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authorJessica Tölke <jtoelke@mail.upb.de>2011-02-08 11:24:51 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2011-02-08 11:24:51 +0100
commite0e9f448b7f36ec5a48b188c0298b97ef0767051 (patch)
tree9ae70aa8765563fd4cf6a4b978965cc316ba4c31 /npc/027-2_Caretakers_House/husband.txt
parente0885bdfaa3ed60d98398d648000a33265ea1aab (diff)
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gy inn: love triangle quest, adding rewards so far, adding comments and some minor fixes
Diffstat (limited to 'npc/027-2_Caretakers_House/husband.txt')
-rw-r--r--npc/027-2_Caretakers_House/husband.txt19
1 files changed, 15 insertions, 4 deletions
diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt
index 9cfc3826..da65d0a3 100644
--- a/npc/027-2_Caretakers_House/husband.txt
+++ b/npc/027-2_Caretakers_House/husband.txt
@@ -1,3 +1,14 @@
+// author: Jenalya
+// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez
+// state 0: if baselevel >= 85, he asks for something to cool the drinks (ice cubes)
+// state 1: can be asked about the bracelet. needs @ICE_CUBE_AMOUNT ice cubes, then asks for bones and skulls.
+// state 2: wants @BONE_AMOUNT and @SKULL_AMOUNT bones and skulls
+// state 3: can be asked about the bracelet. needs @woman > 5 to be asked about savaric, tells, if crying child quest is completed
+// state 4: if @golbanez < 5, can be told about the memories, then asks the player to bring @RUBY_AMOUNT rubies to reid
+// state 5: waiting
+// state 6: is set in reid, gives as reward a special bowler hat
+// state 7: done
+
027-2.gat,22,84,0 script Hamond 319,{
set @Graveyard_Inn_MASK, NIBBLE_3_MASK;
@@ -272,8 +283,8 @@ L_Apologize:
mes "\"However, you are a great friend and did a lot for me. I want you to have this.\"";
getinventorylist;
if (@inventorylist_count == 100) goto L_Full_Inv;
- //TODO: determine reward and give it, idea: different bowler hat?
- getitem "Acorn", 1;
+ //TODO: change it to different kind of bowlerhat
+ getitem "BowlerHat", 1;
set @state, 7;
callsub S_Update_Mask;
close;
@@ -285,9 +296,9 @@ L_Thanks:
L_Not_Enough_B:
if (countitem("Bone") < @BONE_AMOUNT)
- mes "\"I'm not sure, but I think more bones will be better.\"";
+ mes "\"I need more bones than you have with you right now.\"";
if (countitem("Skull") < @SKULL_AMOUNT)
- mes "\"Maybe you should bring more skulls. It is not enough.\"";
+ mes "\"Maybe you should come back with more skulls than you have now. It is not enough.\"";
close;
L_Not_Enough_Cubes: