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authorTheKandiman <thekandiman@gmail.com>2011-02-12 11:23:23 -0500
committerTheKandiman <thekandiman@gmail.com>2011-02-12 11:23:23 -0500
commit17772eb241e2638eac7ea4f324ace1ae23555756 (patch)
treedd98e569a6db3e0e806fba90f35d2244c45a20e2 /npc/027-2_Caretakers_House/husband.txt
parent5957a40b55d18bfaedc3470744a2ba1def565806 (diff)
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Spelling, grammar, formatting corrections for love triangle quest.
Diffstat (limited to 'npc/027-2_Caretakers_House/husband.txt')
-rw-r--r--npc/027-2_Caretakers_House/husband.txt38
1 files changed, 19 insertions, 19 deletions
diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt
index da65d0a3..7a56ae6a 100644
--- a/npc/027-2_Caretakers_House/husband.txt
+++ b/npc/027-2_Caretakers_House/husband.txt
@@ -54,22 +54,22 @@
mes "[Hamond]";
mes "\"WHAT IS THIS?\"";
next;
- mes "Because of the fast movement of his head, it hinges back in his neck along a cut in his throat, a deep cut you haven't seen before.";
+ mes "Because of the fast movement of his head, it hinges back in his neck along a cut in his throat.. a deep cut you didn't notice before.";
next;
- mes "You're trying hard not to run away screaming. Instead, you grab his hair and pull his head back in place.";
+ mes "You're trying hard not to run away screaming. Instead, you grab his hair and pull his head back into place.";
next;
mes "Hamond blinks a few times, with a puzzled look on his face.";
mes "[Hamond]";
mes "\"That was uncomfortable! I guess you are right. I am dead. Weird.\"";
next;
- mes "\"How can I be dead, if I am walking around and talking? This is very strange. \"";
+ mes "\"How can I be dead if I am walking around and talking? This is very strange. \"";
next;
mes "\"But nevertheless, I will continue to run this inn and do my best to make all our patrons happy and satisfied - be they alive or dead.\"";
next;
menu
"Can I help with that?", -;
mes "[Hamond]";
- mes "\"Help me? I would never ask you for this, but actually, I need something to cool the drinks. Maybe you can find something.\"";
+ mes "\"Help me? Normally I would never ask you for this, but actually, I do need something to cool the drinks. Maybe you can find something.\"";
set @state, 1;
callsub S_Update_Mask;
@@ -83,7 +83,7 @@ L_Ice_Cube:
if ((@kidstate == 4) && countitem("IceCube") > 0)
menu
- "Maybe this never melting Ice Cubes?", L_Check_Ice,
+ "Maybe this never melting Ice Cube?", L_Check_Ice,
"I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
"I'm still searching.", L_Close;
@@ -111,7 +111,7 @@ L_Check_Ice:
callsub S_Update_Mask;
mes "[Hamond]";
- mes "\"Yes, wonderfull! That's exactly what I need.\"";
+ mes "\"Yes, wonderful! That's exactly what I need.\"";
next;
mes "\"I put all my effort in making this inn a well running place for my beloved Reid.\"";
next;
@@ -119,9 +119,9 @@ L_Check_Ice:
next;
mes "\"Her parents were the former owners of the inn. But they had some problems and the inn wasn't running well.\"";
next;
- mes "\"Also they died very early and Reid was so lonely and sad. She is such a wonderful woman, I'd do everything for her.\"";
+ mes "\"Also they died very early and Reid was so lonely and sad. She is such a wonderful woman, I'd do anything for her.\"";
next;
- mes "He is mumbling to himself the next sentence.";
+ mes "He mumbles the next sentence as if to himself.";
next;
mes "\"And I won't let a wannabe mage take her away from me...\"";
next;
@@ -130,7 +130,7 @@ L_Check_Ice:
mes "[Hamond]";
mes "\"Nevermind, nevermind. I'd like to ask you for another favor, if I might.\"";
next;
- mes "\"A patron asked for - uhm, bones. He said he need it to replace some of his bones, which were damaged in a scuffle with mortals.\"";
+ mes "\"A patron asked for - uhm, bones. He said he needed to replace some of his bones, which were damaged in a scuffle with mortals.\"";
next;
mes "\"I know, this is a bit strange - I'm still getting used to being dead. But a patron's wish is a patron's wish!\"";
next;
@@ -188,13 +188,13 @@ L_Savaric:
L_Jealousy:
mes "[Hamond]";
- mes "\"Savaric calls himself the first apprentice of a great wizard and seems to hold his head very high because of that. Pah, that snooty-nosed little upstart.\"";
+ mes "\"Savaric calls himself the first apprentice of a great wizard and seems to hold his head very high because of that. Pah, that snooty-nosed little upstart.\"";
next;
- mes "\"Don't get me wrong, usually I'm a very open minded man, everyone can live their life as ever they like. But I never saw a wizard do anything good. They're in their books and ancient riddles and speaking with demons and whatever they might come up with.\"";
+ mes "\"Don't get me wrong, usually I'm a very open minded man, everyone can live their life as ever they like. But I never saw a wizard do anything good. They're in their books and ancient riddles and speaking with demons and whatever else they might come up with.\"";
next;
mes "\"But do they care for normal people? I've never seen that. And not only that! This Savaric guy seems to think it is fun to play games with my wife.\"";
next;
- mes "Hamond seems to nearly burst of anger.";
+ mes "Hamond seems to nearly burst with anger.";
next;
mes "\"I guess, they think I don't see what they are doing! But they are flirting all the time, my poor Reid seems not to be able to have a straight thought anymore.\"";
next;
@@ -222,7 +222,7 @@ L_Bracelet:
mes "[Hamond]";
mes "\"Well.. this is just a cheap bracelet, it is very popular with the young kids these days, specially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But for me it is just a cheap bracelet.\"";
next;
- mes "\"They also say it increases 'magic atack'. But, in fact, I think these kids are delusional. Magic, pah.\"";
+ mes "\"They also say it increases 'magic attack'. But, in fact, I think these kids are delusional. Magic, pah.\"";
next;
mes "\"Anyway, you can easily find one of these in a lot of small shops in this town. I am pretty sure that whoever lost it won't bother coming all the way back to get it.\"";
set @kidstate, 5;
@@ -242,14 +242,14 @@ L_News:
mes "[Hamond]";
mes "\"You did? Amazing! Please tell me.\"";
next;
- mes "You explain him how you came here, about your researches and what Golbanez showed to you.";
+ mes "You explain to him how you came here, about your researches and what Golbanez showed to you.";
next;
mes "[Hamond]";
mes "\"WHAT? This is just crazy! But - you've shown me that you're trustworthy. This must be the truth.\"";
next;
- mes "\"But still, it is hard to believe - I can't imagine I would ever hurt Reid and that she - that she would cheat at me.\"";
+ mes "\"But still, it is hard to believe - I can't imagine I would ever hurt Reid and that she - that she would cheat on me.\"";
next;
- mes "\"How did this come? What did I do wrong? I should have shown her my love more. I should have protected her from the allurements of this sneaky mage. And I - I should have never ever hurt her.\"";
+ mes "\"How did this come about? What did I do wrong? I should have shown her my love more. I should have protected her from the allurements of that sneaky mage. And I - I should have never ever hurt her.\"";
next;
mes "Hamond seems about to break down.";
menu
@@ -274,7 +274,7 @@ L_Apologize:
mes "[Hamond]";
mes "\"I thank you! Reid came to me to talk about what happened.\"";
next;
- mes "\"We talked about all the stuff that happened. It's hard for me, but I accepted her feelings for that mage. I mean - we are dead! And we have to stay at this place together for remain of eternity! This is just pervert.\"";
+ mes "\"We talked about all the stuff that happened. It's hard for me, but I accepted her feelings for that mage. I mean - we are dead! And we have to stay at this place together for the rest of eternity! This is just perverted.\"";
next;
mes "\"But whatever, we need to get along with each other someway and I won't be the one who makes this difficult.\"";
next;
@@ -291,14 +291,14 @@ L_Apologize:
L_Thanks:
mes "[Hamond]";
- mes "\"Good to see you, my friend! The inn is running well, I'm getting used in being dead.\"";
+ mes "\"Good to see you, my friend! The inn is running well and I'm getting used to being dead.\"";
close;
L_Not_Enough_B:
if (countitem("Bone") < @BONE_AMOUNT)
mes "\"I need more bones than you have with you right now.\"";
if (countitem("Skull") < @SKULL_AMOUNT)
- mes "\"Maybe you should come back with more skulls than you have now. It is not enough.\"";
+ mes "\"Maybe you should come back with more skulls than you have now. I don't think it is enough.\"";
close;
L_Not_Enough_Cubes: