changes in item references, headless man quest
Diffstat (limited to 'npc/027-2_Caretakers_House/lover.txt')
-rw-r--r-- | npc/027-2_Caretakers_House/lover.txt | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/027-2_Caretakers_House/lover.txt b/npc/027-2_Caretakers_House/lover.txt index d3c21dab..be3a1abe 100644 --- a/npc/027-2_Caretakers_House/lover.txt +++ b/npc/027-2_Caretakers_House/lover.txt @@ -1,8 +1,8 @@ // author: Jenalya // love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez // state 0: if baselevel >= 85, tells he want dark crystals -// state 1: needs @CRYSTAL_AMOUNT dark crystals to go on, tells the player to search the inn for source of magic (Golbanez) -// state 2: if the player has talked to Golbanez, he tells you to negotiate with him to find out what happened +// state 1: needs @CRYSTAL_AMOUNT dark crystals to go on, tells the player to search the inn for source of magic (Golbenez) +// state 2: if the player has talked to Golbenez, he tells you to negotiate with him to find out what happened // state 3: when player has seen all memories (@golbanez < 5), telling Savaric what happened. he asks the player to bring reid @DIAMOND_AMOUNT diamonds // state 4: waiting for reid // state 5: is set in reid, he thanks for help and asks to negotiate with golbanez for his soul @@ -21,10 +21,10 @@ set @woman, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Woman_MASK) >> @Graveyard_Inn_Woman_SHIFT); - set @Graveyard_Inn_Golbanez_MASK, NIBBLE_4_MASK; - set @Graveyard_Inn_Golbanez_SHIFT, NIBBLE_4_SHIFT; + set @Graveyard_Inn_Golbenez_MASK, NIBBLE_4_MASK; + set @Graveyard_Inn_Golbenez_SHIFT, NIBBLE_4_SHIFT; - set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT); + set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbenez_MASK) >> @Graveyard_Inn_Golbenez_SHIFT); set @CRYSTAL_AMOUNT, 500; set @CRYSTAL_EXP, 200000; @@ -55,14 +55,14 @@ mes "[Hanged Man]"; mes "\"Oh, someone is holding you back with magic! I sense a really dark and mighty power. What has happened!?\""; next; - mes "\"Can I ask you for a favor? Can you bring me lots of dark crystals? You might need to ask a dark mage for it. I want to try to break the barrier.\""; + mes "\"Can I ask you for a favor? Can you bring me lots of [Dark Crystal]s? You might need to ask a dark mage for it. I want to try to break the barrier.\""; set @state, 1; callsub S_Update_Mask; close; L_Crystals: mes "[Hanged Man]"; - mes "\"Ah, you're back! Did you get the dark crystals?\""; + mes "\"Ah, you're back! Did you get the [Dark Crystal]s?\""; if (countitem("DarkCrystal") == 0) menu @@ -120,7 +120,7 @@ L_News: if ((@woman < 6) && (@golbanez > 0)) menu - "Yes, let me tell you.",L_Golbanez, + "Yes, let me tell you.",L_Golbenez, "I don't think so",L_Close; if ((@woman >= 6) && (@golbanez == 0)) @@ -131,11 +131,11 @@ L_News: if ((@woman >= 6) && (@golbanez >= 0)) menu "Can you tell me about your relationship to Reid?",L_Reid, - "Yes, let me tell you.",L_Golbanez, + "Yes, let me tell you.",L_Golbenez, "I don't think so",L_Close; -L_Golbanez: - mes "You explain how you came in the inn and what Golbanez said to you."; +L_Golbenez: + mes "You explain how you came in the inn and what Golbenez said to you."; next; mes "[Savaric]"; mes "\"This... this is very disturbing news. Playground he said? Mh.. \""; @@ -147,11 +147,11 @@ L_Golbanez: "Hey! I'm talking with you!",-; mes "Savaric winces."; next; - mes "\"Oh, right - I was just thinking. It makes me feel uncomfortable to hear about Golbanez being involved in this.\""; + mes "\"Oh, right - I was just thinking. It makes me feel uncomfortable to hear about Golbenez being involved in this.\""; next; mes "\"I told you, I'm the apprentice of a demon summoner, remember? Well, this includes learning about the astral beings in this world.\""; next; - mes "\"And Golbanez - he is a very powerful being, a Demi-God, with a very questionable sense of humor. He was worshipped by a group of cultists some hundred years ago - uhm, some hundreds of years ago from my lifetime, I mean.\""; + mes "\"And Golbenez - he is a very powerful being, a Demi-God, with a very questionable sense of humor. He was worshipped by a group of cultists some hundred years ago - uhm, some hundreds of years ago from my lifetime, I mean.\""; next; mes "\"But most of his adherents died when he thought it would be funny to test their loyality by sending them on a journey over the sea to a paradise island he promised them - of course, there was no such island.\""; next; @@ -161,7 +161,7 @@ L_Golbanez: next; mes "\"He told you this inn was one of his favorite playgrounds - so it seems he was playing one of his evil games with the people in this inn. And now, he resurrected our memories to this parody of life!\""; next; - mes "\"" + strcharinfo(0) + "! I need your help again! Please return to Golbanez and try to get out of him what was happening here. But be careful when negotiating.. he will demand a service in return.\""; + mes "\"" + strcharinfo(0) + "! I need your help again! Please return to Golbenez and try to get out of him what was happening here. But be careful when negotiating.. he will demand a service in return.\""; set @state, 3; callsub S_Update_Mask; close; @@ -176,7 +176,7 @@ L_Golb: "Now I know what happened. I'll tell you.",-, "I'm sorry to tell you, but this was all your fault.",-; - mes "You tell Savaric about what Golbanez showed to you."; + mes "You tell Savaric about what Golbenez showed to you."; next; mes "[Savaric]"; mes "\"I.. I can't believe.. My master told me, I need to be careful because of my temper - but I never thought, it would lead me to make such a terrible mistake. Oh, Reid - and all the people in the inn! What have I done?!\""; @@ -186,14 +186,14 @@ L_Golb: mes "[Savaric]"; mes "\"" + strcharinfo(0) + ", please, can you go to Reid and tell her about what I've done? And then ask her if she will ever be able to forgive me?\""; next; - mes "\"But wait. It is not enough just to ask for forgiveness. Please, can you bring her " + @DIAMOND_AMOUNT + " diamonds? They symbolize my pure feelings for her.\""; + mes "\"But wait. It is not enough just to ask for forgiveness. Please, can you bring her " + @DIAMOND_AMOUNT + " [Diamond]s? They symbolize my pure feelings for her.\""; set @state, 4; callsub S_Update_Mask; close; L_Waiting: mes "[Savaric]"; - mes "\"Have you already brought the diamonds to Reid?\""; + mes "\"Have you already brought the [Diamond]s to Reid?\""; close; L_Apologize: @@ -204,7 +204,7 @@ L_Apologize: next; mes "\"You did so much for me, can I ask you for one last favor?\""; next; - mes "\"Golbanez took my soul and I want it back. You were very clever how you negotiated with him so far. Could you get my soul back for me?\""; + mes "\"Golbenez took my soul and I want it back. You were very clever how you negotiated with him so far. Could you get my soul back for me?\""; set @state, 6; callsub S_Update_Mask; close; |