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author | toni <toni@toni-EP45-UD3L.(none)> | 2011-04-17 14:28:21 -0300 |
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committer | toni <toni@toni-EP45-UD3L.(none)> | 2011-04-17 14:28:21 -0300 |
commit | 63e60991a38d5ef54b79d457a5ba1f96120df456 (patch) | |
tree | 58521df4da2f9e127e61050f6450fbf5eab4d097 /npc/027-2_Caretakers_House/innkeeper.txt | |
parent | 5b7eb05126487ef9abad405f37abaeaa17cd4b3a (diff) | |
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Changing bracelet to ring
Diffstat (limited to 'npc/027-2_Caretakers_House/innkeeper.txt')
-rw-r--r-- | npc/027-2_Caretakers_House/innkeeper.txt | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/027-2_Caretakers_House/innkeeper.txt b/npc/027-2_Caretakers_House/innkeeper.txt index 9a8072cc..a8cd3778 100644 --- a/npc/027-2_Caretakers_House/innkeeper.txt +++ b/npc/027-2_Caretakers_House/innkeeper.txt @@ -2,9 +2,9 @@ // love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez // state 0: first talk // state 1: if baselevel >= 85 player can ask about the inn and dead -// state 2: reid knows now she's dead, can be asked about the bracelet -// state 3: can be asked about bracelet, player offered help to find out what happened, she wants something to represent her sadness (frozen yeti tears) -// state 4: can be asked about bracelet, can be asked about her life +// state 2: reid knows now she's dead, can be asked about the ring +// state 3: can be asked about ring, player offered help to find out what happened, she wants something to represent her sadness (frozen yeti tears) +// state 4: can be asked about ring, can be asked about her life // state 5: if crying child quest is completed she tells about savaric, and her rooms on the first floor can be entered now to read her diary // state 6: tells the player to read her diary // state 7: set in diary, if player has seen all memories (@golbanez < 5), can tell her about it @@ -115,7 +115,7 @@ L_Offer_Help2: if (@kidstate == 5) menu "Shall I help you to find out what happened to you?", L_Offer_Help1, - "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, + "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Ring, "I don't want to bother you.", L_Close; L_Skip1: menu @@ -139,12 +139,12 @@ L_Bring_Tears: if ((@kidstate == 5) && countitem("FrozenYetiTear") > 0) menu "I found this frozen tear to represent your sadness.", L_Check_Tears, - "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, + "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Ring, "I'm still searching.", L_Close; if (@kidstate == 5) menu - "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, + "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Ring, "I'm still searching.", L_Close; if (countitem("FrozenYetiTear") > 0) @@ -176,7 +176,7 @@ L_Ask_Life: if (@kidstate == 5) menu "Please tell me about your life. Maybe this will give us a clue about what happened.",L_Skip2, - "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, + "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Ring, "I need to think about that.", L_Close; L_Skip2: menu @@ -222,12 +222,12 @@ L_Check_Kid: if (@kidstate == 5) menu - "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet; + "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Ring; if ((Sex == 1) && (@kidstate < 7)) goto L_Man; if ((Sex == 0) && (@kidstate < 7)) goto L_Woman; - mes "\"What I'm going to tell you is very personal, but your acts have shown me that you're a person I can trust. You kindly asked me about that bracelet you have found... and also, even my son, who is always so reserved with strangers, came to me and spent a long time telling me a lot of nice things about you. So I will tell you about my sad love.\""; + mes "\"What I'm going to tell you is very personal, but your acts have shown me that you're a person I can trust. You kindly asked me about that ring you have found... and also, even my son, who is always so reserved with strangers, came to me and spent a long time telling me a lot of nice things about you. So I will tell you about my sad love.\""; next; L_Lovestory: @@ -393,13 +393,13 @@ L_Woman: mes "\"But I'm not sure if I want to tell you. I know you helped me already and showed me you are a sensitive woman, but I barely know you. I am sorry, but I have to think a little bit more. Maybe later, when I know you better, I can tell you more about it. \""; close; -L_Bracelet: +L_Ring: mes "[Reid's Ghost]"; mes "\"Oh, this - I - it's mine. It was a present from a very precious person.\""; next; - mes "She reaches out to take the bracelet, but her fingers go just through it. She looks sad."; + mes "She reaches out to take the ring, but it just go through her fingers. She looks sad."; next; - mes "\"Ah, I forgot again. It pains me not being able to hold it. Please, take it with you, I don't want it anymore. It hurts too much.\""; + mes "\"Ah, I forgot again. It pains me not being able to wear it. Please, take it with you, I don't want it anymore. It hurts too much.\""; set @kidstate, 6; callsub S_Update_Mask_Kid; close; |